YueFei, on 23 April 2021 - 06:16 PM, said:
More options for counter-play. There's potential for mind-games / anticipation / timing jukes, because human reflexes aren't actually fast enough to shift aim in reaction to a light mech's movements. The light mech pilot could also perceive an opponent's aim point to know when they're starting to track / pulling lead, and based on experience of when enemies usually pull the trigger, time their juke at that moment.
Those are good points, but those options seem to mostly apply for the top players, like you said.
The options for counter-play against streaks are:
1. get info before you engage
2. stay out of range (300ish for range-skilled IS streaks)
3. use cover to break LOS, which will break lock-on
4. facehugging the streaker will also break lock-on
5. bring AMS, your own or others
6. bring ECM, your own or others (2 ECM will completely disable a streak boat)
7. bring stealth (stealth will also completely disable a streak boat)
The options for counter-play against streaks seem to be plenty and easier to accomplish, so they apply to average players as well.
But at the end of the day, as a light, it shouldn't really matter what killed you. You are still dead. Why would it matter if you got killed by PPC/gauss from 1 klick away, lasers or dakka to your face, or a missile volley, streaks or otherwise? The outcome is exactly the same, you don't get to continue playing this match.