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Mw5 Legend Of The Kestrel Lancers Launch Day Intel


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#1 InnerSphereNews

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Posted 22 September 2021 - 03:35 PM


Greetings MechWarriors!

We have all the launch day intel you need over on mw5mercs.com!

this post covers:
Launch Trailer
Release Time
Purchase Links
PlayStation Info
The New Bundle and Price
Digital Extras Update
Legends of the Kestrel Lancers Expansion
and the Legendary Free Update!






#2 Thorqemada

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Posted 22 September 2021 - 04:02 PM

Cool Wedding Trailer!

That is such an "Insider" :D

Can you do more "Crosspromotion" with Lore-Sources?

A cinematic with the freaking out Maximillian Liao would be most imaginative i guess...

#3 Hiten Bongz

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Posted 22 September 2021 - 04:32 PM

Oh god, are all the mods broken again? Posted Image

#4 Arthen00

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Posted 22 September 2021 - 05:10 PM

Please keep expanding MW5 just like that... and more.

#5 LordNothing

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Posted 22 September 2021 - 05:26 PM

why is the pricing so hard to find?

#6 Deathz Jester

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Posted 22 September 2021 - 08:31 PM

Waiting last minute until release day to display the price of $19.99 on steam?

While that's decently priced, surprisingly, you essentially just charged everyone $19.99 to be able to play the mods they enjoy, while simultaneously breaking them and setting back modders' progress. Not to mention new bugs, do you guys not quality test this stuff before you sling it out?

I do greatly appreciate the free update, notably the melee. But come on, at this rate just give the tools and assets necessary to the modders to do this stuff. We've already seen how much better they've made the game, that y'all put out half-baked. They are keeping your game alive for the most part.


P.S. "Updated HUD", you spent however long working on a "new" HUD and still have Left and Right on the Mech Paper-doll backwards??

Oh my god I have to rescind my P.S. after asking someone about the HUD in discord, you got something right.

Edited by Deathz Jester, 22 September 2021 - 08:42 PM.


#7 HBK4888

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Posted 22 September 2021 - 09:40 PM

will the DLC be available for game pass in the future? asking for a friend 8)

#8 Vellron2005

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Posted 22 September 2021 - 11:11 PM

Is it smarter to start a new campaign if you wanna play the Kestrel Lancers, does it automatically start one (standalone), can I play it from endgame / postgame stage (with any semblance of challenge), or import existing campaign?

Is the new HUD update anything like Navida1's custom / 3D HUD mod?

Will there be elementals or infantry?

Can mechs with no arms, like the Catapult, still use melee by kicking? What if a mech's arms have bern shot off? Can it kick?

#9 Vellron2005

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Posted 22 September 2021 - 11:15 PM

Also one other question - Are the new game modes and biomes playable after you finish the Kestrel Lancers campaign?

#10 Vellron2005

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Posted 22 September 2021 - 11:59 PM

Also, a BIG congratulations on adding a game update and expansion pack this massive, in such a stealthy way. I had no idea you guys were working on it, so for me, this is like Christmass come early..

Great job PGI!

Looks like you guys selling out to a new owner has brought some much needed fresh blood and ideas into the company.

#11 Nesutizale

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Posted 23 September 2021 - 12:03 AM

That was an awesome trailer idea. It seams you shy way from facial animations but anyway that is a very cool trailer and I love how the music changed but maintained the general melody.

Now lets see if the campaign is better then the originals.

#12 Mighty Spike

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Posted 23 September 2021 - 02:11 AM

View PostHiten Bongz, on 22 September 2021 - 04:32 PM, said:

Oh god, are all the mods broken again? Posted Image


i wouldn´t be surprised if their own infantery mod is also broken now..its still pgi, but 1 thing (that also should have been there from beginning) mini map is now where it belongs...

Edit:
ok their own infabtry mod is working. yet another mechlab not,as expected. Damn $%&#
That full Mod suport the Game came with is toootally awesome.
.if only we could play with mods longer then from one update to the next. but yea it´s still pgi didnt expect anything else. Hopefully the modders will not loose their patience with working on new mods orupdate older ones

Edited by Mighty Spike, 23 September 2021 - 03:56 AM.


#13 Nesutizale

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Posted 23 September 2021 - 02:56 AM

Just found out that punching is kinda fun. Never thought I would use it but when you are hot and a Flea is humping your legs anyway...lets punch it in the face. Very satisfining ^_^

#14 Nesutizale

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Posted 23 September 2021 - 03:40 AM

Quote

DIGITAL EXTRAS UPDATE
  • The Digital Extras will be updated with the New Legend of the Kestrel Lancers Original Soundtrack!
  • If you already own the Digital Extras from Epic, Gog, or Steam the OST will be added today.
I don't see any specific folder for the soundtrack. I only have MW5 + Hero of the IS.
Is the Kestrel soundtrack added to the MW5 folder or will that be added later?

#15 Mighty Spike

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Posted 23 September 2021 - 04:00 AM

Just one thing with melee. Have a Mauler 2p with 2uac5 + 2 srm6A and 4meds .That build has the melee Attack.
My 2nd Mauler2p same build just instead of UAC´s are 2LB10xSD in . This Build has no melee Attacks but slots are enough there for actuators. So wha has one Mauler 2P melee attcks and the other Mauler 2PBuild not?

Edited by Mighty Spike, 23 September 2021 - 04:01 AM.


#16 Thorqemada

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Posted 23 September 2021 - 04:03 AM

At GOG the Digital Extras would be under "Extras" on the Downloadpage.
I dont know how the other Services handle it...

The Question is how is it named bcs i have 2 OST Downloads but none is named Kestrel Lancers OST.

So it may be missing?

Edited by Thorqemada, 23 September 2021 - 04:11 AM.


#17 Thorqemada

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Posted 23 September 2021 - 04:11 AM

View PostMighty Spike, on 23 September 2021 - 04:00 AM, said:

Just one thing with melee. Have a Mauler 2p with 2uac5 + 2 srm6A and 4meds .That build has the melee Attack.
My 2nd Mauler2p same build just instead of UAC´s are 2LB10xSD in . This Build has no melee Attacks but slots are enough there for actuators. So wha has one Mauler 2P melee attcks and the other Mauler 2PBuild not?


Maybe some Weapons disable the use of some actuators by default so you miss out on Melee?

#18 Nesutizale

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Posted 23 September 2021 - 04:16 AM

View PostMighty Spike, on 23 September 2021 - 04:00 AM, said:

Just one thing with melee. Have a Mauler 2p with 2uac5 + 2 srm6A and 4meds .That build has the melee Attack.
My 2nd Mauler2p same build just instead of UAC´s are 2LB10xSD in . This Build has no melee Attacks but slots are enough there for actuators. So wha has one Mauler 2P melee attcks and the other Mauler 2PBuild not?


That is odd indeed. For melee attacks there should be an extra slot that says "Hand" or similar and when you hover over it it tells you how much melee damage you will do. Have both mechs that?
The slot should be yellow IIRC.

View PostThorqemada, on 23 September 2021 - 04:03 AM, said:

At GOG the Digital Extras would be under "Extras" on the Downloadpage.
I dont know how the other Services handle it...

The Question is how is it named bcs i have 2 OST Downloads but none is named Kestrel Lancers OST.

So it may be missing?


I also only have the 2 OST downloads. So its either mixed in with either or its missing....or someone named the folders wrong and the Heros folder is instead the Kestrel stuff and Heroes uses the original MW5 tracks.

#19 Mighty Spike

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Posted 23 September 2021 - 04:27 AM

View PostThorqemada, on 23 September 2021 - 04:11 AM, said:


Maybe some Weapons disable the use of some actuators by default so you miss out on Melee?


Dont know. I first thought it´s maybe becuase lack of slots but that can´t be ,slots are neough free tonnage also.I was moving the SD LBX Build into cold storage and putted it back to active Hangar but still the same. The Acuator slots are there but "unequipped."
Think going to write suport with screenshot of that Oh that Game save is untouched by mods before. I hold it in reserve for the case i need a save game untouched by any mod
I started it new after The Heroes release and played till coop unlocked and played then on with another Game save twhere the open Mechlab mods was active

the SD build.You see the melee slot is there but unequipped and no, cant find in inventory or market something like a melee attack that i could put in the unequipped slot

Posted Image


the UAC build, the Melee slot is equipped
Anyone else a similar Bug with 2 Mechs of same Varinat and chassi?

Posted Image

Edited by Mighty Spike, 23 September 2021 - 04:36 AM.


#20 Lepestok

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Posted 23 September 2021 - 04:50 AM

Сongratulations on the release!





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