Light 'mech Positivity Thread! Light Queue Resurrection!
#1
Posted 25 September 2021 - 05:01 PM
I actually picked up some Locusts again after multiple years of abandoning them and been having a blast with the 1V in particular with a single LPL with -62% cooldown and -50% duration, making it optimal for quick pokes, with the added armor helping it take a couple hits in case I slip up. The 3S now has ammo and cooldown quirks that make it a formidable hit-and-run 4xSRM-2 harasser, which I've seen some effectiveness in, which cannot be said for the majority of it's existence in MWO.
How has your experience changed fellow light pilots? It's great to have some significance again.
#2
Posted 25 September 2021 - 05:15 PM
re-re scale, ok, i guess perhaps limited to underperforming 35 tonners. 30 tonners are excellent right now. and the smaller mechs never really got hit that hard in the rescale. enough players have trouble hitting 20 and 25 tonners where i think those mechs may very well be the perfect size.
frankly im happy with the current level of wolfpacking in the game. the cauldron patch really brought that out. it took a few days for people to realize they could use that to counter all the snipers. after spending yesterday working on a sniper build, the number of times i had encounters with wolf packs was roughly equal to the number of times i had great games with the same mech (it was a black lanner a built like a worse ppc scat so great game is a very relative term).
#3
Posted 25 September 2021 - 05:35 PM
I've gotten so many 500+-damage games on my Meth Lynx recently I'm starting to wonder if I'm cheating somehow, but then I realize that this little machine-gun terrormonkey has the same DPS...as one single RAC/5. At a distance of 106 meters. Yeah sure, it's got a brace of HSLs to open its own wounds with, but it's still an amount of firepower that would be considered entirely unremarkable on any Sphere medium. Which I can confirm, since a similar build on the Arrow feels like refried ********. Don't do it.
But yeah. For all the carping and harping and complaints and salt-mining, ye know what I've realized? Lights are good. That's it. Lights are good. Not phenomenal. Not overpowered. Not outrageous. Just good. Fly a light well, it'll reward you. And furthermore, lights are good. You can drive them without fear of letting your team down. Or rather, if you let your team down it's on you, not on the 'Mech.
It's a good place to be. I like it. The higher presence of light 'Mechs means more mobile games, and the more movement I see in my MWO matches, the happier I am.
#4
Posted 25 September 2021 - 05:54 PM
#5
Posted 25 September 2021 - 06:36 PM
LordNothing, on 25 September 2021 - 05:15 PM, said:
Lights get whole threads for hating them too much, just switching it around for once
1453 R, on 25 September 2021 - 05:35 PM, said:
It's a good place to be. I like it. The higher presence of light 'Mechs means more mobile games, and the more movement I see in my MWO matches, the happier I am.
Certainly. The increase of lights has made it easier to go out ahead of the team and do some damage since you're no longer a solo target, and the buffs have made it a bit more forgiving to do some more bold moves with your wolfpack.
#6
Posted 25 September 2021 - 07:08 PM
Always a joy to see the pilots like them dropping in matches and knowing that there'll be lights going ham on people.
#7
Posted 25 September 2021 - 09:33 PM
#8
Posted 25 September 2021 - 10:36 PM
#10
Posted 25 September 2021 - 11:46 PM
I wonder how many players have them in their 'Mechbays, without using them just once.
#11
Posted 27 September 2021 - 12:12 AM
For my knife fighting I run a PI-Cipher but I don't enjoy it so much. Takes a lot of concentration and it's just hard work unless you've got a friend or two also doing similar builds.
#12
Posted 27 September 2021 - 02:48 AM
JediPanther, on 25 September 2021 - 09:33 PM, said:
Jenner gets smaller --> all 35 ton mechs get better?
PS. but yeah would be nice to take jenners out of the stables for a looooong time without knowing even before match starts that I'm gonna die by FAT CT and stupidly quick.
Edited by Curccu, 27 September 2021 - 02:49 AM.
#13
Posted 28 September 2021 - 05:18 PM
Curccu, on 27 September 2021 - 02:48 AM, said:
PS. but yeah would be nice to take jenners out of the stables for a looooong time without knowing even before match starts that I'm gonna die by FAT CT and stupidly quick.
Makes me wonder why they slashed armor from the arms and placed it on the side torsos, I think that was the least of the 'mechs problems.
Edited by MadHornet, 28 September 2021 - 05:19 PM.
#14
Posted 28 September 2021 - 05:49 PM
MadHornet, on 28 September 2021 - 05:18 PM, said:
Makes me wonder why they slashed armor from the arms and placed it on the side torsos, I think that was the least of the 'mechs problems.
i think the jenner problem could be fixed with a big fat ct armor quirk. no changes to the rest of the armor.
#15
Posted 28 September 2021 - 08:56 PM
LordNothing, on 28 September 2021 - 05:49 PM, said:
i think the jenner problem could be fixed with a big fat ct armor quirk. no changes to the rest of the armor.
Only if it had urbie level armor or a combination of urb and pnt armor. Jenners can't our dps or out alpha a fle/lct/pir2 yet a certain some one believes that mobility alone makes them better. Five years going on six and still no reversion and no reason for me to bother using anything but the replacement mechs which are 5 to 15 tons lighter but some how better in every way.
#16
Posted 29 September 2021 - 01:52 AM
#17
Posted 29 September 2021 - 07:45 AM
martian, on 25 September 2021 - 11:46 PM, said:
I wonder how many players have them in their 'Mechbays, without using them just once.
I won one with the Arctic lolCat. Armed with 2 LPPCs. Used three times before shoved it. I have frequent lags what incompatible with light mechs... What is a shame since I love my Ebon Dragoon and Arctic lolCat (because I killed Archer with it, so lolCat may not such a lolCat).
As for general?
With lights I s**k like a sl**ty b!**h. As of opponents? Frightening in good hands and FP usually full of such good hands.
#18
Posted 29 September 2021 - 06:51 PM
JediPanther, on 28 September 2021 - 08:56 PM, said:
i think a ct armor buff would just make people target legs instead, and then it would die as fast as any other light. perhaps everything but the jenner iic (not the alternate variants though) which can still pack a 72 point alpha with a 6x6 srm configuration, that one ought to be fragile. if the jenner was meant to be fast instead, then give it a little free speed tweak (on the assumption that anything in the skill tree can be a quirk) so i dont have to put all the tonnage into the engine.
come on cauldron, make the jenner great again.
Edited by LordNothing, 29 September 2021 - 06:58 PM.
#19
Posted 01 October 2021 - 01:31 PM
LordNothing, on 29 September 2021 - 06:51 PM, said:
i think a ct armor buff would just make people target legs instead, and then it would die as fast as any other light. perhaps everything but the jenner iic (not the alternate variants though) which can still pack a 72 point alpha with a 6x6 srm configuration, that one ought to be fragile. if the jenner was meant to be fast instead, then give it a little free speed tweak (on the assumption that anything in the skill tree can be a quirk) so i dont have to put all the tonnage into the engine.
come on cauldron, make the jenner great again.
People should be targeting the legs any way. Not just on the giant ct ***** of a mech jenner but against all the lights' legs since that makes them only go 40-50kph and if you can't kill a legged light going that slow well you've got more problems than the size of a light mech. Clan 2cs lights and the Oxide have barley enough alpha these days. 40 is the minimal you need now to be competitive against the other weight classes. The 24-32 or 36 if you really gimp the jr7-d is just so meh. It almost suffers as much as the pnts or hbks rt in that you lose the vast majoriy of your fire power once the rt/arm(s) are shot off.
The Oxide has the armor plus skill tree to keep it going. Look how long I and others had to ***** and moan just to raise the arm armor from a 14 to 24. I'll take any lct over and jr7 because I know how worthless and free kill that jr7 is going to be regardless of build because I've done them all from closed beta to when I quit playing.
#20
Posted 01 October 2021 - 04:20 PM
JediPanther, on 01 October 2021 - 01:31 PM, said:
The Oxide has the armor plus skill tree to keep it going. Look how long I and others had to ***** and moan just to raise the arm armor from a 14 to 24. I'll take any lct over and jr7 because I know how worthless and free kill that jr7 is going to be regardless of build because I've done them all from closed beta to when I quit playing.
i like to aim about hip level. so if you miss the leg there is a good chance of hitting the ct. i also like to take back shots on fleeing light mechs, thats usually a one hitter.
Edited by LordNothing, 01 October 2021 - 04:23 PM.
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