Well, the thing with Weapons, Waeponcharacteristics and Ranges is, that Brawling allways has the range disadvantage as it is a short range fighting style and needs to close the distance to the target while exposed more or less to incoming fire.
By the time the Brawler is in fighting distance there is a healthdeficit (decreased Armor, maybe even Structure) that the Bralwer has to make up with due to superior DPS - the brawling weapons have to bridge the gap between reduced health and thus reduced time oportunity to kill of the target by doing more damage.
But usally that Brawing DPS is not focused DPS (Pinpint Damage) but spread DPS (SRM, LBX, Chainfire/Streamfire etc.) so while doing maybe large damage numbers its all over the place often enough aside of a few killer builds that probably should not be called brawling Mechs bcs they dont brawl they simply kill...shorter range focussed DPS Mech killers...there is probably a name for that.
Yet, long range builds (aside of the LRM types and the poor IS PPC) are not at a disadvantage at short range at all as long range direct fire weapons do usualy very focussed damage on all targets regardless of the distance.
There would be a myriad of reasons why long range weaponry is less suited for short range combat like tracking ability, tracking agility, tracking accuracy, rate of fire, self damage preservation, whatsoever that prevent long range weapons from being good at brawling but these are not in the game.
Though you could simply for specialized long range weapons invert the damage curve and make them weaker at short range like short range weapons have a damage fall off at long range.
That would discern the playstyles and the side that skillfully controls the range of engagement would have the better chance to win instead of having combat weapons that are good for anything at any range and some that are higly situational and even then at best equal for their general lack of focus damage.
Aside of the number of Maps that favour mid to longe range...
Shuffling numbers around may not be able to solve the root problem that in all of MWOs lifetime short range Weapons allways sucked at mid to longe range while mid to longe range weapons rarely suck at short range and the few that do usually be LRM and the focus vs spread damage characteristic of most brawl vs mid to long range weapons.
The AC 20 does not suck at focus damage but comes at such a high "cost" usually a Gauss is allways better....
I dont see that touched at all...
Edited by Thorqemada, 23 June 2021 - 02:12 PM.