

Why Doesn't Anyone Play Solaris?
#1
Posted 09 October 2021 - 08:17 PM
#2
Posted 09 October 2021 - 08:36 PM
Edited by RickySpanish, 09 October 2021 - 08:38 PM.
#3
Posted 09 October 2021 - 08:43 PM
I like Atlases, on 09 October 2021 - 08:17 PM, said:
You can check this dedicated section of this forums: Solaris.
I find it quite ironic that the top post of that section asks Why Nobody Plays Solaris?
Edited by martian, 12 October 2021 - 06:08 AM.
#4
Posted 09 October 2021 - 09:01 PM
Factor in the relatively low player count of MWO, the percentage of those players who feel the same way about a 1v1 game mode, the games large possible skill gap due to the complexities of the mechlab and players mechanical skill sets, and this becomes the default experience for nearly every single Solaris match. If the outcome of a game is known before it is played, why play it at all.
Edited by Therax, 09 October 2021 - 09:01 PM.
#5
Posted 10 October 2021 - 12:03 AM
#6
Posted 10 October 2021 - 12:58 AM
#7
Posted 10 October 2021 - 03:03 AM
Edited by MechaGnome, 12 October 2021 - 03:39 AM.
#8
Posted 10 October 2021 - 03:12 AM
#9
Posted 10 October 2021 - 04:54 AM
Gagis, on 10 October 2021 - 12:58 AM, said:
Indeed. Since you invoked it, here's my old saw again:
FASA's tabletop Solaris was based on a misunderstanding of historical gladiatorial games, and PGI carried it into their design.
Roman games were on the whole not like the common perception where it's fugitives and criminals tossed odds and ends and forced/paid to survive. There were sharply defined (and named) fighting classes with standard equipment that were specifically matched with only certain other classes for maximum competition and survivability.
The lie of the Mechlab is that more freedom is always better. Worrying about players who reflexively complain about restrictions really limits a lot of potential. Without getting too much into that, what Sollaris needs are seasons with "rosters" of 6-7 designs total: same/adjacent weight class, builds created by community leaders for maximum fun/variety and approved by the community like champion sets. Contestants pick from that set only. With some wise leadership, this would preclude dumb and bland builds while allowing players to personally identify with even premade builds -- while making the actual fights more interesting.
#10
Posted 10 October 2021 - 05:38 AM
Edited by D A T A, 10 October 2021 - 05:38 AM.
#11
Posted 10 October 2021 - 05:52 AM
#12
Posted 10 October 2021 - 06:42 AM
they invested a lot into that mode, including all the UI, new maps etc - only to f*ck up the VERY BASICS that were needed to make this mode enjoyable, populated and thus sustainable in the long run:
"fair fights".
the playerpool is empty, thus it throws excellent pilots in excellent builds against bloody beginners in bad builds. which in return empties the playerpool more, which of course .. you see where this is going.
a pity; some hours of thinking beforehand could have made this a great mode. but as already said: that's kind of a PGI-tradition.
Edited by Teenage Mutant Ninja Urbie, 10 October 2021 - 06:42 AM.
#13
Posted 11 October 2021 - 09:25 PM
It's such a sidelined mode, I'd be in favor of turning it into something people will at least touch. Lets just admit there is negligible opportunity cost by ditching the current mode, and give people free stock mechs to 1v1 in. I'd take that or I'd take flavor of the week 1v1 in mechs with bizarre modifers or something. Like 1v1 with the 1000% cooldown Quickdraw lol
#14
Posted 12 October 2021 - 01:16 AM
i think 4v4 has potential. but you need the one click join solution and lazy foo match maker for setting up groups out of random pugs. otherwise it will be just as underutilized as 2v2 and no-one will play it.
Edited by LordNothing, 12 October 2021 - 01:24 AM.
#15
Posted 12 October 2021 - 03:40 AM
LordNothing, on 12 October 2021 - 01:16 AM, said:
i think 4v4 has potential. but you need the one click join solution and lazy foo match maker for setting up groups out of random pugs. otherwise it will be just as underutilized as 2v2 and no-one will play it.
we HAD a 4vs4 mode; "Scouting" and it had a small, but faithful little group of followers. "we" had a lot of fun in that mode UNTIL PGI AXED IT, FOR NO REASON AT ALL.
so.. not gonna see a return of 4vs4 anytime soon.
and no, 1vs1 and 2vs2 could actually be fun modes; I know I had quite a few fun duels when Sol7 was new; problem are -and were from the beginning- those other 9of10 games where it's just horribly matched and both people lose (1 the match, the other the interest).
Edited by Teenage Mutant Ninja Urbie, 12 October 2021 - 03:41 AM.
#16
Posted 12 October 2021 - 04:11 AM
Love surprises

Oh, and please reinstate the Solaris Leaderboard *participation* rewards.
If I'm gonna stick my neck into the Solaris meat grinder, there's gotta to be more rewards, not less. Thanks.
https://mwomercs.com...-rewards-ending
Edited by w0qj, 12 October 2021 - 04:12 AM.
#17
Posted 12 October 2021 - 06:02 AM
Teenage Mutant Ninja Urbie, on 12 October 2021 - 03:40 AM, said:
we HAD a 4vs4 mode; "Scouting" and it had a small, but faithful little group of followers. "we" had a lot of fun in that mode UNTIL PGI AXED IT, FOR NO REASON AT ALL.
so.. not gonna see a return of 4vs4 anytime soon.
and no, 1vs1 and 2vs2 could actually be fun modes; I know I had quite a few fun duels when Sol7 was new; problem are -and were from the beginning- those other 9of10 games where it's just horribly matched and both people lose (1 the match, the other the interest).
yes we did, and it featured:
bunny fights
smoke diving
meaningless objectives
skirmish flavoring
huntsmen, lots of huntsmen. and bushies.
SHOOOT THE FLEA!!!!12
weird dustoff mechanics.
kcom, et al.
oh ****, im legged my team is dead the enemy is dead and i dont have enough time to get to the dropship
if solaris 4v4 happens:
no ********
all the mechs
skirmish
i think solaris can deliver this experience much better than fp ever did. scouting was still more fun than any solaris mode and it might be the thing you need to make solaris great (i was going to say 'again', but that didn't seem fitting). scouting also doesnt fit the fp format either. i also wouldnt mind having my scouting decks refunded or converted into trudecks.
Edited by LordNothing, 12 October 2021 - 06:25 AM.
#18
Posted 12 October 2021 - 06:14 AM
w0qj, on 12 October 2021 - 04:11 AM, said:
If I'm gonna stick my neck into the Solaris meat grinder, there's gotta to be more rewards, not less. Thanks.
https://mwomercs.com...-rewards-ending
Your linked post expressed PGI's opinion quite clearly:
InnerSphereNews, on 24 August 2021 - 12:44 PM, said:
...
- We do not believe adding more rewards is the way to attract players back to the mode.
#19
Posted 12 October 2021 - 06:35 AM
Actually wanted to play a 2nd set of Solaris7 fights x7 Divisions, but then the April+ 2021 Cauldron/MWO patches came, and I've spent most of my time fiddling with tweaked new mechs (and having a great time too)!
I still want to do my 2nd (3rd, 4th, etc.) set of Solaris7 fights x7 Divisions.
#20
Posted 12 October 2021 - 09:13 AM
- How do I get into that mode again? Oh right
- Oh crap now I have to pick a sponsor. How do I do that? What did I pick last time? Which ones are better?
- I have to do it for each division??
- How do I select the mech?
- Which mechs were in each the divisions again? Maybe I can google it
- Ok, I have a list of mechs in divisions. But is this still up to date?
- Ok, now I need to get mechs set up. I wonder what the Solaris meta is this days?
- Ok finally. Mech set up, sponsors fixed. Time to drop!
- Oh look, no one is in the queue.
They just made it so painful to play, I'm amazed anyone ever played it at all.
It really needed to be a "Solaris" button next to "Quick Play," where you click it and you are dropped into a 1v1 or 2v2 with your currently-selected mech.
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