

F%#@ Lights
#21
Posted 22 September 2021 - 01:15 PM
#22
Posted 22 September 2021 - 04:33 PM
You do not aim for Light's knees, because a few shots would miss between its moving legs.
Damaged legs = much slower movement
Slower Light = dead Light

#23
Posted 22 September 2021 - 05:35 PM
#24
Posted 22 September 2021 - 05:47 PM
Have you not seen this community? Have you not noticed how focused most of it is on optimizing match outcomes? If lights are free MS tokens, why are they only ~10% of the queue, and that on a good day?
Because when you play a light you have to put in four times the work to do the same amount of damage as you would in a heavy or assault, and you still get lower MS. Everyone screams at you to be an objective bot but playing objectives gives **** all in rewards. You are forced to use greater precision when engaging in a light to get anything done, but you get more rewards from splattering enemies with a dakka *******.
More pertinently, if lights are OP, why aren't you playing them? I can already predict why: You tried. You got blown to **** about half a dozen times because they have the highest skill requirements in the game and even being Mech Jesus won't stop you from catching an unlucky alpha now and then. You stopped trying and went back to W+M1ing with an assault and wondering why all the blue doritos are on the other side of the map just before you got circle-strafed to death by half the enemy team.
There are exactly two reasons to play lights: because you enjoy how they handle, and because they make it a lot easier to play around braindead nascar teams. They're a pain in the *** to get good numbers out of, they give jack **** for rewards, and there's very little you can do against a competent team while piloting one without a good team of your own.
#25
Posted 22 September 2021 - 06:04 PM
Alexander of Macedon, on 22 September 2021 - 05:47 PM, said:
There are exactly two reasons to play lights: because you enjoy how they handle, and because they make it a lot easier to play around braindead nascar teams. They're a pain in the *** to get good numbers out of, they give jack **** for rewards, and there's very little you can do against a competent team while piloting one without a good team of your own.
Exactly This. I mean that 100cb 0 xp is great for conquest while the other mechs are doing damage and getting tons of rewards and xp. Without a really smart team you'll be dead in seconds in a light. Clan lights are so much better than is lights the only thing that makes me use is lights more is how much I hate the duration/burn time of clan weapons even with a full 55 to fire power.
You can pull off a lot with a light if you got a smart team. sadly I lost the screen shots of my 650 dmg 3 kill streak in the is oxide but I did find this clanker one which was also due to some good hevs/asults saving my butt.

#26
Posted 22 September 2021 - 06:27 PM
Especially you got one like the Javelin-11B. Cheetah is not what it used to be.
If Lights are getting on your Assault so close you cannot shoot them, stay near people so they can shoot them.
MrMadguy, on 22 September 2021 - 07:41 AM, said:
My Atlas is doing so fine, I put its loadout on my Cyclops.
#27
Posted 22 September 2021 - 06:58 PM
The only lights that can conceivably take some heavy hits are the Panther, Wolfhound, and Urbanmech. Other than that you'd be hard-pressed to name me a light that couldn't be crippled or obliterated by a single well-placed blow.
Lights, presently, do not deserve any flak in my opinion. It's difficult enough as it is.
Edited by MadHornet, 22 September 2021 - 08:12 PM.
#28
Posted 22 September 2021 - 07:18 PM
w0qj, on 22 September 2021 - 09:24 AM, said:
1. What mech are you generally using (Assault? Heavy?) that you are having trouble vs Lights?
I play a range of them, but the problem is worse on an Assault. Wolf packs used to be a fairly rare event, but I'm finding that a critical mass of lights has built. I've had multiple games in a row with anywhere between 3 and 6 lights on the other side. Previously when I played a light, particularly my Flea, I was lucky if I had even one light on my team. My hypothesis is that the exponential increase in armour for lights means that they can survive being one-shotted. So they have become more aggressive, particularly in packs, because they know that they can survive it and that their mech is unlikely to be a primary target.
w0qj, on 22 September 2021 - 09:24 AM, said:
I'm in Australia, so unless I'm on the Oceanic server the ping is going to be ordinary.
w0qj, on 22 September 2021 - 09:24 AM, said:
http://mwomercs.com/...ide-and-usercfg
http://mwomercs.com/...u-and-particles
http://mwomercs.com/...5-mwo-dimmdrive
http://www.reddit.co...ide_and_usercfg
Will give it a shot as well. :-)
Thank you!
#29
Posted 22 September 2021 - 07:26 PM
ThreeStooges, on 22 September 2021 - 06:04 PM, said:
Without going too far off topic, I agree with this. The rewards for achieving goals should be a lot higher - particularly for capture objectives such as Assault and Conquest. The SDR-5V is a completely pointless mech if the only priority for high scores is how much damage you can do.
#30
Posted 22 September 2021 - 07:38 PM
Alexander of Macedon, on 22 September 2021 - 05:47 PM, said:
I have more lights than any other class, including multiples of some mechs. I still prefer either Flea to my Piranha and I'll happily run up behind someone, take a quick shot and escape. I'm still working through the quirk changes on each of them which will take a while.
But I know if I'm going to not be immediately blatted, my playing behaviour will change. Instead of providing some protection to the bigger mechs, I'm more likely to go hunting if the number of lights has increased. I don't have to be as cautious, and I know that in a speedy pack my chance of being targeted is fairly low.
My guess is that the larger mechs will modify their behaviour. They'll cluster together a lot more and change their weapons. I've already swapped out a laser for two flamers on my MCII-B to provide some defence against lights.
#31
Posted 22 September 2021 - 07:42 PM
#32
Posted 22 September 2021 - 07:54 PM
Mark Yore, on 22 September 2021 - 07:38 PM, said:
Replacing your weapon that will kill the lights with a weapon that won't even be able to be utilized against them unless they're within 100m is a losing proposition, keep the lasers.
LordNothing, on 22 September 2021 - 07:42 PM, said:
Wolfpacking is just the smart thing to do regardless of how much fun you're having if you have multiple lights???
You could replace wolfpacking with literally anything and have a statement of similar truth.
#33
Posted 22 September 2021 - 08:06 PM
Alexander of Macedon, on 22 September 2021 - 05:47 PM, said:
Have you not seen this community? Have you not noticed how focused most of it is on optimizing match outcomes? If lights are free MS tokens, why are they only ~10% of the queue, and that on a good day?
Because when you play a light you have to put in four times the work to do the same amount of damage as you would in a heavy or assault, and you still get lower MS. Everyone screams at you to be an objective bot but playing objectives gives **** all in rewards. You are forced to use greater precision when engaging in a light to get anything done, but you get more rewards from splattering enemies with a dakka *******.
More pertinently, if lights are OP, why aren't you playing them? I can already predict why: You tried. You got blown to **** about half a dozen times because they have the highest skill requirements in the game and even being Mech Jesus won't stop you from catching an unlucky alpha now and then. You stopped trying and went back to W+M1ing with an assault and wondering why all the blue doritos are on the other side of the map just before you got circle-strafed to death by half the enemy team.
There are exactly two reasons to play lights: because you enjoy how they handle, and because they make it a lot easier to play around braindead nascar teams. They're a pain in the *** to get good numbers out of, they give jack **** for rewards, and there's very little you can do against a competent team while piloting one without a good team of your own.
Lights being unpopular - isn't viable argument. Because their power isn't reason, why players don't play them. And therefore buffing them won't make them popular - it will just brake balance in this game again.
For example I won't play them, no matter how OP they will be. Because: 1) They're ugly 2) They don't have build diversity.
Guy, who say, that they're hard to play - are hypocrites. Circling and spamming JJs, while being almost invulnerable - doesn't require much skill. Even I can do it with zero Light piloting skill. I would even say, that they're trivial to play. And it's 3rd reason, why I don't play them.
#34
Posted 22 September 2021 - 08:25 PM
MrMadguy, on 22 September 2021 - 08:06 PM, said:
Guy, who say, that they're hard to play - are hypocrites. Circling and spamming JJs, while being almost invulnerable - doesn't require much skill. Even I can do it with zero Light piloting skill. I would even say, that they're trivial to play. And it's 3rd reason, why I don't play them.
Circling isn't enough, especially when the possibility of other enemies seeing you and being able to get free shots as you dance around in a small and predictable location. Not only that, but the enemy you are circling whom is probably slower can still back into a wall, or turn an opposite direction of your rotation to meet you and shoot you, likely crippling you with just that shot. You have to make use of your full range of motion in order to stay behind or out of view of the enemy. Piloting is not trivial for a light, is literally life or death. Standing, getting stuck on a rock, or getting in line-of-sight of the enemy for even a moment could mean instant death. Jumpjets in close quarters isn't just spamming, you can't spam them and expect the enemy to miss, you have to anticipate when they will shoot by timing your jumps or tapping your throttle to throw them off.
When you say "circling and spamming JJ's", I'm sure the victims of that tactic you speak of are not very wise on how to deal with lights to begin with. The torso twist of most mechs is plenty enough to keep the reticule on the enemy light so as long as they are in view.
#35
Posted 22 September 2021 - 08:51 PM
MrMadguy, on 22 September 2021 - 08:06 PM, said:
They're so trivial to play that they're *checks notes* consistently the lowest-scoring class with the lowest win rate
this sounds a lot like you're having trouble hitting lights, likely because you've already decided they're impossible to hit so you're psyching yourself out when you get in a fight with them.
Edited by pattonesque, 22 September 2021 - 08:56 PM.
#36
Posted 22 September 2021 - 09:02 PM
Commoners, on 22 September 2021 - 07:54 PM, said:
Replacing your weapon that will kill the lights with a weapon that won't even be able to be utilized against them unless they're within 100m is a losing proposition, keep the lasers.
Just came out of a match where I made two lights pop. :-) The flamers work because a) they're a much wider weapon with a much longer firing time; and

While they have heat problems, my Mad Cat is all ballistic except for them which means I can run them longer without excessive heat problems. This wouldn't be suitable for a laser vomit build.
#37
Posted 22 September 2021 - 09:23 PM
MrMadguy, on 22 September 2021 - 08:06 PM, said:
Circling is a privilege granted to lights when the person getting attacked has fulfilled two circumstances- They've wandered off where they can't get support and they haven't put their backs to a wall. That's someone getting punished for making terrible mistakes in a chassis that can't just outturn a light.
#38
Posted 22 September 2021 - 10:14 PM
Mark Yore, on 22 September 2021 - 07:38 PM, said:
I don't recommend doing that. The Light mech is faster than you, he'll just zone your flamers and it'll be 1 ton and 2 slots of dead weight that doesn't help you at all in that fight.
#39
Posted 22 September 2021 - 10:25 PM
YueFei, on 22 September 2021 - 10:14 PM, said:
I don't recommend doing that. The Light mech is faster than you, he'll just zone your flamers and it'll be 1 ton and 2 slots of dead weight that doesn't help you at all in that fight.
I agree only thing I fear in a light is pinpoint weapons.
#40
Posted 22 September 2021 - 11:17 PM
ThreeStooges, on 22 September 2021 - 01:15 PM, said:
ECM and jumpjets is weight on a light .
Example of Superiority of lights without ECM is Raven 4X vs the L
ECM is not an advantage vs good players. Neither is stealth.
What light do best is jumpjets and speed because , medium and light mechs have a good heat ratio on jumpjet.
What counter light mechs is arm mounted guns.
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