Krasnopesky, on 28 April 2021 - 10:27 AM, said:
Here are two examples that will likely make it in:
CGR-3K: +5% max speed
UrbanMech(s): Ballistic ammo quirks (+10 AC20 shots per tonne of ammo for example)
Can you share what you've learned is possible with the current system? It would be great to have more people brainstorm possibilities. For example could percent damage increases be applied to weapons? A Spider 5V with a 25% damage increase to energy weapons would be interesting (probably still not good, but interesting).
Depending on how the system works, there may even be quirks that are possible to create, but you haven't thought of. For example could the Urbanmech get a quirk that reduces the weight of the AC20? Or could (yeah, again with the spider 5V) the spider 5V get a quirk that reduces the number of slots required for a large laser?
Edited by Wid1046, 29 April 2021 - 08:25 AM.