1453 R, on 09 July 2021 - 09:48 AM, said:
So. Wild proposal.
Cut the minimum range off of ATMs altogether. If Piranha absolutely flat refuses to do that? Use the long-range damage number inside that minimum, whatever that number is now. ATMs are stonking heavy as hell by Clan standards, they spread damage all over, they require intense facetime, they don't benefit from TAG or NARC (reasonably sure, at least), they have exactly zero indirect fire capability, and everybody knows that simply getting within 120 meters of an ATM machine turns it off entirely - so that's exactly what everybody does.
Stop that. ATMs are supposed to be Advanced Tactical Missiles, all-range weapons that serve the warrior no matter what. Piranha's made them exceedingly vulnerable to enemy AMS? All right, fine. Piranha's made them slow-cycling and hot? Okay, sure. Whatevs. Piranha's imposed an unpleasantly low Spooky Heat limit on them to stop them from applying damage? Whatever. Piranha does that, it's just how MWO is. Piranha's made them almost strictly worse than LRMs? Fine. Whatever.
At least, let them be what they're supposed to be and FREAKING STOP turning my missiles off until they reach 120 meters. Even LRMs don't have a hard minimum - why the bloody goose farts do ATMs? They're already pointless at their otherwise-quite-nice long range, and they're mediocre at best in their medium range bracket. They have something like a ninety freaking meter band of space where they're not a waste of time. Let me have the first hundred and twenty meters, too.
Cut the minimum range off of ATMs altogether. If Piranha absolutely flat refuses to do that? Use the long-range damage number inside that minimum, whatever that number is now. ATMs are stonking heavy as hell by Clan standards, they spread damage all over, they require intense facetime, they don't benefit from TAG or NARC (reasonably sure, at least), they have exactly zero indirect fire capability, and everybody knows that simply getting within 120 meters of an ATM machine turns it off entirely - so that's exactly what everybody does.
Stop that. ATMs are supposed to be Advanced Tactical Missiles, all-range weapons that serve the warrior no matter what. Piranha's made them exceedingly vulnerable to enemy AMS? All right, fine. Piranha's made them slow-cycling and hot? Okay, sure. Whatevs. Piranha's imposed an unpleasantly low Spooky Heat limit on them to stop them from applying damage? Whatever. Piranha does that, it's just how MWO is. Piranha's made them almost strictly worse than LRMs? Fine. Whatever.
At least, let them be what they're supposed to be and FREAKING STOP turning my missiles off until they reach 120 meters. Even LRMs don't have a hard minimum - why the bloody goose farts do ATMs? They're already pointless at their otherwise-quite-nice long range, and they're mediocre at best in their medium range bracket. They have something like a ninety freaking meter band of space where they're not a waste of time. Let me have the first hundred and twenty meters, too.
Tag and NARC do work with them, same as LRMs. Its just not quite as noticeable because you don't indirect fire them.