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The Game Is Not Fun Anymore


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#141 Khobai

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Posted 29 June 2021 - 10:56 AM

The game has more new players because steam has record high numbers of players due to covid. Its not because of cauldrons patch lmao.

you think thousands of new players signed up because cauldron pushed out a patch? no... it was literally a force of nature that saved this game from complete oblivion.

cauldrons patch brought a few old players back sure. Ill give them some credit for that. but old players have always returned to the game whenever there was a meta shakeup

this game is going to go right back to hemorrhaging players as soon as the covid uptick ends.

Edited by Khobai, 29 June 2021 - 11:01 AM.


#142 pbiggz

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Posted 29 June 2021 - 10:57 AM

View PostKhobai, on 29 June 2021 - 10:56 AM, said:

The game has more new players because steam has record high numbers of players due to covid. Its not because of cauldrons patch lmao.


That's a lie and you know it

#143 Khobai

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Posted 29 June 2021 - 11:11 AM

View Postpbiggz, on 29 June 2021 - 10:57 AM, said:


That's a lie and you know it


Uh what? Its a absolute fact that steam has more concurrent online users than ever before.

Virtually all free to play multiplayer games on steam have seen a massive uptick in their number of players as a direct result of covid.

MWO is no exception to that.

#144 MechNexus

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Posted 29 June 2021 - 11:16 AM

View PostKhobai, on 29 June 2021 - 11:11 AM, said:

Uh what? Its a absolute fact that steam has more concurrent online users than ever before.

Virtually all free to play multiplayer games on steam have seen a massive uptick in their number of players as a direct result of covid.

MWO is no exception to that.


The problem with this line of thought is that these people could be playing literally anything, but something brings them back to MWO. Hell, when the UK got put into lockdown my first thought wasn't "oh boy, mechwarrior time" - I finished XCOM:Chimera squad and kept playing FF14 & Warframe.

Thus, something has to be bringing people back - maybe the long-requested move of putting the players in charge of balance, and said group immediately moving to undo the boneheaded balance decisions of the past has something to do with it?

#145 pbiggz

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Posted 29 June 2021 - 11:18 AM

View PostKhobai, on 29 June 2021 - 11:11 AM, said:

Uh what? Its a absolute fact that steam has more concurrent online users than ever before.

Virtually all free to play multiplayer games on steam have seen a massive uptick in their number of players as a direct result of covid.

MWO is no exception to that.


As usual you blanket your lie with a sprinkle of truth. Covid led to an uptick? Yes.

But is that uptick solely the result of covid? Did the cauldron changes really result in no lasting increase in the playerbase? That's argument is a little harder to defend unless you're ok with being dishonest.

#146 Antares102

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Posted 29 June 2021 - 11:18 AM

View PostKhobai, on 29 June 2021 - 10:56 AM, said:

The game has more new players because steam has record high numbers of players due to covid. Its not because of cauldrons patch lmao.


https://en.wikipedia...imply_causation

Covid can have an impact on player numbers but since COVID is unrelated to MWO and Cauldron is specifically targeting MWO with their changes the impact of Cauldron changes affecting MWO player numbers is rationally much higher than COVID.

#147 Khobai

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Posted 29 June 2021 - 11:28 AM

View PostAntares102, on 29 June 2021 - 11:18 AM, said:


https://en.wikipedia...imply_causation

Covid can have an impact on player numbers but since COVID is unrelated to MWO and Cauldron is specifically targeting MWO with their changes the impact of Cauldron changes affecting MWO player numbers is rationally much higher than COVID.


MWO is a steam game. Steam has a record high number of players due to covid. Common sense dictates a percentage of those players will trickle into MWO.

Why would Cauldrons patch at all have any effect on new players anyway? They dont even know what Cauldron is prior to joining the game. It absolutely was Covid that brought all the new players into the game.

The only group Cauldrons patch had any effect on were returning older players. And yes it brought some older players back to the game. Cauldron can take credit for the returning old players I wont refute that. All the new players are entirely a result of Covid though.

And youre absolutely going to start seeing this game lose players again as soon as steams concurrent online player numbers start decreasing. This games player retention rates havent gone up any with its horrendously unbalanced teams.

Edited by Khobai, 29 June 2021 - 11:38 AM.


#148 ScrapIron Prime

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Posted 29 June 2021 - 11:32 AM

I was under the impression that the data reflects a general upswing in 2020 due to more online gaming (covid) as well as an upswing when Mechwarrior 5 started being advertised on Steam. Any bump from Cauldron patching would be smaller than that, as you'd have to already be paying attention to MWO to even notice.

#149 Khobai

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Posted 29 June 2021 - 11:41 AM

View Postpbiggz, on 29 June 2021 - 11:18 AM, said:


As usual you blanket your lie with a sprinkle of truth. Covid led to an uptick? Yes.

But is that uptick solely the result of covid? Did the cauldron changes really result in no lasting increase in the playerbase? That's argument is a little harder to defend unless you're ok with being dishonest.


its not hard to defend at all. all one has to do is look online to verify everything ive said about steam having record high number of players due to covid.

are you honestly telling me that steam having a record high number of concurrent online players and MWO, a steam game, gaining a record high number of new players has absolutely no correlation? especially when other steam games that cauldron isnt involved with are also reporting similar upticks?

whats disingenuous is cauldron trying to take credit for covid. lmao.

cauldron's patch did get a number of old players to return, but thats about all they can take credit for. And I will give them credit for that.

but I still dont believe the game's player retention rate has gone up any. i dont think a lot of these new players are going to keep playing this game for very long. balancing from the top is not what you do if you want to retain new players that are all starting at the bottom. cauldron continually increasing the skill gap is ultimately going to hurt this game by driving new players away.

If cauldron wants to retain as many of these new players as possible they should be reducing the skill gap not increasing it.

Edited by Khobai, 29 June 2021 - 12:11 PM.


#150 Leone

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Posted 29 June 2021 - 11:48 AM

Yeah, but that's steam. Who cares about steam? Jarl's list has the real stats. Also, I would like to point out that Covid's been around for a bit. I came back in April of this year. Do the math. Actually pay attention to the discrepancy instead of ignoring it like usual.

~Leone.

#151 Khobai

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Posted 29 June 2021 - 12:10 PM

View PostLeone, on 29 June 2021 - 11:48 AM, said:

Yeah, but that's steam. Who cares about steam? Jarl's list has the real stats. Also, I would like to point out that Covid's been around for a bit. I came back in April of this year. Do the math. Actually pay attention to the discrepancy instead of ignoring it like usual.

~Leone.


I already differentiated between new players and returning old players.

And who cares about steam? I guarantee you virtually all of the new players use steam.

#152 pattonesque

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Posted 29 June 2021 - 12:11 PM

View PostKhobai, on 29 June 2021 - 12:10 PM, said:

I guarantee you virtually all of the new players use steam.


prove it

#153 Leone

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Posted 29 June 2021 - 12:18 PM

Nope. I didn't see your proof. Mind quoting it for us?

~Leone.

#154 pattonesque

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Posted 29 June 2021 - 12:21 PM

View PostKhobai, on 29 June 2021 - 12:18 PM, said:


I believe I already have.

disprove it



"I guarantee you virtually all of the new players use Steam"

"prove it"

"I have, somewhere, I won't link to it though"

#155 MechNexus

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Posted 29 June 2021 - 12:25 PM

View PostKhobai, on 29 June 2021 - 12:18 PM, said:


I believe I already have.

disprove it


Objection, burden of proof is on the one making the claim.

#156 Ekson Valdez

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Posted 29 June 2021 - 12:26 PM



Guys. Please do not engage in petty infighting. Either keep discussing somewhat constructively, or we'll have to lock the topic.



#157 pattonesque

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Posted 29 June 2021 - 12:26 PM

View PostKhobai, on 29 June 2021 - 12:18 PM, said:


I believe I already have.

the number of new players steam says have joined MWO seems to align with what jarls list says.

disprove it

disprove that steam having a record high number of concurrent online players has absolutely no correlation with MWO gaining a record number of new players.


why did you edit your post after I quoted it? In how many of your *checks notes* almost 24,000 posts have you done this?

#158 Khobai

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Posted 29 June 2021 - 12:32 PM

View PostMechNexus, on 29 June 2021 - 12:25 PM, said:

Objection, burden of proof is on the one making the claim.


then cauldron should have to prove their patch is what got so many new players to join the game. since thats what they claimed.

yet youre not holding them to that.

nice duplicity.

#159 Leone

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Posted 29 June 2021 - 12:34 PM

They did. You ignored it.

~Leone.

#160 Ekson Valdez

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Posted 29 June 2021 - 12:38 PM



Locking this for now. See if everyone of you can find some constructive way to add to this discussion. Thread will be back open in 12 hours.







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