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The Game Is Not Fun Anymore


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#121 justcallme A S H

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Posted 29 June 2021 - 05:31 AM

And yet the Cauldron is looking at SSRMs a 3rd time because users like yourself have given feedback on them.


Worst part is you're completely incapable of acknowledging it. Rather sad.

Edited by justcallme A S H, 29 June 2021 - 05:31 AM.


#122 John Bronco

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Posted 29 June 2021 - 05:48 AM

View PostKhobai, on 29 June 2021 - 05:25 AM, said:

Cauldron views streaks as a lowskill weapon. They will never allow streaks to be as good as other weapons for that reason. Because they want the skill gap.


Seems like a perfectly logical argument, skill should be rewarded.

#123 pattonesque

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Posted 29 June 2021 - 05:52 AM

View PostGeneral Solo, on 28 June 2021 - 07:56 PM, said:


Is word salad.
How is it word salad when it happens.
When its true.



--rupi kaur


View PostGeneral Solo, on 28 June 2021 - 07:56 PM, said:

And your answer

"Better players will usually beat worse players.

Worse players dramatically increase the chances of their losing to better players by seeing said better players on the other team and IMMEDIATELY GIVING UP."

Well if skillgap management was better and people had a reasonable chance of winning very single match, then people wouldn't give up.


Its not that hard to understand.




extreme loser mentality. Again, it is entirely possible to win against better players by not collapsing into a waterfall of tears upon seeing them. try it sometime.


View PostGeneral Solo, on 28 June 2021 - 07:56 PM, said:


If local grade sports teams play other local grade sports teams they have a reasonable chance of winning.

But if If local grade sports teams play1st division their is no reasonable chance of winning and people give up.
Ez Pz


My beer league softball team had one player who started in center field for his Division I baseball team -- and not some one you've never heard of, a major program. He hit .330 his senior year. He was so insanely obviously the best player in our league and the best player any of us had ever seen. I only ever played Little League -- poorly -- and it was practically obscene that we were on the same field. He'd slam home runs all the time and any ball hit near him, he'd just kind of ... appear under. It was a hell of a thing to watch.

My beer league floor hockey team had one player who started on the second line for a Division I hockey team -- again, a major program. He would dangle the puck around the goal multiple times if he could get away with it, and he often did. One time he and I were on a breakaway in overtime and he did some kind of move that completely wrong-footed the goalie, then he passed it to me in such a way that the puck practically bounced off my stick into the net on its own.

In both of these cases, we did not win anything close to every game, because guess what -- the folks in my beer sports leagues were, incredibly, a million times mentally and competitively stronger than the average MWO pubbie. They didn't start screaming and crying once they saw how good my teammates were, they just played their best against them. I agree that, given a larger population, matchmaker could stand to see some improvement. But my god, stop just giving up immediately and try to make things difficult for the enemy team, even if they do have comp players. It'll do you a world of good.

Edited by pattonesque, 29 June 2021 - 05:54 AM.


#124 Khobai

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Posted 29 June 2021 - 05:53 AM

View PostJohn Bronco, on 29 June 2021 - 05:48 AM, said:


Seems like a perfectly logical argument, skill should be rewarded.


Its not a logical argument since most players arnt skilled at the game.

Im an 87th percentile player and im medicore at best at this game. What does that say for the 86 percent below me?

Most players are really bad at this game.

Rewarding the 5% of players that are good at the game to the detriment of the other 95% of players that are mediocre or worse doesnt really make sense if your objective is for everyone to have fun.

Thats why skill gap needs to be minimized. PGI understood that. They understood why you dont balance from the top but balance from the middle instead since thats where most players are.

View Postjustcallme A S H, on 29 June 2021 - 05:31 AM, said:

And yet the Cauldron is looking at SSRMs a 3rd time because users like yourself have given feedback on them.

Worst part is you're completely incapable of acknowledging it. Rather sad.


I will 100% acknowledge it if theyre actually changed in a way I feel is beneficial.

Im not going to acknowledge something before it happens. "Looking" at streaks is not the same as it actually being patched into the game. And certainly not deserving of the same acknowledgement.

I already gave Cauldron credit for a few things I agreed with. For example, I said Cauldron did a good job with balancing the small laser family of weapons. Since I see merit in using almost all of them under different circumstances. Cauldron made it so small pulses are no longer always the go-to weapon for small lasers.

Not all of Cauldrons changes have been bad. Just the bad ones are bad. Its true that I tend to focus more on the negative than the positive but thats what forums are for: complaining.

Edited by Khobai, 29 June 2021 - 06:08 AM.


#125 The Basilisk

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Posted 29 June 2021 - 07:03 AM

View PostCastigatus, on 28 June 2021 - 08:01 AM, said:

Oh great, you're not getting what you want out of the game so it should die, screwing over every player who does enjoy it, on the off chance one you do like comes along afterward.

I hope you realise how utterly asinine that sounds.

And its not 'git gud' to point it out when people are blaming game mechanics or map design or the matchmaker for things that are being caused by their own misunderstandings about how things work. Also, I would be interested to see what you would define as content, since mechs walking around maps shooting one another is the entire point of this game so adding maps and mechs is adding content IMO.

Do you want more game modes, more variety in objectives, different ways to modify the groupings ala Solaris or FP??

What actually is it you want from this game that you're not currently getting in some form?

I'm honestly curious, because right now all I see is a bunch of pointless whining capped off with a monumentally selfiish suggestion.


Well, lets just pretend the unnecessarry aggression wouldn' be there and what I actually want wouldn't be completely obvious from my last post.
As I said some ppl are adamant in their refusal to understand obvious things.

-- Lets start with state of the art physics, graphics and level/mapdesign. Its effin 2021 not 1999, that means just making MW4 with less content more mechs less maps and playmodes on a more moddern game and graphics engine is a bit lackluster. And when you're at it look at the scaling of mechs. (yea yea yea some mech classes would suffer badly from it cuz they would have so low armor and be so large...the argument is as old as the game and it is utter bs. Geometry is the key. F.E. Centurion as it is depicted in MWO is a hard fail with its broad shoulders and bulky legs....so there was no prob making it suck...wise versa shouldnt be a prob too. Goshawk aka Vapoor Eagle should be a tall lanky mech...look at the chub we got. And so on...)

-- As I said before the start with a QP system isn't bad at all...expand this on fixed rules scenario fights aka lobby with an invite system f.e. heavy assault on a facility, hostile encounter, scout shootout, hold out scouts (aka hunt the squirrl) there are litteraly endless possibilitys in a military setting like battletech and with all the equipment mechs can have...all this narc, tag, targeting comp, command console, BAP, special abilitys of some mechs...... god damn get creative and put some skill and efford in there ..again its 2021 and not 1999.

-- This game is litteraly deadly wounded at its heart. Not because of its player base or because of some unfixable error or bug or design decission... there are litteraly no ppl left who could or would realy develop it. The last ppl familiar with the modified cryengine this game is based on left PGI end of 2018 or even earlier.
Further more Cryengine is dead.
The company has practicaly dissolved. 2019 only the Kiew and the Frankfurt a.M studio where left and the Kiew Studio went solo and changed name.
So the logical consequence is to either port it (waste of efford if you ask me) or just make a new one. No selfishness involved, its cause effect logic. Everyone wants development and the only reasonable way to get that is a new game and since the last company sucked at it why not just dream of a fresh start.

#126 Castigatus

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Posted 29 June 2021 - 08:49 AM

So what you're basically saying is that you want Mechwarrior 5, because that game does the vast majority of the things on that list, was developed far more recently, and uses an entirely different game engine that's still actively supported.

So why does that involve MWO having to die?

#127 Antares102

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Posted 29 June 2021 - 08:55 AM

View PostKhobai, on 29 June 2021 - 04:57 AM, said:


No thats YOUR misconception.

Because there are other players who agree with me in this same exact forum thread.


https://mwomercs.com...age__mode__show

It's 87% like vs 5% dislike of Cauldron changes back then in that poll.
Of course there are players that agree with you in this thread just like some people disliked the Cauldron changes from the start but the poll comprehensively shows that the majority approves of Cauldron changes.

If you claim otherwise create your own poll and see where it goes.
In your poll we then can clearly see all the people you claim support your position.

#128 Saved By The Bell

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Posted 29 June 2021 - 09:19 AM

I dont understand, why you trolling Khobai so aggressively.

He is right in many points. At least armor should be 2-3 times stronger. If you know, your slow heavy mech can survive longer, you dont need to run for your potato team and you can just relax and try fight back.

I can shoot pirana with almost all mechs, I am not so bad shooter. Pirana just doesnt die. May be some game bug: I see, that I got it with pulse lasers. In reality I missed. Its just not good.

Edited by Saved By The Bell, 29 June 2021 - 09:29 AM.


#129 pbiggz

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Posted 29 June 2021 - 09:23 AM

View PostSaved By The Bell, on 29 June 2021 - 09:19 AM, said:

I dont understand, why you trolling Khobai so aggressively.

He is right in many points. At least armor should be 2-3 times stronger. If you know, your slow heavy mech can survive longer, you dont need to run for your potato team and you can just relax and try fight back.


If you think armor needs to be 2-3 times stronger, then you need 2-3 times more cover, and 2-3 times more practice positioning yourself.

If you want a slow paced slog-fest with weapons that don't do any damage then go play Mechwarrior 5. That is the game for you.

#130 pattonesque

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Posted 29 June 2021 - 09:28 AM

View PostSaved By The Bell, on 29 June 2021 - 09:19 AM, said:

I dont understand, why you trolling Khobai so aggressively.

He is right in many points. At least armor should be 2-3 times stronger. If you know, your slow heavy mech can survive longer, you dont need to run for your potato team and you can just relax and try fight back.


check it out, if you make armor 2-3 times stronger and then you decide "I don't need to position anymore" then you will die in 6-9 seconds instead of 3 when the enemy team rolls over you.

#131 Antares102

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Posted 29 June 2021 - 09:28 AM

View PostSaved By The Bell, on 29 June 2021 - 09:19 AM, said:

I dont understand, why you trolling Khobai so aggressively.

He is right in many points. At least armor should be 2-3 times stronger. If you know, your slow heavy mech can survive longer, you dont need to run for your potato team and you can just relax and try fight back.


申し訳ありませんが、これはトローリングではありません

Sorry but this is not trolling. I responded to his claim that so many folks agree with him.
He has made this claim over and over again and never backed his claims up with anything.
The poll i provided at least shows some evidence against Khobais claims.

Also armour is already twice the amount it is compared to the TT values and doubling or tripling it again wont make a difference because the good players will benefit from that change much more than bad players.

Edited by Antares102, 29 June 2021 - 09:28 AM.


#132 Saved By The Bell

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Posted 29 June 2021 - 09:35 AM

Again? Dont try to troll me about my skills.

#133 ScrapIron Prime

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Posted 29 June 2021 - 10:20 AM

Hear hear. Even the most argued-with individual is correct and on point from time to time. Poke the argument, not the messenger. Posted Image

Edited by ScrapIron Prime, 29 June 2021 - 10:21 AM.


#134 pbiggz

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Posted 29 June 2021 - 10:26 AM

Khobai isn't being trolled. He's being held to account. Don't get the two twisted. Harmful things are being pushed in this thread and some people here have enough of a spine that they won't let the people pushing these things get away with the nonsense.

#135 ScrapIron Prime

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Posted 29 June 2021 - 10:28 AM

View Postpbiggz, on 29 June 2021 - 10:26 AM, said:

Khobai isn't being trolled. He's being held to account. Don't get the two twisted. Harmful things are being pushed in this thread and some people here have enough of a spine that they won't let the people pushing these things get away with the nonsense.


Admittedly his argument needs to be poked a lot, yes, but I for one try not to be personal about it.

#136 pbiggz

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Posted 29 June 2021 - 10:29 AM

View PostScrapIron Prime, on 29 June 2021 - 10:28 AM, said:

Admittedly his argument needs to be poked a lot, yes, but I for one try not to be personal about it.


6 of the 8 pages of this thread are him accusing cauldron members personally of changing the game for their own personal gain so we aren't the ones you need to tell.

#137 ScrapIron Prime

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Posted 29 June 2021 - 10:31 AM

View Postpbiggz, on 29 June 2021 - 10:29 AM, said:


6 of the 8 pages of this thread are him accusing cauldron members personally of changing the game for their own personal gain so we aren't the ones you need to tell.


Agreed. He went personal with it.

#138 Storming Angel

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Posted 29 June 2021 - 10:38 AM

View PostThe Basilisk, on 29 June 2021 - 07:03 AM, said:

Well, lets just pretend the unnecessarry aggression wouldn' be there and what I actually want wouldn't be completely obvious from my last post. As I said some ppl are adamant in their refusal to understand obvious things. -- Lets start with state of the art physics, graphics and level/mapdesign. Its effin 2021 not 1999, that means just making MW4 with less content more mechs less maps and playmodes on a more moddern game and graphics engine is a bit lackluster. And when you're at it look at the scaling of mechs. (yea yea yea some mech classes would suffer badly from it cuz they would have so low armor and be so large...the argument is as old as the game and it is utter bs. Geometry is the key. F.E. Centurion as it is depicted in MWO is a hard fail with its broad shoulders and bulky legs....so there was no prob making it suck...wise versa shouldnt be a prob too. Goshawk aka Vapoor Eagle should be a tall lanky mech...look at the chub we got. And so on...) -- As I said before the start with a QP system isn't bad at all...expand this on fixed rules scenario fights aka lobby with an invite system f.e. heavy assault on a facility, hostile encounter, scout shootout, hold out scouts (aka hunt the squirrl) there are litteraly endless possibilitys in a military setting like battletech and with all the equipment mechs can have...all this narc, tag, targeting comp, command console, BAP, special abilitys of some mechs...... god damn get creative and put some skill and efford in there ..again its 2021 and not 1999. -- This game is litteraly deadly wounded at its heart. Not because of its player base or because of some unfixable error or bug or design decission... there are litteraly no ppl left who could or would realy develop it. The last ppl familiar with the modified cryengine this game is based on left PGI end of 2018 or even earlier. Further more Cryengine is dead. The company has practicaly dissolved. 2019 only the Kiew and the Frankfurt a.M studio where left and the Kiew Studio went solo and changed name. So the logical consequence is to either port it (waste of efford if you ask me) or just make a new one. No selfishness involved, its cause effect logic. Everyone wants development and the only reasonable way to get that is a new game and since the last company sucked at it why not just dream of a fresh start.


Cryengine 5 is a thing, but i see what you mean. They need to make a new version really, game essentially is dead unless there are peeps who can programme and cryengine 3 is pretty outdated at this point.

#139 Khobai

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Posted 29 June 2021 - 10:43 AM

View Postpbiggz, on 29 June 2021 - 10:26 AM, said:

Khobai isn't being trolled. He's being held to account. Don't get the two twisted. Harmful things are being pushed in this thread and some people here have enough of a spine that they won't let the people pushing these things get away with the nonsense.


Im not the one being held to account. Its not my game that isnt fun.

View Postpbiggz, on 29 June 2021 - 10:26 AM, said:

If you want a slow paced slog-fest with weapons that don't do any damage then go play Mechwarrior 5. That is the game for you.


But thats battletech. This is a battletech game.

MWO no longer feels like battletech. Its become a twitch robot shooter like hawken.

Im not saying double or triple the current values thats too much. But at least internal structure should be increased to x3 (instead of the x2 it is now).

Increasing internal structure from x2 to x3 would help make weapon critical hits matter more which are a huge part of battletech and tend not to matter at all in MWO because of how fast internal structure gets destroyed.

Edited by Khobai, 29 June 2021 - 11:16 AM.


#140 GARION26

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Posted 29 June 2021 - 10:51 AM

View PostKhobai, on 29 June 2021 - 10:43 AM, said:


Im not being held to account. Its not my game that isnt fun.



Your arguments are being held to account and you aren't bothering to argue in good fait.

Objectively the game has more new players and more total players then it did in 2018 which was the last time you played until May 2021 where you racked up 447 'unfun' games in a month. I'm a bit worried how many games you would have played if you were having fun.

https://leaderboard.isengrim.org/stats

https://leaderboard....search?u=khobai

Maybe that increase in population is purely driven by people loving an 'unfun game' but it's working.

On the other hand it's possible your account is purely designed to troll the growing population of people who enjoy MWO and that's why you were out of the game for three years.

Edited by GARION26, 29 June 2021 - 10:52 AM.






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