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Piranha Cipher 9Microp 6Mg


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#41 Wid1046

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Posted 24 June 2021 - 01:50 PM

View PostSjorpha, on 24 June 2021 - 01:39 PM, said:

How do you build that?

I'm trying but I can only make it work with LMGs or ER micros, not with micropulses and mgs.

I'm pretty sure the way DATA built it is like this: PIR-CI
However 1453 R's build is better since it is less low on ammo: PIR-CI

#42 justcallme A S H

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Posted 24 June 2021 - 01:58 PM

View PostNightbird, on 24 June 2021 - 01:04 PM, said:

Try Mad Cat MK II, Blood Asp, versus King Crab, Mauler


I mean I was asking him for his view... But... That's it?

The KGC compared to 90T isn't a comparison. Compare KGC to DWF or something at least.

The MKII is the same level as the Mauler. Additionally some key points from HERE apply in that the quirk pass isn't done. Whereby MKII won't be getting any quirks where the Mauler will be - seems fine.

People looking at things without taking into account there is still more to go here.

#43 Meep Meep

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Posted 24 June 2021 - 02:09 PM

View PostWid1046, on 24 June 2021 - 01:50 PM, said:

I'm pretty sure the way DATA built it is like this: PIR-CI
However 1453 R's build is better since it is less low on ammo: PIR-CI


I was using data's build right after the patch and its perfectly fine on mg ammo. Mg for this are only for getting crits after the back armor is gone so you don't need much. The pulse pretty much instantly vaporize the back armor unless they really bumped it up which is kinda rare since most tend to frontload their armor.

#44 Nightbird

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Posted 24 June 2021 - 03:18 PM

View Postjustcallme A S H, on 24 June 2021 - 01:58 PM, said:


I mean I was asking him for his view... But... That's it?

The KGC compared to 90T isn't a comparison. Compare KGC to DWF or something at least.

The MKII is the same level as the Mauler. Additionally some key points from HERE apply in that the quirk pass isn't done. Whereby MKII won't be getting any quirks where the Mauler will be - seems fine.

People looking at things without taking into account there is still more to go here.


Just pointing out what was requested, the best assaults getting agility buffed as much if not more as the worst assaults. Glad to hear more quirks are coming, I look forward to the +50 armor to King Crab components to save it from its poor hitboxes, low mounts, and lack of agility.

#45 SafeScanner

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Posted 24 June 2021 - 03:38 PM

View PostNightbird, on 24 June 2021 - 03:18 PM, said:

Just pointing out what was requested, the best assaults getting agility buffed as much if not more as the worst assaults. Glad to hear more quirks are coming, I look forward to the +50 armor to King Crab components to save it from its poor hitboxes, low mounts, and lack of agility.


sounds nice but id rather just take the entire arm/shoulders might free up some C.A.S.E's and thus some slots but a against 8/6 mgs from a Pirana you are likely to loose it first before something inside going boom with that quirk

#46 JediPanther

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Posted 24 June 2021 - 03:52 PM

Just wait until the next re-scale. All the pirs will now be the size of an hbk.

#47 Kiiyor

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Posted 25 June 2021 - 12:09 AM

View Post1453 R, on 24 June 2021 - 09:19 AM, said:


Also yes, Nexus is correct. Just shoot the friggin' fish. Even if all you can do is sweep lasers across it, it's a Piranha. It can only shrug off so many sweeps with its magical twenty points of torso armor.



But... how am I supposed to farm damage from easy to hit assaults in the early game if you force me not to ignore the most dangerous late game threats? That match score isn't going to pad itself! How dare you!

#48 D A T A

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Posted 25 June 2021 - 04:53 AM

Why the hacks people are talking about other mechs in this thread? Or shifted to a light op assault op thing?

#49 SafeScanner

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Posted 25 June 2021 - 05:32 AM

50% off guys get your cheap Pirana today! also team up and have yourself a blast with these glass cannons of a clan mech

in all seriousness i don't want another 20+ thread complaining about how the pirana is op because it always spills over, not long after this came up someone was complaining about light mech MM

but going back over the mobility buff all the mechs recieved to be honest not much changed the one major/good change they should be able to shoot a hugging light mech (who does not like a nice hug these days)

#50 General Solo

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Posted 25 June 2021 - 07:10 AM

Hmm the optimal range on micro pulses is 130m.

So imo, if you let the piranha get that close, its not the piranha's fault.

If you cannot shoot, maim or kill the pirhana at that very close range, its not the piranha's fault.

Its the fault of ones build, situational awareness, piloting or aim.

skillgap

Edited by General Solo, 25 June 2021 - 07:11 AM.


#51 Navid A1

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Posted 25 June 2021 - 06:05 PM

View PostNightbird, on 24 June 2021 - 01:04 PM, said:

Try Mad Cat MK II, Blood Asp, versus King Crab, Mauler


I think you should weight for quirks.

#52 Khobai

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Posted 25 June 2021 - 06:17 PM

buffing the mobility on any of the piranhas was nuts IMO

none of them were really bad enough that they needed buffs

#53 Doriam

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Posted 25 June 2021 - 07:08 PM

https://mech.nav-alp...b0def17e_PIR-CI
Honestly, I don't care about dynamics when I can do that

#54 1453 R

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Posted 25 June 2021 - 07:19 PM

View PostDoriam, on 25 June 2021 - 07:08 PM, said:

https://mech.nav-alp...b0def17e_PIR-CI
Honestly, I don't care about dynamics when I can do that


I mean, you're gonna ghost heat yourself into swift oblivion with that many heavy smalls. You only get five of them without spooky heat, nine will send you going thermonuclear. No good way to break them down either, and chainfiring is a terrible idea on this 'Mech. You could get away with replacing a few of the micro pulse with heavy smalls to thicken up alpha a smidge at the cost of sustained DPS, but I don't know how well that would work as an ****-nibbler.

#55 Doriam

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Posted 25 June 2021 - 10:03 PM

View Post1453 R, on 25 June 2021 - 07:19 PM, said:

I mean, you're gonna ghost heat yourself into swift oblivion with that many heavy smalls. You only get five of them without spooky heat, nine will send you going thermonuclear. No good way to break them down either, and chainfiring is a terrible idea on this 'Mech. You could get away with replacing a few of the micro pulse with heavy smalls to thicken up alpha a smidge at the cost of sustained DPS, but I don't know how well that would work as an ****-nibbler.

Who said I fire alfa? 0.5 second delay between valley keep GH off. And it is often enough to kill most of the mech in literally 1.5 seconds.
Pir-2 with 15 HSML do same. I wipe out assaults in back before than they react.

Edited by Doriam, 25 June 2021 - 10:04 PM.


#56 Khobai

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Posted 25 June 2021 - 10:30 PM

you dont have any HMG ammo

youre going to have to drop some of the heavy smalls down to er micros to make room for at least 1 ton of HMG ammo which wont last very long for 6 HMGs

I dont think HMGs are really worth it on the piranha.

Edited by Khobai, 25 June 2021 - 10:34 PM.


#57 justcallme A S H

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Posted 25 June 2021 - 10:43 PM

View PostKhobai, on 25 June 2021 - 10:30 PM, said:

you dont have any HMG ammo

youre going to have to drop some of the heavy smalls down to er micros to make room for at least 1 ton of HMG ammo which wont last very long for 6 HMGs

I dont think HMGs are really worth it on the piranha.



Cmon dude... Really?

Posted Image

#58 Meep Meep

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Posted 26 June 2021 - 12:07 AM

When it comes to backstabbing pir builds as long as you leverage all your hardpoints and can alpha them or at least bank fire them and not blow up you can kill most mechs in a couple of seconds or less.

I use the atlas on frozen city to test since it seems to have 20ish back armor and all of these kill in almost virtually the same amount of time including the other builds listed here. There might be a full second of spread between the fastest and slowest.

PIR-1

PIR-2

CIPHER

The pir is a gunboat that can do some hurt on distracted mechs and thats not going to change because it vanishes in a puff of smoke as soon as someone notices it.

The quintessential glass cannon.

#59 SafeScanner

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Posted 26 June 2021 - 09:11 AM

https://photos.app.g...QKsNEywrqr3itn7 (match score)
https://photos.app.g...jJHNGFYJjVzHfr9 (Player score)


these kind of games the pirana's excel at open maps with alot of cover but this is a team won victory without my teams ability to hold this kinda score would not happen

how did i do this? (second match in Pir-CI)

Simple i used depressions in the ground and got into their rear during that time i was waiting for my team to engage Opfor when both sides where engaged i looked into the sky and saw lrm missles so keeping a 500m ish distance i closed to the round about area and engaged a heavy mech that was behind the group about 250-300 it took 3-4 volleys and some mg ammo to put him down

By then Opfor were all on me 3-4 mechs (lrms to boot)maybe so i scattered back to friendly space used again depressions to cover my retreat once i was safe and Opfor attention switched i started another flank this time engaging a completely isolated mech and got to work took lets say a good minute of strafing and knocking out a shoulder to get his CT

after it was mopping up killed a timberwolf via CT after a short duel, and 2 lucky kills on a stick and last blow on final surviver

but i must put emphisis on the teamplay i could not of done this if the team where not rock solid in their proformance by holding them i was able to apply damage but also secure a safe escape and not get focused down and the last 2 kills lucky

**ill be uploading my first try and failure to show what happens to piranas when caught out**



this is also showing my general thoughts and positioning

Edited by SafeScanner, 26 June 2021 - 09:48 AM.


#60 Gas Guzzler

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Posted 26 June 2021 - 10:02 AM

View Postjustcallme A S H, on 25 June 2021 - 10:43 PM, said:



Cmon dude... Really?

Posted Image


Can that alpha?





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