Requiemking, on 08 October 2021 - 12:08 PM, said:
That doesn't matter. If people actually want interesting, team oriented fights, they'd go to Faction play. People play QP to CBill grind and pub stomp, and capping points in a Light mech won't get either of those. Again, until the rewards system is changed to actually make completing objectives a viable way to earn Cbills, nobody is going to want to play conquest or any other objective heavy mode in QP and they are not going to want to play Lights.
Hi!
I decided to test your theory and I dropped in my UM-R60L(S)
UrbanMech "Snowball".
You know, that Christmas free light 'Mech that PGI gave away the last December. You probably have it too.
I voted for Conquest as I often do.
As you can see, even this slow and light 'Mech can be useful in Conquest. Actually, I had fun playing this light 'Mech.
I think that I did something right, considering that I achieved the best Match Score of all 24 players.
I even dished out the most damage of all 'Mechs of the winning team.
Per your request expressed in one of your previous posts, I included objectives into my gameplay. As you can see, I spent the greatest time on capturing various bases of all 12 'Mechs of our team.
I earned 412,733 C-Bills and I would say that it was a nice payout - without the Premium Time, naturally.
Summary:
I think that even if you play light 'Mechs, you can still contribute meaningfully to your team's victory, even when taking care about game mode objectives, if needed.