Nightbird, on 04 May 2021 - 08:29 AM, said:
Lol. I have no skin in the game when it comes to Lights. As you pointed out, I don't play them. My comment was driven by your callout to real world physics as if it means anything in a game about bipedal robotanks.
Buff Lights, nerf Lights, do whatever you need to do to balance them. Just don't fall into the trap of trying to "justify" your balance passes with anything more than the rule of cool.
FWIW, without an Engineering team to actually build out Information warfare or respawns to make movement speed meaningful, I'd be happy to buff Lights to make them more High Risk / High Reward and balance the playing field for 1 Player = 1 Player rather than 20 Tons < 100 Tons.
Battletech and by extension the single-player Mechwarrior games were always intentionally imbalanced because there was a cost meta-game associated with fielding 'Mechs. As an arena shooter, MWO cannot make a player in a 20-ton Mech as competitive as a player in a 100-ton Mech if it sticks strictly to the old paradigms.
Edited by Vlad Ward, 04 May 2021 - 12:39 PM.