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Lets Debate - The Mobilty Pass


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#41 1453 R

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Posted 22 June 2021 - 01:22 PM

I think a lot of folks are maybe missing the point of this mobility fix. The mobility pass here wasn't meant to equalize everything and Make All 'Mechs Equal™. it was meant to make piloting 'Mechs fun again, within the reasonable constraints of their chassis size. This was a big giant quality-of-life fix, not a 'balance' patch save in the broadest sense. The Equalizing™ happens when quirks get redone, later. This is just so piloting robits feels awesome again.

#42 Monkey Lover

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Posted 22 June 2021 - 01:28 PM

View Post1453 R, on 22 June 2021 - 01:22 PM, said:

I think a lot of folks are maybe missing the point of this mobility fix. The mobility pass here wasn't meant to equalize everything and Make All 'Mechs Equal™. it was meant to make piloting 'Mechs fun again, within the reasonable constraints of their chassis size. This was a big giant quality-of-life fix, not a 'balance' patch save in the broadest sense. The Equalizing™ happens when quirks get redone, later. This is just so piloting robits feels awesome again.


If this was the cause every thing would have been buffed 10%(or what ever) but this is not what I see.

#43 justcallme A S H

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Posted 22 June 2021 - 01:39 PM

View PostPeppaPig, on 22 June 2021 - 07:02 AM, said:

Wow - am I reading this wrong,


You are indeed reading it wrong.

Go use the chart to compare.

#44 Verilligo

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Posted 22 June 2021 - 01:47 PM

It's a little difficult to debate too heavily when some of these mobility changes seem predicated on whenever the future quirk revision happens to be. A mech having worse mobility than its cohort may make more sense when in combination with knowledge of where quirks are going to be directed for that mech. I would ask if such information could be supplied, but my assumption is that a consensus is still being reached. That's not a big surprise, given you really don't want to underbake those decisions before drawing back the curtain... and you have kind of a lot of mechs to consider.

#45 JediPanther

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Posted 22 June 2021 - 02:50 PM

View Postjustcallme A S H, on 21 June 2021 - 11:42 PM, said:


Firstly you posted asking why the Jenners did not get a mobilty buff yet your next post you are now saying you are not arguing for that. Posted Image

It's a bit hard to understand your points if you are not consistent in your own words.


The Cauldron has no control over the timeline and resources to make Mech Rescale happen. You surely are well aware of as I know myself (and others) have posted about this multiple times in discussions with you about it.

I really don't know what else to say - everyone gets it - The Jenner needs a diet along with other 35T mechs. Posted Image



Not at all. That point doesn't answer or address my question of 'why now'.

That aside I would implore you to log in and play some games. Seems you haven't really played since the Cauldron patches started (April) Posted Image

Crank out a few hundred matches in a dozen or so different mechs. See how they feel in-game, that is what the Cauldron intends to do as without a PTS and such sweeping changes, sometimes you just have to play it to see how it fares Posted Image


I was pretty tired when I made the post about mobility on jenners. Originally I wanted to know why the oxide got mobility and the others didn't. Since the others are fine mobility wise it just seemed odd at first that only the oxide was touched. As for their size they are indeed in need of being reverted to a smaller size or original size to compete with increasing alpha and dps to extend their ttk. That is the what the 35ts need the most.

#46 Catra Lanis

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Posted 22 June 2021 - 03:32 PM

View Post___, on 22 June 2021 - 03:06 PM, said:

Wow oh wow. I was released today only to find that my beloved King Crab had been pithed and boiled and that is putting it lightly. Not only was my favorite mech nerfed, the soul-poison light mechs are now able to deliver it an instant kill even faster.


Yeah I took my PIR-2 out for a spin. I understand and agree with helping lights like Ravens and Adders and other underperforming lights but the Piranha didn't need any help whatsoever. It was plenty agile as it was.

Edited by Catra Lanis, 22 June 2021 - 03:33 PM.


#47 Wid1046

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Posted 22 June 2021 - 04:42 PM

View Postjustcallme A S H, on 22 June 2021 - 05:48 AM, said:

[redacted]
Next patch ain't gonna be quirks. As for rescale, big unknown right now, no indicator/update.
[redacted]

What is coming next month in the next patch then, and how long will it be before we can expect the both the defensive and offensive quirk patches?

#48 PocketYoda

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Posted 22 June 2021 - 05:43 PM

Lets hope Assaults can finally target light leg humpers again..


[redacted]

Edited by Ekson Valdez, 23 June 2021 - 01:34 AM.


#49 VeeOt Dragon

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Posted 22 June 2021 - 05:56 PM

honestly didn't notice much difference. there was with some mechs but most of the ones i tried felt pretty much the same (ran my Catapult-C4, Corsair-7A, ECM Thunderbolt, all energy Roughneck, and an Archer during my testing of the new Polar map) there is some improvement but they all still feel unique. lights can still ankle hug you if you don't have arm weapons (something i actually approve of even though i don't play any lights other than the Urbie. its the risk you take by not using those hardpoints)

all and all feels good.

#50 pattonesque

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Posted 22 June 2021 - 05:59 PM

View PostMechaGnome, on 22 June 2021 - 05:43 PM, said:

Lets hope Assaults can finally target light leg humpers again..


[redacted]


just shoot them! just shoot the lights, dude! stop giving up immediately whenever you see a light nearby! it can't hurt you in real life!

Edited by Ekson Valdez, 23 June 2021 - 01:34 AM.
quote cleanup


#51 Gas Guzzler

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Posted 22 June 2021 - 06:28 PM

View PostNightbird, on 22 June 2021 - 09:30 AM, said:

I like most of what I see, thank you for updates to lights Dario, some remaining comments:

1. Buffs to Mauler is too low, it has worse hitboxes and lower mounts than the Cyclops. It has better weapon quirks but it needs to be close to the Cyclops to perform.

2. Buffs to Madcat MKII and Blood Asp is too high, it's getting buffed a larger % than far worse mechs

3. King crab, almost no buffs, wasn't aware this was an uber mech

4. Fafnir WR, Marauder II 4HP, Anni MB, WTF twist speed. There are at least equally bad variants in the chassis that could use a buff.

5. Battlemasters other than BLR-1G could use some more differentiation (see Awesomes)

6. Thanatos shouldn't be more agile than Marauder, being more top heavy and having ECM and JJs universally


Your points are objectively correct, however I am assuming that the quirk pass is going to address these issues (E.G. Mauler is going to get some strong weapon quirks, especially for dakka, while the Cyclops is not).

#52 Nightbird

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Posted 22 June 2021 - 08:57 PM

View PostGas Guzzler, on 22 June 2021 - 06:28 PM, said:


Your points are objectively correct, however I am assuming that the quirk pass is going to address these issues (E.G. Mauler is going to get some strong weapon quirks, especially for dakka, while the Cyclops is not).


Well, I look forward to seeing what quirks on top of the insane ones on the King Crab already we'll get LOL

#53 Moldur

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Posted 22 June 2021 - 09:02 PM

Tbh I'd go back to 2015 with 91kph clan heavies and mastery level mobility if I could.

#54 Y E O N N E

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Posted 22 June 2021 - 09:04 PM

View PostMoldur, on 22 June 2021 - 09:02 PM, said:

Tbh I'd go back to 2015 with 91kph clan heavies and mastery level mobility if I could.


89.1 kph*

:P

#55 FrontlineAssembly

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Posted 22 June 2021 - 10:47 PM

Overall been happy with the agility pass. A few mechs probably could use a bit more tweaking. But as this is the first pass at it. Things can be adjusted down the road. Stormcrow bug was kinda funny. Had to laugh at the turn rate on it. I was told a hot fix is coming for that so no biggie.
Played quite a bit tonight in lots of various mechs. Most felt really good. Others..felt only slightly better. Madd IIC still feels sluggish. Hellfire also feels bit sluggish as well. But neither is a huge issue. Maddog at first almost felt too agile. Took a match or 2 to get used to. IS Marauders feel very good. Is it all perfect...no. and didn't think it would be. But the effort is and has been put in by the cauldron. And I appreciate it!


#56 Leone

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Posted 22 June 2021 - 10:55 PM

Personally took out a few lights to go a backstabbin' I felt the aware Assaults were able to about face fast enough to prevent me from staying behind them and providing enough threat to scare me off, though when shown poor aiming was still able to dance around 'em and shred armour.

Mediums still felt zippy enough to chase off lights and respond as needed to a variety of situations.

Heavies were able to twist damage beautifully and were still slow enough to feel the threat of poor positioning.

Assaults still tromped slowly about but were manouverable enough to absolutely shred poor light pilots, and still get wolf-packed by teams of good ones.

All in all, I'm happy.

~Leone.

#57 justcallme A S H

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Posted 23 June 2021 - 01:16 AM

View PostJediPanther, on 22 June 2021 - 02:50 PM, said:

I was pretty tired when I made the post about mobility on jenners. Originally I wanted to know why the oxide got mobility and the others didn't. Since the others are fine mobility wise it just seemed odd at first that only the oxide was touched. As for their size they are indeed in need of being reverted to a smaller size or original size to compete with increasing alpha and dps to extend their ttk. That is the what the 35ts need the most.


Easy answer Posted Image

The other Jenners have JJs. Post-buff the Oxide still has quite worse values than the other variants comparatively.

To me that maybe isn't even enough for the Oxide, but the other Jenners do have arm issues so it's a OK balance point.

#58 justcallme A S H

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Posted 23 June 2021 - 01:22 AM

View PostWid1046, on 22 June 2021 - 04:42 PM, said:

What is coming next month in the next patch then, and how long will it be before we can expect the both the defensive and offensive quirk patches?


I don't know because PGI hasn't confirmed and Cauldron hasn't finished.

Meetings happening over the course of the next 1-2 weeks so I'd imagine more will be known.

#59 Aivazovsky

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Posted 23 June 2021 - 02:36 AM

View PostNavid A1, on 21 June 2021 - 07:12 PM, said:

Something tells me you are forgetting future quirks.

View PostKiran Yagami, on 22 June 2021 - 01:13 PM, said:

I don't think you can save chassis like the Mauler and the Awesome without quirks.

View PostGas Guzzler, on 22 June 2021 - 06:28 PM, said:

Your points are objectively correct, however I am assuming that the quirk pass is going to address these issues (E.G. Mauler is going to get some strong weapon quirks, especially for dakka, while the Cyclops is not).


I think we need to see these "quirks" before discussing mobility? For example, i also don't like the new mobility of many assaults (KingCrab, Mauler, NightStar etc). But in response i will hear: wait for quirks/remember about quirks. I do not know if it is constructive to conduct a discussion in this way.

Edited by Aivazovsky, 23 June 2021 - 02:39 AM.


#60 justcallme A S H

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Posted 23 June 2021 - 05:47 AM

Some mechs are more needing quirks and some more mobilty.

Some a mix or the two

It's definitely not an easy/simple discussion





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