justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 1 - You rotated into a a midrange player or two in early stage when there was no need and had to turn back. Probably should have hugged the right ridge more in the main section of battle. Would have avoided 2-3 mechs peaking you at once.
What does rotate mean, to move forward? What was I supposed to do, just go left instead and stand still with the team until something interesting popped up? Not being sarcastic. I understand the rest of your critique.
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 2 [color=#959595]- Similar story. You rotated ahead of your team again, into the worst spot on that map and ate free damage. Then chasing the GHP put you into the next worst place. If you stayed the high ground C3-ish around the middle at least, you would have had more options. Don't have to YOLO over the centre, but you have 400m of useable range so try use it. [/color]
Do you mean the high-ground near the radar dish or the high ground away from the dish, just before the canyon lower path? I feel like if I went near the dish I would have been laser vomit peaked/ppc'd to death.
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 3[/b - NARC is rough but your approach was in the clear open ground costing you 25% armour. Could have walked up a bit closer to the middle and found cover easier/faster. Otherwise straightforward game. You got greedy diving the GHP, probably should have just blapped him 1-2 times and then found cover, Centurion would not have taken you out then.
Fair enough, I was out in the open. Where should I have gone instead, the middle, around C5ish to D4ish? Also I rushed the grasshopper because I saw my team moving up to the left so I didn't want to leave them hanging. But they went all the way left and didn't bother looking to the side I went up.
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 4 - High ground is tough for Brawl++ Atlas. Use the deep trenches more it is what suits Atlas better than high ground where poptarts are just gonna vertical slam you over the shorter rocks on high ground. You again got ahead/away from the team like previous games.
I don't understand, because in game 2 the high ground was the advantage you said, but now you're saying it's a disadvantage. Then on game 5 at least to me it feels like you're implying it's an advantage to stay on the high ground.
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 5 - You took the higher ground vs G2, but, you were in nomans land. Take points from G2 and apply to this you would have gone far better.
I feel like if I had stayed on C3 high ground I would've been sniped to death from my left and my right.
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 6 - Similar to others with the over rotation. Worked out in the end that time.
At which moment did I over rotate?
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 7 - This game you actually did the high ground/mid and worked out nicely. You are ridiculously lucky you did not have your rear completely chewed out, just gotta use the little spire and dont walk up completely into the middle, that'll cover your back. The B-ASP should have sent you to mech-heaven.
Ok so you're definitely talking about the radar dish area. At what timestamp did I expose myself to being rear-armor cored?
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 8 - No need to move right, you did, snipers were waiting. You started using the middle cover areas, just need to do that more/practice. Your team did let themselves get enveloped on from 270degrees, so just one of those games.
So at 39:02 was the moment I ****** up and moved right unnecessarily right? I noticed the strategy here is very similar to the one in Hibernal Rift. Unless I'm wrong...?
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Game 9 - You saw red cookies and went for them. You know why you ballsed up there so thats good. Just needed patience.
Why did I need patience? I killed a lot of people and did a load of damage, and broke through for my team who cleaned up.... At least from my perspective. Or maybe I went full throttle too hard on that executioner in the end?
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Bow3r my man haha... Next time walk more to the right in the lower ground and THEM come up. It will stop a lot of the angle/access enemies will have on you.
I understand this completely... I don't know why it didn't occur to me but that's common sense. If I went up the further right-side ramps I would've been ok.
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Coming outta basement, just needed more patience and wait/work out where everyone is first.[/font][/color]
What does this mean in practical application in that moment I fell down and saw my team there too?
justcallme A S H, on 10 September 2021 - 06:14 PM, said:
Also when in the midground you ended up in a 3-angle sandwich again. Just find a wall and hug when moving across cover. Much less chance you get seen and take damage
Midground where? If it isn't too much trouble, can you provide a timestamp?
[b]MISC and Extra Questions:
Should I peek with my Atlas like I do sometimes in the video? Sometimes I feel like I'm slow and just tanking damage, but at the same time it feel useless to just do nothing. Of course if only 1 mech is there or I have a majority behind me I'll peek and push but when it's about even I feel like I take more damage than I dish out, and idk what to do. Sometimes I just guard a position slightly further up so I can punish peekers.
Also when you say snipers are waiting for the rotation does that mean they're waiting for people to move up? If that's the case, what am I supposed to do, not move at all? Just hang around in the deathball until something happens? Not being sarcastic, I just I don't see any other option.
Also you say don't out rotate your team, but sometimes they just do nothing and I get bored or frustrated. Or I can tell they're dying and they need to do something else.
Is high ground or low ground bad for an Atlas with my loadout?
Also I want to thank you so much for providing your insight. I'm already going to incorporate the HPG-walk-further-low-right-for-cover maneuver along with clinging to walls around mid on both Hibernal and HPG. Is there any other map where this is the strat? Also what do you think is a general strat for me on Mining Collective? Oftentimes there if we don't take mid where I can be a guard bully on mid, I'm just ******* lost at that point, I'll wander around and most likely die being sniped.
Edited by Dont LRM me please, 10 September 2021 - 08:36 PM.