Posted 24 August 2021 - 01:33 PM
It's true that numbers dwindle and a few players farm all others who enter.
I love what you're doing, and as a teacher I can say I've made errors in my approach that seem obvious in retrospect. Please let me speak plainly:
Respectfully, teacher to teacher, please take on the entire blame yourselves. (*hearts, though, for all you do!*)
You set profound rewards for doing this farming behaviour, and getting to the top and staying there, and zero reward for participation or fairness. If someone takes their foot off the gas pedal, they get 2nd in division, and that has HUGE implications for their compensation.
How could this be worse?
How about if any top players go easy on newbies, say let them get the first shot in or a 5 second head start (like my dad would go easy on me at chess when I was EIGHT years old, and LEARNING, in a competition with ASYMMETRICAL skill levels), there is a threat of banning for win trading!
To fix everything that's wrong, please flip all that 180 degrees.
Remove the rewards for winning, place ALL the rewards for engagement. You play 25 games in each category, and get at least 20 points of damage in each game, win or lose, you get the reward.
Why is this so crucial?
Because then there's a reason for people to participate - it's GREAT for new players to have more fun with the lovely game assets you guys paid to build. It's great for experienced players to have matches if they're seeking them. It's great for PGI that people are using your game in a wider variety of ways, and not getting bored with same old QP.
And what else happens?
What happens when someone does 25 matches in each division? They start to IMPROVE, as I did. And by game 25 they've won a few and it's actually a lot more fun now. Imagine that!
There's a reward system in place for involvement, so you get kickbacks in c-bills and MC that you can spend on additional mechs to play MWO in all 4 game modes (QP, FP, Solaris, Private Lobby). So it's FEASIBLE for newbies to see themselves participating, and derailing some of their mech purchases and builds and skill-ups to take to Solaris instead of somewhere else, because they're "breaking even" on the back end.
And what ELSE happens?
Well, if the reward is for being there and playing, and not a total Feast or Famine situation, you might have some top players (No, not all, lolz, I know - just some), take an interest in communicating to new players so they can train more engaging competition.
I've been the beneficiary of this with top players, more than once. I've dispensed what I know to total newbies, often.
Oh!
Yeah, one more thing - you need to change the win screen to run an extra 2 minutes.
Sometimes a more seasoned player and newbie are having a good chat after a match, sharing tips and advice, and the screen kicks them out before anything useful can be exchanged. The current system runs just long enough to facilitate insults, but not to foster community building. That's an interesting design choice. So fix that.
That's it.
You say people play as if they're being paid to club baby seals relentlessly, as if no other goals matter.
Yeah.
*glances at mountain of money you're giving them to do precisely that*...
Please and thanks.
Much love on all your recent hard work, as always.