Vlad Ward, on 21 June 2021 - 11:19 AM, said:
I mean, it's also better for balance. Size has always been a really crappy way to balance anyway. Being hard to hit because you're nimble and can pull off crazier stunts is good because really good Light pilots are harder to hit than really bad Light pilots. Being hard to hit because you're small is bad because everyone is equally small.
I'd say scale, armor, and mobility (specifically agility) are all necessary components to balancing classes against each other. If you scaled mechs to the point even players with the worst aim could hit them, we'd have a light class that was all the size of Jenners or larger with massive armor to compensate, which would drastically reduce the variety of play styles.
I know for a fact I am getting hit in my flea by way more players with worse aim with the new PPFLD velocities than I was before... And not directing this at you specifically, but for anyone who feels that they have difficulty aiming, there are tons of browser-based 'aim' and 'reaction' training apps that you can do for 10 or 15 minutes a day that I guarantee will help you. People wouldn't show up at the gym to play pick up basketball games if you never practiced by yourself enough to know you could make a basket? In video games though, for some reason every player thinks they should instantly and automatically have the same skill and aim as everyone else without practicing though, and if something is hard for them that means the offending phenomenon should be nerfed...
Edited by Capt Deadpool, 21 June 2021 - 12:04 PM.