Wid1046, on 05 May 2021 - 07:41 PM, said:
I can't remember who said it, but one of the Cauldron members mentioned that certain mechs like the Jagermech and some Roughnecks will likely be getting quirks to allow them to fire dual AC20 without ghost heat. They plan on making it possible for certain mechs that can't abuse it by boating dual AC20 along with snub nose PPCs. So yes some mechs will be able to use dual AC20 without ghost heat, but mechs like the Annihilator and at least certain King Crabs will have to eat the ghost heat if they want to fire dual AC20s with triple snubs (I've seen quite a few people doing these builds, the heat isn't too bad on these mechs).
How does allowing dual AC20s help the game? I understand that AC20s compare unfavorably to other PPFLD weapons but the problem is that those other PPFLD combinations are too good.
The game needed less PPFLD not more.
It just hurts lights and mediums because now its another combination of weapons that hits them for 40 damage in one alpha. and there seems to be a lot more of those combinations now.
Adding more PPFLD combinations to the game just weakens the position of lighter mechs.
Quote
If your target stands still, ANY pinpoint weapon (lasers, auto cannons, ppcs, gauss) is PPFLD. The solution. Don't be a scrub. Move when not in cover.
if the shots converge on target then pinpoint weapons are devastating regardless of whether the target is moving or not. being a non-moving scrub has nothing to do with it. because its just as devastating if youre hit with it while moving.
the reality is PPFLD has always been unbalanced. because MWO's armor/structure and hit location system were translated from a game that divides alphastrikes up among random hit locations while MWO allows you to unload an entire alpha into a single hit location. Which is why alphastrikes are way more lethal in MWO than they ever were in battletech because MWO doesnt spread damage evenly like battletech does.
PPFLD has never been balanced in MWO because they never resolved that translation problem between board game and video game. Doubling armor/structure was never enough to fully compensate for the fact you could dump all your damage into one hit location. Also when they doubled armor/structure it upset the balance between lights/mediums and heavies/assaults since heavies/assaults benefited way more from the doubling than lights/mediums. Which is yet another reason we have such disparity between weight classes. MWO's whole system has been fundamentally flawed from the start.
Ghost heat was really the only mechanism keeping PPFLD in check and now theyre systematically weakening the only safeguard the game had against PPFLD because they seem to have forgotten why PPFLD needed to be limited in the first place. Granted ghost heat was always overcomplicated and convoluted but at least it sortve worked to keep PPFLD in check. It was better than nothing.
Edited by Khobai, 06 May 2021 - 01:10 AM.