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Piranha Cipher 9Microp 6Mg


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#1 D A T A

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Posted 24 June 2021 - 05:17 AM

I have no idea why the agility of a gunboat like that has been buffed to the sky and beyond, even above other gunboat piranhas that are already very high.
Just try a piranha cipher 9microp 6mg, put survival in the skill tree, put some nodes on kinetic burst, hard brake and anchor turn, skip some firepower and bring coolshot.
Happy to listen other people's opinions.
From my point of view gunboat lights should not have such high agility, it would have been fine at new pir2 agility level.

Edited by D A T A, 24 June 2021 - 05:19 AM.


#2 RickySpanish

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Posted 24 June 2021 - 05:30 AM

While some gunboats needed a hand, if their geometry made them easy to strip and they didn't have any absurd Kitfox arm quirks to help out like the Cougar, the Piranha was in a pretty good spot without agility buffs. Now I'm going to give the Cipher a go because I honestly didn't think the Piranha's agility was going to get changed.

Edited by RickySpanish, 24 June 2021 - 05:35 AM.


#3 MechB Kotare

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Posted 24 June 2021 - 05:31 AM

I agree. Piranha (in general) is one of those lights that absolutely didnt need any more mobility.

#4 D A T A

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Posted 24 June 2021 - 05:35 AM

The problem is double: piranha agility got turbo buffed, and piranha cipher was even more buffed than the already buffed ones

#5 Darian DelFord

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Posted 24 June 2021 - 05:43 AM

Here we go again

#6 MechWarrior414712

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Posted 24 June 2021 - 06:12 AM

Watch out someone might come whine that they've been dying plenty in their piranha Posted Image

#7 X T R E M E

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Posted 24 June 2021 - 06:16 AM

Some lights have way too much agility, especially the piranha cipher.
I think the agility pass went way too much in favor of lights, instead of fixing those who got hurt the most with skill tree in 2017

#8 w0qj

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Posted 24 June 2021 - 06:20 AM

+1
Agree. Piranha chassis is overpowered.
If some Assaults (aka Cyclops) did not get mobility/agility boost, why should Piranha chassis get mobility/agility boosts?

a) Piranha chassis should remain same mobility as PIR-2 as you've suggested.

b ) How about putting in a diminishing energy damage returns for boating 8+ weapons of the same/similar class?
(Even this does not help much with Piranha Cipher though, but it does mitigate PIR-1 and PIR-2 type of boating).

- - - - - - - - - -
Let us call a spade a spade, MWO/PGI had introduced overpowered light mech chasis in the name of sales.
Piranha mech with the standard 15 weapon hardpoints on a 20ton mech?
Just look at PIR-2, with 15x energy hardpoints!
We are still left grappling with this ignominious legacy of hardpoint inflation in the name of sales.
Even Cauldron/Gulag had to re-introduce ghost heat as maximum 12x Clan Micro-Pulse-Lasers precisely because of the Piranha mech chasis, back in May 2021 Weapons Pass #2. I personally feel the 20ton Piranha chasis is too powerful.

MWO/PGI also tried to make Light mech chasis thrive by limiting Heavy and especially Assaults torso pitch, and cancelling the knockover damage penalty when Light mechs run into Assaults. Let's face it: all in the name of more Light mech sales.

- - - - - - - - - - - -
For me personally, MWO/PGI had lost some sales from me, precisely because of this Light mech hardpoint inflation in the name of sales.

I stayed away from MWO after its founder package days (Gold Khan mech skin fiasco), and seriously thought about coming back to play MWO in 2017, to the point of actively reading/lurking MWO website/forums.
But once the Piranha chasis pre-order was introduced end-2017, with this Light mech hardpoint inflation in the name of sales mechanic, I saw this hardpoint inflation problem, seriously disagreed with it, and skipped left MWO.
Only came back because of COVID19 virus situation...

Even to this day (May 22nd 2021 Weapons Pass #2 patch to be exact), even Cauldron/Gulag is still grappling with this severe Piranha mech 15-hardpoint inflation issue/feature.


View PostD A T A, on 24 June 2021 - 05:17 AM, said:

I have no idea why the agility of a gunboat like that has been buffed to the sky and beyond, even above other gunboat piranhas that are already very high.
Just try a piranha cipher 9microp 6mg, put survival in the skill tree, put some nodes on kinetic burst, hard brake and anchor turn, skip some firepower and bring coolshot.
Happy to listen other people's opinions.
From my point of view gunboat lights should not have such high agility, it would have been fine at new pir2 agility level.

Edited by w0qj, 24 June 2021 - 06:31 AM.


#9 CarloArmato

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Posted 24 June 2021 - 06:24 AM

Agreed: piranha is already too strong as it is, it doesn't need an agility buff

#10 Teenage Mutant Ninja Urbie

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Posted 24 June 2021 - 06:37 AM

.. *le sigh*

it's like "Groundhog Day" around here.

#11 Nightbird

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Posted 24 June 2021 - 06:38 AM

LOL watch the flood of people who don't play lights flood in. Play lights only for a season, show us how OP it is as your Assault mech inflated scores plummet.

Edited by Nightbird, 24 June 2021 - 06:41 AM.


#12 MechNexus

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Posted 24 June 2021 - 06:46 AM

Posting about lights being OP for the 50th time?

Mmmm, no, very unwise.

#13 Lousyten

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Posted 24 June 2021 - 07:56 AM

To be fair, the subject of OP is limited to a certain chassis getting (possibly) unnecessary buff. It's not about the whole light class.

#14 1453 R

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Posted 24 June 2021 - 08:13 AM

I've honestly been thinking about trying the Cipher at some point, even with the Piranha's horrible cockpit geometry (seriously, if you've never been in one, take one to the Testing Grounds. it's like trying to drive a 'Mech while watching the battlefield through a metal gloryhole. You can't see **** in those *******, to the point where I legit think their awful cockpit geo is a balancing factor. An admittedly minor one, but god damn). They're dirt cheap when Piranha runs a Hero sale, and I've always thought the mixed-gun Piranhas were more interesting than the monogun types. Cipher is the mixiest of mixed guns, and of course dat C-bill boost.

#15 Curccu

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Posted 24 June 2021 - 08:35 AM

Is that ammo enough for 6MGs? Well gotta try I guess.

#16 LordBraxton

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Posted 24 June 2021 - 08:38 AM

+1

Said this in another thread, the agility pass makes no sense. Top tier mechs and overperformers often get similar buffs as mechs who are never chosen. Underpicked mechs needed big buffs, powerful mechs needed little to no buff. Seems like the decision was based on whatever mechs people who were making the decisions like to pilot.

#17 Curccu

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Posted 24 June 2021 - 08:42 AM

I kinda understand why everything gets agility, because more fun to play... and most likely bad mechs will get quirk power that can make them actually good mechs. like that supernice Dragon-1N back in the day.

#18 Teenage Mutant Ninja Urbie

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Posted 24 June 2021 - 08:52 AM

so.. when was the last time you all got rushed by a horde of ciphers?
or even seen one?

I can't remember seeing a single one, and I've been playing for 2?months now again.

the (light)lights I see all the time are:
-stealthflea. often.
-stealth-locust. sometimes.
-laser-pir. sometimes.

then a lot of NOTHING.
and I suppose there's reasons for that. right?

things might change right now with this patch, but so far.. nope, haven't been molested by a pack of ciphers - sorry. but I'll happily try it myself these days just to see if there's something to it.

Edited by Teenage Mutant Ninja Urbie, 24 June 2021 - 08:53 AM.


#19 MechNexus

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Posted 24 June 2021 - 08:59 AM

I am once again asking you to just shoot the bloody fish

Seriously, it's not hard. Take a leg, or drill their CT if they're daft enough to try and stare at you without moving. The only thing they got that would realistically make them harder to kill is an increase in turn rate (not torso twist), but I don't know how that'd play into the usual circlestrafe maneuver a lot of backstab lights employ, if at all.

#20 1453 R

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Posted 24 June 2021 - 09:02 AM

View PostLordBraxton, on 24 June 2021 - 08:38 AM, said:

+1

Said this in another thread, the agility pass makes no sense. Top tier mechs and overperformers often get similar buffs as mechs who are never chosen. Underpicked mechs needed big buffs, powerful mechs needed little to no buff. Seems like the decision was based on whatever mechs people who were making the decisions like to pilot.


Reminder: this mobility pass wasn't to fix competitive balance. it was to set the stage properly for the quirk pass to finish fixing competitive balance.

Weapon Pass: make all the weapons fun again, or at least much closer to it. Defer "Full Balance", endure the shrieks of "BUT U DIDNT BALANCE STUF!"

Mobility Pass: make all the 'Mechs fun to drive again, get mobility to where it should be for a fun game. defer "Full Balance", endure more shrieks of "Y U NO BALANS, CAWLDRUN?!"

Quirk Pass: Go over quirks, with an eye towards fun differentiation of chassis and unique quirks, AND ALSO doing 'Full Balance' work trying to get underperformers up to par now that the other legs are in place.

All three stages are necessary, and the quirk stage has to be done last or it'd have to be done all over again after the weapon and mobility stages. So just...cool thine jets. 'Mechs with exceptional mobility will get less love in the quirk pass because they need it less. Expect Piranhas to get basically nothing for quirks, and for that to curtail their worst offenses.





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