Try Mad Cat MK II, Blood Asp, versus King Crab, Mauler
I mean I was asking him for his view... But... That's it?
The KGC compared to 90T isn't a comparison. Compare KGC to DWF or something at least.
The MKII is the same level as the Mauler. Additionally some key points from HERE apply in that the quirk pass isn't done. Whereby MKII won't be getting any quirks where the Mauler will be - seems fine.
People looking at things without taking into account there is still more to go here.
I'm pretty sure the way DATA built it is like this: PIR-CI
However 1453 R's build is better since it is less low on ammo: PIR-CI
I was using data's build right after the patch and its perfectly fine on mg ammo. Mg for this are only for getting crits after the back armor is gone so you don't need much. The pulse pretty much instantly vaporize the back armor unless they really bumped it up which is kinda rare since most tend to frontload their armor.
justcallme A S H, on 24 June 2021 - 01:58 PM, said:
I mean I was asking him for his view... But... That's it?
The KGC compared to 90T isn't a comparison. Compare KGC to DWF or something at least.
The MKII is the same level as the Mauler. Additionally some key points from HERE apply in that the quirk pass isn't done. Whereby MKII won't be getting any quirks where the Mauler will be - seems fine.
People looking at things without taking into account there is still more to go here.
Just pointing out what was requested, the best assaults getting agility buffed as much if not more as the worst assaults. Glad to hear more quirks are coming, I look forward to the +50 armor to King Crab components to save it from its poor hitboxes, low mounts, and lack of agility.
Just pointing out what was requested, the best assaults getting agility buffed as much if not more as the worst assaults. Glad to hear more quirks are coming, I look forward to the +50 armor to King Crab components to save it from its poor hitboxes, low mounts, and lack of agility.
sounds nice but id rather just take the entire arm/shoulders might free up some C.A.S.E's and thus some slots but a against 8/6 mgs from a Pirana you are likely to loose it first before something inside going boom with that quirk
Also yes, Nexus is correct. Just shoot the friggin' fish. Even if all you can do is sweep lasers across it, it's a Piranha. It can only shrug off so many sweeps with its magical twenty points of torso armor.
But... how am I supposed to farm damage from easy to hit assaults in the early game if you force me not to ignore the most dangerous late game threats? That match score isn't going to pad itself! How dare you!
50% off guys get your cheap Pirana today! also team up and have yourself a blast with these glass cannons of a clan mech
in all seriousness i don't want another 20+ thread complaining about how the pirana is op because it always spills over, not long after this came up someone was complaining about light mech MM
but going back over the mobility buff all the mechs recieved to be honest not much changed the one major/good change they should be able to shoot a hugging light mech (who does not like a nice hug these days)
I mean, you're gonna ghost heat yourself into swift oblivion with that many heavy smalls. You only get five of them without spooky heat, nine will send you going thermonuclear. No good way to break them down either, and chainfiring is a terrible idea on this 'Mech. You could get away with replacing a few of the micro pulse with heavy smalls to thicken up alpha a smidge at the cost of sustained DPS, but I don't know how well that would work as an ****-nibbler.
I mean, you're gonna ghost heat yourself into swift oblivion with that many heavy smalls. You only get five of them without spooky heat, nine will send you going thermonuclear. No good way to break them down either, and chainfiring is a terrible idea on this 'Mech. You could get away with replacing a few of the micro pulse with heavy smalls to thicken up alpha a smidge at the cost of sustained DPS, but I don't know how well that would work as an ****-nibbler.
Who said I fire alfa? 0.5 second delay between valley keep GH off. And it is often enough to kill most of the mech in literally 1.5 seconds.
Pir-2 with 15 HSML do same. I wipe out assaults in back before than they react.
youre going to have to drop some of the heavy smalls down to er micros to make room for at least 1 ton of HMG ammo which wont last very long for 6 HMGs
I dont think HMGs are really worth it on the piranha.
youre going to have to drop some of the heavy smalls down to er micros to make room for at least 1 ton of HMG ammo which wont last very long for 6 HMGs
I dont think HMGs are really worth it on the piranha.
When it comes to backstabbing pir builds as long as you leverage all your hardpoints and can alpha them or at least bank fire them and not blow up you can kill most mechs in a couple of seconds or less.
I use the atlas on frozen city to test since it seems to have 20ish back armor and all of these kill in almost virtually the same amount of time including the other builds listed here. There might be a full second of spread between the fastest and slowest.
The pir is a gunboat that can do some hurt on distracted mechs and thats not going to change because it vanishes in a puff of smoke as soon as someone notices it.
these kind of games the pirana's excel at open maps with alot of cover but this is a team won victory without my teams ability to hold this kinda score would not happen
how did i do this? (second match in Pir-CI)
Simple i used depressions in the ground and got into their rear during that time i was waiting for my team to engage Opfor when both sides where engaged i looked into the sky and saw lrm missles so keeping a 500m ish distance i closed to the round about area and engaged a heavy mech that was behind the group about 250-300 it took 3-4 volleys and some mg ammo to put him down
By then Opfor were all on me 3-4 mechs (lrms to boot)maybe so i scattered back to friendly space used again depressions to cover my retreat once i was safe and Opfor attention switched i started another flank this time engaging a completely isolated mech and got to work took lets say a good minute of strafing and knocking out a shoulder to get his CT
after it was mopping up killed a timberwolf via CT after a short duel, and 2 lucky kills on a stick and last blow on final surviver
but i must put emphisis on the teamplay i could not of done this if the team where not rock solid in their proformance by holding them i was able to apply damage but also secure a safe escape and not get focused down and the last 2 kills lucky
**ill be uploading my first try and failure to show what happens to piranas when caught out**
this is also showing my general thoughts and positioning