Heavy Money, on 30 July 2021 - 11:07 PM, said:
- Used with support/team cohesion
- Used against bad players
LRMs are unimpressive when:
- Used against good players
- Used without support/team cohesion.
LRMs are basically irrelevant in quickplay in higher tiers unless used by a coordinated group, but are effective when used by noobs against noobs. If you want to play LRMs and didn't bring a group who will support it, they are crap.
So basically, they can't ever be improved on average without breaking them in one bracket or another. Which means they'll remain a tilted weapon that is simultaneously whined about by part of the player base (t5) and isn't really used by other parts (t1 except groups.)
This isn't really a fun or ideal situation. It'd be nice if LRMs could be changed in some way that'd even this out and make them more viable unsupported and against skilled players, without making them more powerful in the other areas. IE, raise skill ceiling but also skill floor.
Now that is a blanced and well stated opinion