Jump to content

Patch Notes - 1.4.245.0 - 24-August-2021


266 replies to this topic

#141 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,272 posts
  • LocationCalifornia Central Coast

Posted 23 August 2021 - 06:52 PM

View PostC337Skymaster, on 23 August 2021 - 07:29 AM, said:

Walls like that are defensive, or they don't exist. Whether they're tall enough, or not: walls are never tall enough. That's a universality about walls. If those were just going to be office buildings, they would have been a much more uniform height, uniformly distributed around the installation. If they need to maintain a safety radius from the dish, then they start there and spread outwards, but still maintain a lower height over a wider area. You don't build a ring-wall unless its purpose is to keep things out.

As for "low gravity environment", I wish. It'd make more sense if it was, but PGI seems to know less than Activision of 1995, and all of their maps are 1g.

And you think too much about your next competitive match and too little about whether a map looks appropriate or makes sense given what it supposedly represents. If all we care about, now, is that there are ramps everywhere and the map is evenly balanced, and we don't give a **** about what it actually looks like, then we might as well go back to the rainbow colored test-maps and stop kidding ourselves that we're trying to create interesting visuals, because the reworked maps look like dog crap compared to what they're supposed to be and what they used to look like, due to the artificiality of the ramps, and the fact that there are ramps EVERYWHERE. Canyon Network looks Bulldozed and Graded for crying out loud. There's nothing natural about that. I'd rather have a photo-realistic copy of the North Dakota Badlands, or even shallower parts of the Grand Canyon, than a recreation of the local playground sandbox.

As for one big antenna vs 20 smaller ones: I'm taking that straight from NASA: they literally build arrays of 20, 30, even 40 smaller antennas so they can get better resolution of deep space signals, rather than building a single giant antenna that can do the same job, because the physical stresses are exponentially less, and the overall maintenance cost is significantly less as a result.



Honestly, this nonsensical complaining seems more like you are just a vocal anti-cauldroner.

"The map doesn't make sense, the walls aren't defending it"

Like Navid said, if you want to destroy it... orbital bombardment.

If you want to capture it, you have to take the command building with encoder/decoder, transceiver, etc, and don't give two shits about the antenna itself.

#142 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,272 posts
  • LocationCalifornia Central Coast

Posted 23 August 2021 - 07:13 PM

View PostRoodkapje, on 23 August 2021 - 06:22 AM, said:


If you use the Cheetah like that your MWO account should be INSTANTLY BANNED!!! Posted Image




Tell that to the Core made of a certain ferric alloy.

#143 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 23 August 2021 - 08:24 PM

Could we please just get an AC20, UAC20, AC10, UAC10, LB10 and Gauss Ammo quirk on the Urbanmech?

View PostNavid A1, on 21 August 2021 - 08:43 PM, said:

I'm actually an electrical engineer, specialty being electromagnetics and power generation.


I was actually considering asking you about your job, since you can't do MW5 Reloaded anymore and was curious at one point. But if it was me on the other end, I would have been afraid, because in my mind they might ask about my social-security number next -- and I don't even remember it. But that's just me, lol.

View PostInnerSphereNews, on 20 August 2021 - 12:08 PM, said:

XL 100 Engine (Clan and IS):
  • Weight decreased to -0.5 tons (from 0.5)
So do people actually run XL 100 on a serious capacity? I mean I run it on an urbanmech at one point, but the LFE offered the same weight for more survivability and two more slots.

If I used XL 100 on Urbies again, it'll still be a joke +1 ton. With Gauss-Urbie build, I still run XL 145 to 125, it has paper-thin armor and slow but at a distance it is generally safe and all you need is adequate speed to accompany your team.

For example:

UM-R60L - GR + 2.5t Ammo | XL145, yeah it has paper-thin armor but at 78 KPH, it's adequate, and you can get out 25 to 30 shots out.

But with the new changes: UM-R60L with XL100 It's basically just more armor but you trade your forward speed for it. That means despite your increased armor, you are more likely to take damage, and less able to reposition.

Edited by The6thMessenger, 24 August 2021 - 05:19 AM.


#144 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,954 posts

Posted 23 August 2021 - 08:43 PM

View PostThe6thMessenger, on 23 August 2021 - 08:24 PM, said:

Could we please just get an AC20, UAC20, AC10, UAC10, LB10 and Gauss Ammo quirk on the Urbanmech?


: )

#145 Voice of Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 511 posts

Posted 23 August 2021 - 11:19 PM

And again, not a single word about the separation of solo and group queues in quick play ... May I ask when?

On a quirks, I can't say anything, since I'm not deep enough in this theme. Something made me happy, something alerted me, something upset me.
Vitality quirks for light mechs?.. At first, the streaks was killed. When the realization came that the streaks were actually killed, the decision was made to make them a little better: not completely useless against light mechs, but quite useless against bigger mechs. And so, now the survivability of light mechs is increasing, which again returns the streaks to a useless state. I applaud while standing. I suppose no one will ever admit their mistake in making the wrong decision about the total nerf of the streaks.

New Manifold? I do not know yet. Let's see...

#146 Cyrilis

    Member

  • PipPipPipPipPipPipPip
  • Hero of Rasalhague
  • Hero of Rasalhague
  • 763 posts
  • LocationRas Alhague Insane Asylum, most of the time in the pen where they lock up the Urbie pilots

Posted 24 August 2021 - 12:41 AM

Considering the changes on the missile doors... can we get them back on the Centurion (like in the ancient days)? Pretty pls?

#147 Lepestok

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,043 posts
  • LocationNizhniy Tagil

Posted 24 August 2021 - 01:01 AM

I will also say that old cards must be saved and sometimes included in the rotation.
And I also note that the old cards look natural, and the new ones are too artificial.
I also suggest adding bolt-ons to the game in the form of working spotlights.

#148 Mochyn Pupur

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 521 posts
  • LocationDerby, England

Posted 24 August 2021 - 03:12 AM

New vision of HPG Manifold Map - Utter BS - time to get your glasses' prescription checked.

#149 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,331 posts

Posted 24 August 2021 - 06:03 AM

View PostThe6thMessenger, on 23 August 2021 - 08:24 PM, said:

Could we please just get an AC20, UAC20, AC10, UAC10, LB10 and Gauss Ammo quirk on the Urbanmech?

View PostNavid A1, on 23 August 2021 - 08:43 PM, said:

: )

Do you guys realize the Balance-breaking impact that could have when stacked with "Magazine Capacity" Skill Nodes on an Urbie during normal gameplay? I might give it to the AC20, UAC20, and Gauss items because of how little Ammo-per-Ton that they get, but the AC10, UAC10, and LB10 already get lots of Ammo to start with. Perhaps we should introduce the 'UrbanMech IIC' to MWO before we start messing with those kind of Special Mech Quirks in the game, and see what happens? :(

~D. V. "That many Ammo Quirks on an Urbie? Are you completely crazy?!?" Devnull

#150 D E C A Y

    Member

  • PipPip
  • The God
  • The God
  • 24 posts
  • LocationSan Diego

Posted 24 August 2021 - 06:19 AM

Thank you so much for making this game better from te way it was, it is going to be a fun and testy patch I see

#151 Kodan Black

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 375 posts
  • LocationMassachusetts, USA

Posted 24 August 2021 - 06:49 AM

View PostThe6thMessenger, on 23 August 2021 - 08:24 PM, said:

Could we please just get an AC20, UAC20, AC10, UAC10, LB10 and Gauss Ammo quirk on the Urbanmech?


The 20s and Gauss I agree with. The 10s are fine on ammo. Generally I prefer 10s for the ammo+range, not to mention the UAC20 jams all the time and for such a long time I only have it on my HunchIIC just for the notion of a 50 ton mech with dual UAC20s.

View PostVoice of Kerensky, on 23 August 2021 - 11:19 PM, said:

And again, not a single word about the separation of solo and group queues in quick play ... May I ask when?



I think the real question is how far we are from having sufficient population for that to be a possibility. Until they can have reasonable queue times for both based on average traffic don't expect any change.

#152 Xavoth

    Rookie

  • Ace Of Spades
  • 1 posts

Posted 24 August 2021 - 10:05 AM

I think the changes made to light mechs and mechs that haven't had love in a long time are great.

However.

This puts medium mechs in a really weird place. The mist lynx now has almost the same armor as the shadow cat. The shadow cat, as an example, feels absurdly under-armored as a medium mech.

Will an update in the future address this?

#153 Kestrel Atreides

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 30 posts

Posted 24 August 2021 - 10:09 AM

someone turn on the game servers, yo.

#154 FallGuy0815

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 152 posts

Posted 24 August 2021 - 10:20 AM

View PostKestrel Atreides, on 24 August 2021 - 10:09 AM, said:

someone turn on the game servers, yo.


After https://status.mwomercs.com/ was made useless a few patches ago, now https://mwomercs.com/status shares it's fate.
*slow clap*

#155 Mister Smile

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 53 posts

Posted 24 August 2021 - 10:28 AM

It just works...

#156 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 24 August 2021 - 10:29 AM

View PostMechNexus, on 23 August 2021 - 04:12 PM, said:

I dont know how else to tell you that fixing a map's flaws then leaving the previous, flawed version ingame is a horrible idea.


That assumes that the replacement is less flawed than the original. So far, I disagree with that sentiment. Leaving both maps in place, and allowing them to come up in the vote (especially facing off against each other) will settle out the non-forum opinion on any and all changes, and whether they're worthwhile or not. I also think Terra Therma Classic should be reintroduced, both for the nostalgia factor and for the variety. That map is sufficiently distinct from the current Terra Therma as to be its own unique map, and if used predominantly for Conquest, then the caldera fights can be much more dynamic.

#157 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 24 August 2021 - 10:49 AM

Just looked around the new HPG. I agree with others who have already said: we're going to have a lot MORE wall-sniping, now. Not less. Now EVERY ranged 'mech is going to climb those ramps and find cover on the walls at the start of the match, and only brawlers will dare enter the center area. The map boundaries have been pushed back so the entire wall area is now in-bounds, and there are new cover structures on the top of the wall to hide behind and poke out from, as well as platforms over some of the gates to allow for more movement on top of the walls. HPG is now a sniper map. Prove me wrong.

#158 FATA13RR0R

    Member

  • PipPipPipPipPipPip
  • Winged Reaper
  • Winged Reaper
  • 426 posts

Posted 24 August 2021 - 11:12 AM

how long has dire wolf prime had an esm hardpoint in the ct?

Edited by FATA13RR0R, 24 August 2021 - 11:12 AM.


#159 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,954 posts

Posted 24 August 2021 - 11:17 AM

View PostGweNTLeR, on 24 August 2021 - 10:42 AM, said:

ADR-B:
Added -5% pulse laser cooldown on RA <- this quirk is missing


Weird. Will be fixed next month

#160 suffocater

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 570 posts

Posted 24 August 2021 - 11:19 AM

View PostFATA13RR0R, on 24 August 2021 - 11:12 AM, said:

how long has dire wolf prime had an esm hardpoint in the ct?

Since the last Clan pack came out and they didn't patch it out yet.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users