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Patch Notes - 1.4.241.0 - 18-May-2021


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#181 - Gryphon -

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Posted 18 May 2021 - 10:35 PM

When will you change turmaline desert mech drop zone and change another maps zones?

Edited by - Gryphon -, 18 May 2021 - 10:37 PM.


#182 KursedVixen

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Posted 18 May 2021 - 11:01 PM

View PostLockheed_, on 18 May 2021 - 10:20 PM, said:

anyone else experience people suddenly playing like garbage tonight?
my team is usually all over the place and just dying to the other team being slightly less all over the place.
it feels like half of the team is T5
Also the team damage is insane. I got shot so many times by my team mates today.
I turn around wondering why I cant get into cover, there's a Timberwolf right behind me, not budging at all and when I try to move past it the greedy **** tries to get another shot out and burns me with a full laser alpha point blank right in the face. WTF is wrong with people???
definitely been noticing a drop in player skill.

Edited by KursedVixen, 18 May 2021 - 11:01 PM.


#183 nuttyrat

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Posted 19 May 2021 - 12:01 AM

View PostC337Skymaster, on 18 May 2021 - 07:22 PM, said:


Might have something to do with referring to them as "Cancer" :)


I think you are confusing me with someone else. I'm the streamer with the Hellbringer fetish .... one of my Virago's has 5 x LRM15s on it. Not to mention the other LRM/ATM boats I play with. The only lock-ons I don't use that often are streaks ... but that's mainly because I'm terrible with them.

#184 Papa Varken

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Posted 19 May 2021 - 12:31 AM

View PostMechB Kotare, on 18 May 2021 - 02:22 PM, said:

This is exacly what im talking about. Running brainlessly into center, ignoring all the anti LRM rock formations on the way, dying to LRMs, going to forums complain: ''I died to LRMS Q_Q. LRM map because im missing two giant rocks in the middle of a map...''

Im sorry, i dont mean to be toxic. But i wont let you accuse potentional good addition to PGI developer team (new map designer) for your lack of logic.

Learn to play.


Actually, if you were able to read and understand what is in front of you, I was commenting on the map as a whole not my play style, but I expect your lack of comprehension means you jump to conclusions far too fast :P

Read on more about the map changes from other posters and you will read that the map layout changes are generating them same discussion and criticism. Some players' style has been less than optimal for a while now with running around in circles leaving others behind etc., opening the terrain has made it easier for spotters to allow lrm fire - simple fact not a reflection on my play style.

If the new designer hasn't taken time to talk to the player base, they will be led by PGI's direction and any offer will be sub-optimal in regards to player experience . . . just look at all the changes in the past where PGI have "given us what we want . . or rather what PGI decided to give us regardless".

However, I stand by my comments on the lack of quality of the changes regarding colour palettes and textures, check those out yourself and take your heavily rose tinted glasses off :)

#185 Voice of Kerensky

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Posted 19 May 2021 - 12:50 AM

View PostLockheed_, on 18 May 2021 - 10:20 PM, said:

anyone else experience people suddenly playing like garbage tonight?...
...WTF is wrong with people???


I don't want to complain, but...
Usually, the matches I play in have exactly that kind of aftertaste.

Edited by Voice of Kerensky, 19 May 2021 - 12:51 AM.


#186 w0qj

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Posted 19 May 2021 - 12:52 AM

I'm afraid that MWO/PGI cannot easily change the weapons hardpoint number; there are players who have paid for Premium Mech Packages (both Piranha PIR-2 & PIR-3, and KDK-3) with real money and (understandably) be upset if such changes occured.

I never agreed with PIR-2 & PIR-3 when it was launched; I saw this problem coming...


View PostC337Skymaster, on 18 May 2021 - 03:34 AM, said:

...PGI: get rid of the inflated ballistic hardpoints on the Kodiaks (KDK-3 should only have one per side torso. KDK-4 should only have one, in the right torso). Without the inflated hardpoints allowing the builds that broke the Kodiak, we can return it to its launch-day, pre-engine-desync mobility stats, which were way higher than an Atlas.


#187 Ling Huang

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Posted 19 May 2021 - 01:07 AM

View PostC337Skymaster, on 18 May 2021 - 07:41 PM, said:

The 2nd match was the domination match, and was exactly the OP's complaint: There wasn't any appreciable cover within the circle. Even areas which are "behind a wall" were sufficiently exposed for the LRMs to arc down the face and still hit their target. Meanwhile, attempting to close on one LRM boat exposed each member of our team to two more, and we lost the match, 0-12. I spent the majority of the match scouting places to stand that would provide sufficient cover, as I was no longer sure what terrain would adequately block the missiles, nor was I even sure where the missiles were coming from (since the terrain was different where they were, too, and the "usual" perches weren't necessarily as good or bad as they used to be).


I can totaly approve that .... no LRM Cover right from the Drop-Point .... u power up In a LRM Rain Harder as on Center Polar Highlands and even there u have more "Cover" cause u can try to get out of Range

at the New Canyon Network Map as a Find and Show em by UAV's Scout ... (for the other Team Members)... its not able to play annymore and looks like for some others too!

Edited by Ling Huang, 19 May 2021 - 01:09 AM.


#188 KursedVixen

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Posted 19 May 2021 - 01:28 AM

View PostVoice of Kerensky, on 19 May 2021 - 12:50 AM, said:


I don't want to complain, but...
Usually, the matches I play in have exactly that kind of aftertaste.
Same.... i've gotten so angry i ran out of bounds or blew myself up by overheating it's been that infurating to me...

#189 AnAnachronismAlive

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Posted 19 May 2021 - 02:41 AM

View PostKursedVixen, on 19 May 2021 - 01:28 AM, said:

Same.... i've gotten so angry i ran out of bounds or blew myself up by overheating it's been that infurating to me...


Keep in mind that with the latest changes in weapon balance and now some agility values on top, a lot of players try new loadouts and ye furthermore have some old veterans coming back (around a dozen in my unit alone). So it ain't very surprising that matches evolve a little differently at the moment (especially with on new Canyon Network iteration).

Give it a week or two and it will be "back to normal" - be that a good or bad thing.

Edited by AnAnachronismAlive, 19 May 2021 - 02:44 AM.


#190 C337Skymaster

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Posted 19 May 2021 - 02:50 AM

View PostBTGbullseye, on 18 May 2021 - 08:00 PM, said:

Ah, so he played a single game in S7 and won... Good for him!


Minimum of 25 matches to qualify per division (win or lose). There are so few people playing Solaris that simply qualifying is usually enough to rank in the top 10. Barring that, certainly the top 100.

#191 C337Skymaster

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Posted 19 May 2021 - 02:54 AM

View Postnuttyrat, on 19 May 2021 - 12:01 AM, said:

I think you are confusing me with someone else. I'm the streamer with the Hellbringer fetish .... one of my Virago's has 5 x LRM15s on it. Not to mention the other LRM/ATM boats I play with. The only lock-ons I don't use that often are streaks ... but that's mainly because I'm terrible with them.


So I don't watch Twitch super often (generally only while Critical Rocket is streaming), but the "cancer" comment is one that is thrown around and is perceived to be the attitude of everyone above the middle of Tier 2, and everyone who plays Faction (whether warranted or not. The military harped on "Perception is Reality" throughout basic training, which always pissed me off, because someone else's perception of me isn't necessarily me, but it's a human thing, also known as "jumping to conclusions"). I mean, I've been LRMed to death rather successfully on Faction, and I've used it going the other way, and the fact that IS teams feel the need to bring upwards of six or seven Corsair 7A's in the first two waves suggests they're anticipating LRMs, but the perception is still that high-tier players think they're cancer. Posted Image

Not helped by NavidA1 calling them Cancer in another thread related to the Cauldron updates.

Edited by C337Skymaster, 19 May 2021 - 02:55 AM.


#192 C337Skymaster

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Posted 19 May 2021 - 02:58 AM

View Postw0qj, on 19 May 2021 - 12:52 AM, said:

I'm afraid that MWO/PGI cannot easily change the weapons hardpoint number; there are players who have paid for Premium Mech Packages (both Piranha PIR-2 & PIR-3, and KDK-3) with real money and (understandably) be upset if such changes occured.

I never agreed with PIR-2 & PIR-3 when it was launched; I saw this problem coming...


So I'm a KDK early adopter, and I'm personally requesting that the hardpoints be removed BECAUSE I spent $70 on the entire pack. I really enjoyed the mobility of the chassis when it came out, and was very put out by the nerfs to its ability to move and twist, as I thought (and still think) that violates the spirit of the 'mech as a highly mobile, not-as-well-armed battlemech.

Unfortunately, you're mostly correct about the Piranhas. The -1 and -2 have not received any hardpoint bloating, and thus cannot have any hardpoints removed without invalidating their stock loadouts (which are per the Record Sheets). The -3 has had two extra hardpoints added to its arms that aren't necessary to equip its stock loadout, but since that merely brings it up to the same number (or 1 less) hardpoints as the -2, it is of little consequence as long as the -2 remains.

Edited by C337Skymaster, 19 May 2021 - 03:17 AM.


#193 denAirwalkerrr

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Posted 19 May 2021 - 03:07 AM

View PostC337Skymaster, on 19 May 2021 - 02:58 AM, said:

So I'm a KDK early adopter, and I'm personally requesting that the hardpoints be removed BECAUSE I spent $70 on the entire pack. I really enjoyed the mobility of the chassis when it came out, and was very put out by the nerfs to its ability to move and twist, as I thought (and still think) that violates the spirit of the 'mech as a highly mobile, not-as-well-armed battlemech.




#194 C337Skymaster

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Posted 19 May 2021 - 03:19 AM

View PostdenAirwalkerrr, on 19 May 2021 - 03:07 AM, said:




Distasteful....

Edited by C337Skymaster, 19 May 2021 - 03:22 AM.


#195 Ling Huang

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Posted 19 May 2021 - 03:23 AM

View PostMechB Kotare, on 18 May 2021 - 02:22 PM, said:

This is exacly what im talking about. Running brainlessly into center, ignoring all the anti LRM rock formations on the way, dying to LRMs, going to forums complain: ''I died to LRMS Q_Q. LRM map because im missing two giant rocks in the middle of a map...''

Im sorry, i dont mean to be toxic. But i wont let you accuse potentional good addition to PGI developer team (new map designer) for your lack of logic.

Learn to play.


To the Old Map:

Running arround Brainless ... ur right !

The Team what started on Drop-Zones between C3 to C5/B5 Area

most off where just running up the Hill between C4/C5 to reach the top between C4/C5 and D4/D5

running forward to reach the the Center of D4

One Light UAV Scout even without ECM of the opposit Team running from Drop-Zones between E3 to E5 strait to D4/D5 on corner to C4/C5 was able to get them all under a UAV - Umbrella ... by setting one

and there where allot more Options for the Dropzone C3 to C5/B5 even with staying out of UAV Range and in Cover so why they allways Did what I described above?

beside that ...short after the Drop-Zones at E3 to E5 on Old Map the Area was allredy up for LRM-Rain but the Drop-Zones itself where save on both sides!

To the New Map:

E3 to E5 Drop-Zones itself are under LRM-Rain specaly at E4 center Lance Drop-Point right after power up ...
Shure u can try to get in cover by Forming up n hide in E3/D3 but that would force to "Nascar" Style again where Allot of People say the dont Like it

But: Do it!.....Or more or less get forced to do!


And once again: I Respect the Work of the People in the Background .... Even with my own Point of View

Quote

Edit:

Just Checked some older Videos

The "new" Sideways to the Top of the Hills at the New Canyon Network Map ... are same as on Hibernal Rift example D4???

Ok nicely thought however:

Posted Image Better.. Keep the old Canyon Network and maby Name the New Map Version: "Hibernal Rift Summertime" or somethingPosted Image

Edited by Ling Huang, 19 May 2021 - 04:59 AM.


#196 Nomad One

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Posted 19 May 2021 - 04:21 AM

If the level of agility the 8 chassis that were affected in this patch are going to be the general levels of mobility going forward, I think DPS based weapons are going to be noticeably affected by the end of it.

The goal is to make all weapon systems and playstyles viable, but right now this sort of mobility indicates that pin point precision weaponry is the only thing that's going to be viable to be able to deal with the frankly silly levels of torso turn speeds possible.

Edited by Nomad One, 19 May 2021 - 04:22 AM.


#197 John Bronco

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Posted 19 May 2021 - 04:25 AM

You do realize they are just restoring the torso speeds that were in the game 5 years ago, right?

You know, when the game was far more popular and balance was far better.

Edited by John Bronco, 19 May 2021 - 04:25 AM.


#198 C337Skymaster

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Posted 19 May 2021 - 04:28 AM

Not even. They're only about 75% of the way there on some 'mechs.

#199 Nomad One

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Posted 19 May 2021 - 04:38 AM

View PostJohn Bronco, on 19 May 2021 - 04:25 AM, said:

You do realize they are just restoring the torso speeds that were in the game 5 years ago, right?

You know, when the game was far more popular and balance was far better.

I can see that the "player council" is more interested in returning the game to the way it was in 2014-2016, when "balance" was similarly limited to just a few outstanding weapon options while every other alternative was simply unable to keep up with the speeds at which people could turn their mechs and get back in cover.

I do not miss those times. Quite frankly, aside from a few smaller class lasers being frankly too strongly nerfed and a few previously fair combos no longer being possible to limit the abuse of said weapon combinations for maximum firepower, the game was fairly well balanced by PGI when it comes to weapon variety.

Edited by Nomad One, 19 May 2021 - 05:26 AM.


#200 C337Skymaster

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Posted 19 May 2021 - 05:00 AM

View PostJohn Bronco, on 19 May 2021 - 04:25 AM, said:

You do realize they are just restoring the torso speeds that were in the game 5 years ago, right?

You know, when the game was far more popular and balance was far better.


Honestly, if that's the end-goal, then we should just revert Engine Desync and be done with it. Everyone agrees that was a terrible idea, anyway. Just be sure to restore torso yaw at or above 85 degrees on all 'mechs. 60 degree torso yaw prevents 'mechs from getting into close-range brawls and forces them into a stand-back-and-snipe role.





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