dario03, on 12 June 2021 - 03:29 PM, said:
Heat caps and ghost heat do not stop assaults from having the highest firepower.
of course it does. theyre subject to the same heat cap and ghost heat limit as heavies. they can carry more weapons but in most cases they can still only fire the same number of weapons due to ghost heat and the same number of times before their heat bar maxes out. The cant carry substantially more DHS either because they have the same number of critslots as heavies. A direwolf can have what like 16-18 energy hardpoints? but how many of those can it actually use because of ghost heat and heat capacity? it cant even use all the hardpoints it has properly unless it uses LOL micro lasers which suck on a direwolf. Why give it so many hardpoints if it cant effectively use them all? The direwolf was obviously designed with a higher heat cap in mind and when that cap was lowered it hurt the direwolf tremendously.
not only that but heavies are better able to maneuver and bring that firepower to bear. a hellbringer for example does a 7-8 laser medium range poking loadout way better than any clan assault. clan energy assaults like the executioner are a total joke compared to a hellbringer. the executioner needs some massive buffs to offset the fact its forced to spend so much of its tonnage on useless jumpjets.
the only exceptions are a couple super heavy ballistic loadouts like triple CUAC20 that only assaults can do but theyre not particularly good in the current meta with their 400m range. for more reasonable loadouts the CUAC2 is so superior to the CUAC5 and CUAC10 right now it allows heavies like the night gyr to run x6 CUAC2 builds and easily outdps a lot of assaults like the MCII with three CUAC5s and a CUAC10. only ultraviolet outdpses it and ultraviolet sucks in comparison because of how damn huge and slow it is. maybe it wont be as bad after buffs. I will however say the blood asp is very good for an assault but thats an exception rather than the rule. Why arnt all assaults as good as the blood asp?
When I play heavies I can consistently do more damage than the assaults on my team. I just havent been playing heavies much because ive mostly been playing mostly lights this season. But theres a reason heavies are more popular than assaults its because heavies get all the best aspects of assaults with none of the downsides and are still able to move 65-80kph. Heavies are easily the best weight class in the game. The game is so obviously biased towards heavies if cauldron wants to balance something, balance that.
justcallme A S H, on 12 June 2021 - 08:12 PM, said:
It's funny that other users are really picking up / noticing it how prolific it is lately.
I felt a bit of a minority in 2019/2020 - however 2021 has rolled around and now part of a majority. People are wising up and seeing the constant contradictions
Feels good.
maybe they should wise up to the fact I play lights and mediums way more than assaults and heavies.
i definitely do not want assaults to be better for my sake. assaults are boring as **** to play why would I want to play walking simulator and spend like 3 minutes walking on maps like polar highlands. Although PGI could easily fix all that with closer spawn points and save both teams the 3 minute walk.
But I do understand other peoples frustrations with assaults right now. Theyre slow as ****, bad at poking in a poking meta, obnoxiously huge with massive hitboxes, often have terrible hardpoint locations in low slung arms, get abandoned by faster teammates that consider them burdens, are prime targets for other mechs because youre essentially a huge pinata full of matchscore candy, and they cant even bend over enough to shoot at lights that are attacking them because assaults are too damn tall. ive even seen them struggle to hit 50 ton crabs that are facehugging them. So yeah the frustration is real.
Edited by Khobai, 12 June 2021 - 10:36 PM.