Edited by - Gryphon -, 18 May 2021 - 10:37 PM.
Patch Notes - 1.4.241.0 - 18-May-2021
#181
Posted 18 May 2021 - 10:35 PM
#182
Posted 18 May 2021 - 11:01 PM
Lockheed_, on 18 May 2021 - 10:20 PM, said:
my team is usually all over the place and just dying to the other team being slightly less all over the place.
it feels like half of the team is T5
Also the team damage is insane. I got shot so many times by my team mates today.
I turn around wondering why I cant get into cover, there's a Timberwolf right behind me, not budging at all and when I try to move past it the greedy **** tries to get another shot out and burns me with a full laser alpha point blank right in the face. WTF is wrong with people???
Edited by KursedVixen, 18 May 2021 - 11:01 PM.
#183
Posted 19 May 2021 - 12:01 AM
C337Skymaster, on 18 May 2021 - 07:22 PM, said:
Might have something to do with referring to them as "Cancer"
I think you are confusing me with someone else. I'm the streamer with the Hellbringer fetish .... one of my Virago's has 5 x LRM15s on it. Not to mention the other LRM/ATM boats I play with. The only lock-ons I don't use that often are streaks ... but that's mainly because I'm terrible with them.
#184
Posted 19 May 2021 - 12:31 AM
MechB Kotare, on 18 May 2021 - 02:22 PM, said:
Im sorry, i dont mean to be toxic. But i wont let you accuse potentional good addition to PGI developer team (new map designer) for your lack of logic.
Learn to play.
Actually, if you were able to read and understand what is in front of you, I was commenting on the map as a whole not my play style, but I expect your lack of comprehension means you jump to conclusions far too fast
Read on more about the map changes from other posters and you will read that the map layout changes are generating them same discussion and criticism. Some players' style has been less than optimal for a while now with running around in circles leaving others behind etc., opening the terrain has made it easier for spotters to allow lrm fire - simple fact not a reflection on my play style.
If the new designer hasn't taken time to talk to the player base, they will be led by PGI's direction and any offer will be sub-optimal in regards to player experience . . . just look at all the changes in the past where PGI have "given us what we want . . or rather what PGI decided to give us regardless".
However, I stand by my comments on the lack of quality of the changes regarding colour palettes and textures, check those out yourself and take your heavily rose tinted glasses off
#185
Posted 19 May 2021 - 12:50 AM
Lockheed_, on 18 May 2021 - 10:20 PM, said:
...WTF is wrong with people???
I don't want to complain, but...
Usually, the matches I play in have exactly that kind of aftertaste.
Edited by Voice of Kerensky, 19 May 2021 - 12:51 AM.
#186
Posted 19 May 2021 - 12:52 AM
I never agreed with PIR-2 & PIR-3 when it was launched; I saw this problem coming...
C337Skymaster, on 18 May 2021 - 03:34 AM, said:
#187
Posted 19 May 2021 - 01:07 AM
C337Skymaster, on 18 May 2021 - 07:41 PM, said:
I can totaly approve that .... no LRM Cover right from the Drop-Point .... u power up In a LRM Rain Harder as on Center Polar Highlands and even there u have more "Cover" cause u can try to get out of Range
at the New Canyon Network Map as a Find and Show em by UAV's Scout ... (for the other Team Members)... its not able to play annymore and looks like for some others too!
Edited by Ling Huang, 19 May 2021 - 01:09 AM.
#188
Posted 19 May 2021 - 01:28 AM
Voice of Kerensky, on 19 May 2021 - 12:50 AM, said:
I don't want to complain, but...
Usually, the matches I play in have exactly that kind of aftertaste.
#189
Posted 19 May 2021 - 02:41 AM
KursedVixen, on 19 May 2021 - 01:28 AM, said:
Keep in mind that with the latest changes in weapon balance and now some agility values on top, a lot of players try new loadouts and ye furthermore have some old veterans coming back (around a dozen in my unit alone). So it ain't very surprising that matches evolve a little differently at the moment (especially with on new Canyon Network iteration).
Give it a week or two and it will be "back to normal" - be that a good or bad thing.
Edited by AnAnachronismAlive, 19 May 2021 - 02:44 AM.
#190
Posted 19 May 2021 - 02:50 AM
BTGbullseye, on 18 May 2021 - 08:00 PM, said:
Minimum of 25 matches to qualify per division (win or lose). There are so few people playing Solaris that simply qualifying is usually enough to rank in the top 10. Barring that, certainly the top 100.
#191
Posted 19 May 2021 - 02:54 AM
nuttyrat, on 19 May 2021 - 12:01 AM, said:
So I don't watch Twitch super often (generally only while Critical Rocket is streaming), but the "cancer" comment is one that is thrown around and is perceived to be the attitude of everyone above the middle of Tier 2, and everyone who plays Faction (whether warranted or not. The military harped on "Perception is Reality" throughout basic training, which always pissed me off, because someone else's perception of me isn't necessarily me, but it's a human thing, also known as "jumping to conclusions"). I mean, I've been LRMed to death rather successfully on Faction, and I've used it going the other way, and the fact that IS teams feel the need to bring upwards of six or seven Corsair 7A's in the first two waves suggests they're anticipating LRMs, but the perception is still that high-tier players think they're cancer.
Not helped by NavidA1 calling them Cancer in another thread related to the Cauldron updates.
Edited by C337Skymaster, 19 May 2021 - 02:55 AM.
#192
Posted 19 May 2021 - 02:58 AM
w0qj, on 19 May 2021 - 12:52 AM, said:
I never agreed with PIR-2 & PIR-3 when it was launched; I saw this problem coming...
So I'm a KDK early adopter, and I'm personally requesting that the hardpoints be removed BECAUSE I spent $70 on the entire pack. I really enjoyed the mobility of the chassis when it came out, and was very put out by the nerfs to its ability to move and twist, as I thought (and still think) that violates the spirit of the 'mech as a highly mobile, not-as-well-armed battlemech.
Unfortunately, you're mostly correct about the Piranhas. The -1 and -2 have not received any hardpoint bloating, and thus cannot have any hardpoints removed without invalidating their stock loadouts (which are per the Record Sheets). The -3 has had two extra hardpoints added to its arms that aren't necessary to equip its stock loadout, but since that merely brings it up to the same number (or 1 less) hardpoints as the -2, it is of little consequence as long as the -2 remains.
Edited by C337Skymaster, 19 May 2021 - 03:17 AM.
#193
Posted 19 May 2021 - 03:07 AM
C337Skymaster, on 19 May 2021 - 02:58 AM, said:
#195
Posted 19 May 2021 - 03:23 AM
MechB Kotare, on 18 May 2021 - 02:22 PM, said:
Im sorry, i dont mean to be toxic. But i wont let you accuse potentional good addition to PGI developer team (new map designer) for your lack of logic.
Learn to play.
To the Old Map:
Running arround Brainless ... ur right !
The Team what started on Drop-Zones between C3 to C5/B5 Area
most off where just running up the Hill between C4/C5 to reach the top between C4/C5 and D4/D5
running forward to reach the the Center of D4
One Light UAV Scout even without ECM of the opposit Team running from Drop-Zones between E3 to E5 strait to D4/D5 on corner to C4/C5 was able to get them all under a UAV - Umbrella ... by setting one
and there where allot more Options for the Dropzone C3 to C5/B5 even with staying out of UAV Range and in Cover so why they allways Did what I described above?
beside that ...short after the Drop-Zones at E3 to E5 on Old Map the Area was allredy up for LRM-Rain but the Drop-Zones itself where save on both sides!
To the New Map:
E3 to E5 Drop-Zones itself are under LRM-Rain specaly at E4 center Lance Drop-Point right after power up ...
Shure u can try to get in cover by Forming up n hide in E3/D3 but that would force to "Nascar" Style again where Allot of People say the dont Like it
But: Do it!.....Or more or less get forced to do!
And once again: I Respect the Work of the People in the Background .... Even with my own Point of View
Quote
Just Checked some older Videos
The "new" Sideways to the Top of the Hills at the New Canyon Network Map ... are same as on Hibernal Rift example D4???
Ok nicely thought however:
Better.. Keep the old Canyon Network and maby Name the New Map Version: "Hibernal Rift Summertime" or something
Edited by Ling Huang, 19 May 2021 - 04:59 AM.
#196
Posted 19 May 2021 - 04:21 AM
The goal is to make all weapon systems and playstyles viable, but right now this sort of mobility indicates that pin point precision weaponry is the only thing that's going to be viable to be able to deal with the frankly silly levels of torso turn speeds possible.
Edited by Nomad One, 19 May 2021 - 04:22 AM.
#197
Posted 19 May 2021 - 04:25 AM
You know, when the game was far more popular and balance was far better.
Edited by John Bronco, 19 May 2021 - 04:25 AM.
#198
Posted 19 May 2021 - 04:28 AM
#199
Posted 19 May 2021 - 04:38 AM
John Bronco, on 19 May 2021 - 04:25 AM, said:
You know, when the game was far more popular and balance was far better.
I can see that the "player council" is more interested in returning the game to the way it was in 2014-2016, when "balance" was similarly limited to just a few outstanding weapon options while every other alternative was simply unable to keep up with the speeds at which people could turn their mechs and get back in cover.
I do not miss those times. Quite frankly, aside from a few smaller class lasers being frankly too strongly nerfed and a few previously fair combos no longer being possible to limit the abuse of said weapon combinations for maximum firepower, the game was fairly well balanced by PGI when it comes to weapon variety.
Edited by Nomad One, 19 May 2021 - 05:26 AM.
#200
Posted 19 May 2021 - 05:00 AM
John Bronco, on 19 May 2021 - 04:25 AM, said:
You know, when the game was far more popular and balance was far better.
Honestly, if that's the end-goal, then we should just revert Engine Desync and be done with it. Everyone agrees that was a terrible idea, anyway. Just be sure to restore torso yaw at or above 85 degrees on all 'mechs. 60 degree torso yaw prevents 'mechs from getting into close-range brawls and forces them into a stand-back-and-snipe role.
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