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Patch Notes - 1.4.245.0 - 24-August-2021


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#241 ADI84000

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Posted 27 August 2021 - 10:03 PM

RIFLEMAN IIC armor buff on hands
mad cat mk II armor buff on hands
Night Gyr armor buff on hands
Banshee needs more armor :)
linebacker hero more armor

#242 John Bronco

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Posted 28 August 2021 - 12:06 AM

More and more I think owning the middle on nuHPG is simply the power play.

Own the middle and win the game.

#243 Clay Endfield

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Posted 30 August 2021 - 11:37 AM

Been running the Mist Lynx-G with 8x MGs and 4x Flamers. All I gotta say is "what a POS". This thing needs like +20 more armor to its arms. Enemies just look at it, and the arms come right off; which is awful, given that the arms are where all the Hardpoints are, and they're hitboxes are massive AF.

Otherwise though, I've been enjoying the changes to the Assaults and the Cougar. The Highlander and Victor are feeling much better.

#244 pattonesque

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Posted 30 August 2021 - 12:09 PM

View PostClay Endfield, on 30 August 2021 - 11:37 AM, said:

Been running the Mist Lynx-G with 8x MGs


good

View PostClay Endfield, on 30 August 2021 - 11:37 AM, said:

and four flamers


Not so good. Try 4 ERSL

#245 Gas Guzzler

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Posted 30 August 2021 - 12:13 PM

View PostJohn Bronco, on 28 August 2021 - 12:06 AM, said:

More and more I think owning the middle on nuHPG is simply the power play.

Own the middle and win the game.


I tend to agree, if you own the middle you decide when and where to engage the wall people

#246 DAEDALOS513

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Posted 30 August 2021 - 12:15 PM

View PostGas Guzzler, on 30 August 2021 - 12:13 PM, said:


I tend to agree, if you own the middle you decide when and where to engage the wall people


Center is where the snipers herd you to be farmed.. i should know :D

#247 Gas Guzzler

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Posted 30 August 2021 - 12:21 PM

View PostDAEDALOS513, on 30 August 2021 - 12:15 PM, said:

Center is where the snipers herd you to be farmed.. i should know Posted Image


There is so much cover in the center from snipers... the snipers are just feeding on you while you are distracted with the other enemies in the center. You have to control the center, not just go to the center.

#248 DAEDALOS513

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Posted 30 August 2021 - 01:23 PM

View PostGas Guzzler, on 30 August 2021 - 12:21 PM, said:


There is so much cover in the center from snipers... the snipers are just feeding on you while you are distracted with the other enemies in the center. You have to control the center, not just go to the center.

I dunno.. you're right there is a lot of cover in center.. but the new and 'improved' map has soo much room to walk around on the walls now that even without jets snipers can easily reposition to re-establish an angle on the enemy and have cover to peak from .. you can call it 'controlling the center' but snipers would call it 'herding the enemy' into a small spot in center of map..

Edited by DAEDALOS513, 30 August 2021 - 01:23 PM.


#249 Gas Guzzler

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Posted 30 August 2021 - 02:10 PM

View PostDAEDALOS513, on 30 August 2021 - 01:23 PM, said:

I dunno.. you're right there is a lot of cover in center.. but the new and 'improved' map has soo much room to walk around on the walls now that even without jets snipers can easily reposition to re-establish an angle on the enemy and have cover to peak from .. you can call it 'controlling the center' but snipers would call it 'herding the enemy' into a small spot in center of map..


They have to move a great linear distance around the circumference of the wall. Not so bad for littles, but bigs are going to have trouble repositioning that far, and in the mean time, you could be mopping up the guys in the center.

#250 Garran Tana

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Posted 02 September 2021 - 12:21 AM

Great job with the changes. Love it. So much fun and options and it's fresh!

#251 ScrapIron Prime

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Posted 02 September 2021 - 05:18 AM

So... uh... are they going to change the load-in screen for HPG? It still features images from the original map.

#252 justcallme A S H

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Posted 02 September 2021 - 06:49 PM

View PostGas Guzzler, on 30 August 2021 - 02:10 PM, said:

They have to move a great linear distance around the circumference of the wall. Not so bad for littles, but bigs are going to have trouble repositioning that far, and in the mean time, you could be mopping up the guys in the center.


Yep most games on HPG and I'm upto around 50 now - all 200m-600m fights. While wall/long range snipers are annoying they often do not nearly exert enough pressure on a match for it to matter.

That and fast light/med players are finally working out now how to get up there and absolutely manhandle them as well. Took a week but I am definitely seeing a shift in play there.

Wall needs a little bit of cover removed and that is really it. HPG overall now is great, there is so much more you can do on it as well.

#253 Garran Tana

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Posted 02 September 2021 - 11:12 PM

View PostScrapIron Prime, on 02 September 2021 - 05:18 AM, said:

So... uh... are they going to change the load-in screen for HPG? It still features images from the original map.


Bombadil said they will update all of loading screens probably at the same point. Not sure why not do it right away, it's not a big challenge, but it was said they will do it at some point.

#254 Steve Pryde

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Posted 03 September 2021 - 04:03 AM

View Postjustcallme A S H, on 02 September 2021 - 06:49 PM, said:


Yep most games on HPG and I'm upto around 50 now - all 200m-600m fights. While wall/long range snipers are annoying they often do not nearly exert enough pressure on a match for it to matter.

That and fast light/med players are finally working out now how to get up there and absolutely manhandle them as well. Took a week but I am definitely seeing a shift in play there.

Wall needs a little bit of cover removed and that is really it. HPG overall now is great, there is so much more you can do on it as well.

Had some decent matches with my Keeper (brawl setup) and Dire Wolf (midrange laservomit/uac-build). Hugging the cover in the middle helps alot and you're safe most of the time from the wall snipers. And in the end, your team still can go below and wait for them to come. xD

Edited by Steve Pryde, 03 September 2021 - 04:07 AM.


#255 C337Skymaster

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Posted 04 September 2021 - 04:27 AM

View Postjustcallme A S H, on 02 September 2021 - 06:49 PM, said:

Wall needs a little bit of cover removed and that is really it. HPG overall now is great, there is so much more you can do on it as well.


That was one of the new additions....

Walls also need a few ramps removed (if you want to get up there, build the ends of the walls into the dirt at the edge of the map, and move the map boundary back to give room).

#256 justcallme A S H

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Posted 04 September 2021 - 06:44 AM

View PostC337Skymaster, on 04 September 2021 - 04:27 AM, said:

That was one of the new additions....
.


Yes and there was a LOT of cover added. Note that I said to remove a little bit of it.

Keep trying though!

Edited by justcallme A S H, 04 September 2021 - 07:12 AM.


#257 D V Devnull

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Posted 04 September 2021 - 11:44 PM

View Postjustcallme A S H, on 04 September 2021 - 06:44 AM, said:

Yes and there was a LOT of cover added. Note that I said to remove a little bit of it.

Hmmm... and here I was thinking we needed to add more to HPG's layout still. (I'm really not trying to be some painfully difficult nut here, but am trying to bring up a potential concern. Sorry for any aggravation!) For example, why are four of the entrances from the outside to the inside (namely C4/C5, D6/E6, F5/F4, E3/D3) still not bridged over in order to complete the upper decking? Having those gaps only makes it all too easy for Light Mechs to escape anything bigger, thus causing that map to remain in a potentially unbalanced state. Also as another point of discussion, why is there a spot in C6/D6 on the upper wall zone where you can go one way, but may be unable to go the other if you lack JumpJets and/or enough speed/size on the Mech which you're using? To deck it all off, why are there no tunnel holes from C4, B4, C2, and D3 grid areas, when those could have been made in order to render C3 accessible, and then the Out-Of-Bounds pushed back to B2/B3 in order to create a new section to battle within? Oh, and if you want a real killer of a punchline, this New HPG was released without Incursion Game Mode available, which in tandem with Polar Highlands losing that too has caused Incursion Game Mode to become way too rare. I actually liked having Incursion Game Mode for all the added gameplay which it made possible on many maps. In summary, there is simply just so many extra things which could potentially enhance HPG for combat, and yet none of them have been done. If you're somehow able to, and Matt/Daeron/Francois/Mark have not already picked up on them first, please pass these thoughts along to all of them, even if you flatly don't agree with them. I would like to see MWO survive well into the future, and they need to know that there are additional points of view out there to consider anyway, even if they don't develop based on any of it. :(

~D. V. "While it happens that I like this New HPG area, it is also causing me to constructively ask questions." Devnull

#258 C337Skymaster

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Posted 05 September 2021 - 08:10 PM

On an alternate topic, I want to second an observation that was brought up earlier: following the missile door change, the missiles are now firing THROUGH the door, with the doors opening afterwards, which looks absolutely asinine (I'm sensing a theme, here). There needs to be SOME delay, just enough for the doors to clear the missile path before they fire.

And besides: you've removed an element of skill that used to be present in this game, and isn't that the big argument that's constantly thrown around? "Git Gud"? Everything is supposed to be "skill based" and all that...

#259 pattonesque

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Posted 06 September 2021 - 07:54 AM

missile door delay sucked and just made mechs with them way more irritating to use for no good reason

#260 Voice of Kerensky

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Posted 07 September 2021 - 04:19 PM

There are maps in the MWO that I really dislike. But the new HPG causes only disgust in me, the strongest disgust. Literally every drop on this map, I struggle with the temptation to simply leave the battle, without even taking a step from the spawning place.
Thx, PGI, for giving me new emotions.
Special thanks for killing a good map.





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