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Patch Notes - 1.4.247.0 - 19-October-2021


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#61 C337Skymaster

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Posted 15 October 2021 - 09:38 PM

View PostdenAirwalkerrr, on 15 October 2021 - 09:00 PM, said:


Do you want to pigeonhole people into "throw 9 random weapon systems on mech and have fun trying to operate this abomination" builds?

There is such thing called adaptation. Was really helpful for our species for last couple million years. Very recommend to learn how it works. I have been running 1050 for 5 years, even got to top 3 with it in last WC, hitting things just fine. I also run usually run 1 back armor on everything and just don't let lights get behind me using two wonderful things called map awareness and teammates.


I don't want anyone pigeon holed into anything, but if someone WANTS to put 9 different weapons on their 'mech and has the ability to group them and use 6 different weapon groups effectively, I want them to have that option, and not be punished for not boating a single weapon type. There are very few stock builds that have only one weapon type, so there should be similar build diversity among the playerbase of MWO as well.

#62 denAirwalkerrr

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Posted 15 October 2021 - 09:39 PM

View PostC337Skymaster, on 15 October 2021 - 09:38 PM, said:

I don't want anyone pigeon holed into anything, but if someone WANTS to put 9 different weapons on their 'mech and has the ability to group them and use 6 different weapon groups effectively, I want them to have that option, and not be punished for not boating a single weapon type. There are very few stock builds that have only one weapon type, so there should be similar build diversity among the playerbase of MWO as well.


Why?

#63 denAirwalkerrr

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Posted 15 October 2021 - 09:43 PM

View PostC337Skymaster, on 15 October 2021 - 09:31 PM, said:


See, there's a reason I don't own that 'mech. And there's a reason that in EVERY context, that 'mech is a terrible 'mech. It exists solely to be an example of a terrible 'mech. Same thing with the Assassin. I don't own any of those, either: A single Medium Laser, an LRM 5, and an SRM 2. That exists to be an objectively terrible 'mech. The fact that Assassins are terrifying is anathema. The ability to turn a Charger into an Awesome is just nuts. The amount of work involved in getting that to happen, not to mention the extra shielding required to protect onboard systems from the weapon's EM Pulse... And Sarna makes mention of the Targeting and Tracking system being overtaxed if you try to use the one that was meant for 5 small lasers.

On the other hand, I played the Warhammer-6R 100% stock the first time through, about 3 or 4 years ago, and I had a blast! I could use the PPCs at range, and if I was very careful to not use the PPCs while I was using the torso weapons, I could very nearly spam the torso weapons (cycling the mediums a little more slowly than the rest), and actually do enough damage at range to brawl down my opponents up close. The stock single heat sinks and stock armor were sufficient to keep the 'mech functional, even against some of the meta of the time. I mastered that 'mech from brand-new without changing a single thing. Not even a single point of armor, anywhere. I remember because I was really impressed with the 'mech's ability to do that well, since I was actively converting all of my IS 'mechs to DHS and max armor (or close to it), and that was one of the only 'mechs that I kept single heat sinks on.


"I play meta mechs because stock builds are trash from tabletop"
"I play only select variety of stock mechs from tabletop because some of them are trash"

#64 w0qj

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Posted 15 October 2021 - 09:57 PM

Dear MWO, is there any way that I can buy with real money for this?

Mauler MAL-2P(S) Special Variant, with +30% CBills bonus?

No, there is no such Special Variant right now, and I'm willing to pay real money for this!

Cheers

#65 Heavy Money

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Posted 15 October 2021 - 10:11 PM

View PostC337Skymaster, on 15 October 2021 - 09:09 PM, said:


I enjoy stock builds, because otherwise every build is the same, (or nearly the same). Want lasers? 2 large, 6 medium. Want Ballistics? 2x 5's, 2x 10's. Want Missiles? Carry a TAG and as many missiles as possible, and nothing else, and carry so much ammo that if you were to explode, you'd take half the state of Mississippi with you.

Also, especially with regards to IS 'mechs, "Engineers" (fictional, but still) "took painstaking effort to make this build work", and here we come and pick components off a roulette wheel and go "whee!!!" It's so incredibly unfaithful to what we're supposedly simulating, it's frustrating that it just "works" without any real penalty.

And the fact remains: My stock builds were doing very well pre-patch, and started to do very poorly post-patch, and I was working on variations of the Orion-M at the time, so it wasn't even a change in which stock build I was using. The ON1-M pre-patch was an amazing 'mech (which surprised me, too! Honest! I wasn't expecting it to be any good. I was just trying it out). Post-patch, I couldn't show my face to another opponent without having the missile shoulder or CT cored in one shot, and blown out on the 2nd or 3rd shot. The ON1-MA is surprisingly worse than the -M, despite merely removing the NARC and adding Artemis with the free weight. The ON1-MB and -MD are objectively terrible MWO builds, both before and after the patch, and the -MC took some getting used to, and while it could dish out a lot of punishment, it really couldn't take a lot in return.



(Lots of posts since I stepped out, can't respond to it all.)

The purpose of the various weapon overhauls we're seeing is to increase build variety though? More mechs and builds are viable. Sure there's still trends, but that's the basic mechanical fact that boating lots of the same weapon is better than mixing lots of weapons, and bracket builds are bad.

We can say the stock loadouts were carefully considered in the lore, but we don't really have any way to make that work. The weapon stats that would be necessary for a certain weapon system to perform up to lore expectations in one stock loadout won't necessarily work for another. The whole thing is just incoherent to represent in a game. Most of these loadouts aren't even good in tabletop. The only way to make stock loadouts really be good is to basically do bespoke giga quirking of them, which would break any other loadout on the same mech. This would be almost impossible to get right.

Your stock builds did better before because lots of people ran crap loadouts. Now, the average loadout has improved. But stock loadouts are generally the worst of the worst, so you've been left behind. The simple fix is for you to change your playstyle. This may not be what you want to do, but the playstyle you are really after (stock loadouts being effective and balanced) is barely feasible even if it were the balance objective. The game just isn't what you want it to be, and it probably never could be. Why not play the game for what it is? Its quite good now!

Also, returning to the subject of large lasers, even if you disagree on all of the above or don't want to change your approach to the game, you still shouldn't be worried about it. This is because people are not currently running builds like large laser boats at all. The mechs getting these LL HSL quirks are barely fielded. So its not like something you are fighting is going to get stronger. What's actually going to happen is that people who are currently running more powerful builds will be switching to play these other mechs for the novelty factor. So you may now see some more LLs on the field, but it will be instead of nastier weapons for the most part.

#66 John Bronco

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Posted 15 October 2021 - 10:14 PM

Looks like a fun patch, unfortunately this thread has been utterly derailed by C337SkyMaster and his ideas, which can only be described as terrible, out of touch, and delusional.

Please keep up the good work Daeron and Matt!

Edited by John Bronco, 15 October 2021 - 10:15 PM.


#67 SlightlyMobileTurret

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Posted 15 October 2021 - 10:20 PM

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

  • TDR-5SS: Increased max engine to 350 (from 315)


Still pushing the meme 7 medium laser / medium pulse builds? Posted Image

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

COR-5R:
  • Added Large pulse laser HSL +1


Another LPL HSL quirk for a mech that doesn't have LPLs stock. At least it should be better than the previous mech.

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

VTR-DS:
  • Added PPC Family HSL +1

KGC-001:
  • Added ERPPC HSL +2

MAD-4L:
  • Added -10% Gauss cooldown
  • Increased ER PPC HSL to +2 (from 1)
WHM-4L:
  • Added +12 armor to LA, RA
  • Added PPC family HSL +1
  • Removed PPC heat
  • Added -10% Laser heat


Really not enjoying these PPC HSL quirks leading to the pinpoint creeping up. And in most cases these mechs are very easy to play as well.

Is there really nothing else you could do for these mechs?

3HPPC + lasers was restricted to the AWS-8Q which has significant limitations, but now possible on TDR-9S, WHM-4L and more

KGC-001 doesn't even come with any PPCs (or ERs) equipped, so the justification is purely to enable 2GR 2ERPPC as well. On a mech that already has 20% Gauss cooldown, too.

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

Supernova
SNV-1:
  • Removed ER laser duration

WHM-6R:
  • Added -10% cooldown

WHM-9D:
  • Added 45% jump jet initial thrust
  • Added 7.5% max speed


So SNV-1 will remain more or less the same, 6R gets buffed, and 9D will be able to just do a plainly superior HPPC poptart than the Grasshopper now? I don't get these changes.

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

Marauder
MAD-3R:
  • Added 30% weapon velocity
  • Removed PPC velocity


Getting pretty close to hitscan for some weapons there. Everyone knowing where to shoot the 3R will keep it in check, I hope.

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

Stalker
-snip-


I don't get it. The Stalker is fine, but you keep adding more armour and weapon quirks to it, but the MAL is still fragile and doesn't get armour. Why? I don't get these changes either.
Posted Image

View PostInnerSphereNews, on 15 October 2021 - 03:24 PM, said:

MAD-IIC-2:
  • Added C-Heavy laser HSL +1
  • Removed Heavy laser duration


Interesting quirks, there's a few SHS boat builds that should be pretty good now. I like this change, might allow me to spot this one in-game for the first time in years. Posted Image

Well, maybe I'm over-reacting and being too negative, we'll know soon enough. Posted Image
My apologies for the poor formatting, the post editor window has defeated me.

#68 Navid A1

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Posted 15 October 2021 - 10:39 PM

View PostNightbird, on 15 October 2021 - 06:36 PM, said:

Typo?

WHM-BW:
  • Added -10% ballistic heat
  • Added -10% STD AC cooldown
  • Added -10% STD AC velocity
  • Added -10% LBX Spread
  • Added 50% MG RoF
  • Added 10% MG range


Yes. Will be 10%

#69 Nightbird

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Posted 15 October 2021 - 10:49 PM

View PostNavid A1, on 15 October 2021 - 10:39 PM, said:


Yes. Will be 10%


Negative quirk?

#70 Thorqemada

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Posted 15 October 2021 - 11:15 PM

Imho Navid A1 sets an example for giving insight into thought and reason behind the changes - kudos to you Sir!

#71 Navid A1

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Posted 15 October 2021 - 11:34 PM

View PostNightbird, on 15 October 2021 - 10:49 PM, said:

Negative quirk?


Yes.. the negative velocity quirk is a typo... will be +10% velocity in game

#72 Saved By The Bell

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Posted 15 October 2021 - 11:46 PM

WHY VIRIDIAN BOG?
Its was perfect.


Look what you done with CAUSTIC VALLEY and POLAR. Nobody takes them.

HPG is so so playable (worse then before). Canyon is very bad (mine opinion) but popular.

Edited by Saved By The Bell, 15 October 2021 - 11:48 PM.


#73 Navid A1

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Posted 15 October 2021 - 11:56 PM

View PostSaved By The Bell, on 15 October 2021 - 11:46 PM, said:

WHY VIRIDIAN BOG?
Its was perfect.


Look what you done with CAUSTIC VALLEY and POLAR. Nobody takes them.

HPG is so so playable (worse then before). Canyon is very bad (mine opinion) but popular.


Changes to Bog are not overhauls... mainly a new area has been added to the map, where it was out of bounds before, and a couple ramps have been provided for easy access to a couple platforms, as well as cleaning some clutter that got mechs stuck.

#74 suffocater

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Posted 16 October 2021 - 12:04 AM

How am I to understand the Stalker 4N changes? Can I now fire all 6LL as compensation for loosing all the range quirks?

#75 Navid A1

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Posted 16 October 2021 - 12:10 AM

View Postsuffocater, on 16 October 2021 - 12:04 AM, said:

How am I to understand the Stalker 4N changes? Can I now fire all 6LL as compensation for loosing all the range quirks?


The STK-4N post patch will be able to fire 6xLL, 4xERLL or 4xLPL with no heat penalty

Edited by Navid A1, 16 October 2021 - 12:11 AM.


#76 justcallme A S H

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Posted 16 October 2021 - 12:29 AM

View PostdenAirwalkerrr, on 15 October 2021 - 09:43 PM, said:


"I play meta mechs because stock builds are trash from tabletop"
"I play only select variety of stock mechs from tabletop because some of them are trash"


The ironing here is truly, truly delicious.

I mean if you understand many stock builds are not good so you are only seeking out the "good" ones.

Any comments about mechlab, customisation et al. instantly make all ones points completely invalid.

#77 suffocater

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Posted 16 October 2021 - 12:30 AM

View PostNavid A1, on 16 October 2021 - 12:10 AM, said:


The STK-4N post patch will be able to fire 6xLL, 4xERLL or 4xLPL with no heat penalty


Thx for the clarification.

#78 Clay Endfield

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Posted 16 October 2021 - 12:31 AM

So... is the Gargoyle-E going to get it's overlooked +8 structure quirk to the CT, or not?

And I'm sorry, I myself adore the LGR + PPC builds, but these +2 ER PPC quirks on Gauss based mechs is getting absolutely ridiculous. They shouldn't be so basic or common place. I get the King Crab, sure, it has wonky hitboxes and gawd awful ballistic hardpoints... But the MAD-4L? I've consistently hit over 800 damage in that beast BONE STOCK, and now it's getting a buff?!!!

Gonna sound weird, but I'm not very enthusiastic about that. The -15% Heat Gen quirk was negligible because it's heat efficiency pre-buff was already so damn good that it never feared a Crit Heat warning to begin with; a +10% Cooldown on Gauss? I can support that.

The +2 ER PPC HSL quirk on a mech with -15% Energy Heat, dual gauss, ECM, JJs, and a crap load of armor? That's just obscene. Completely and utterly obscene and as an accomplished and avid MAD-4L pilot I am totally against it. 50 pinpoint damage at 810 meters should be tricky to achieve and weighed down by compromise; like a NSR-9J sporting 3x ER-PPCs & 2x LGRs, and only packing 14 DHS to manage the heat and suffering from a ton of armor stripping. Or a Banshee 3E running 2x LGR & 3x PPCs on hip mounts and coughing up the 810 meter alpha range. Or a MAD-5A packing 2x LGR & 2x HPPCs, and all the crippling circumstances that build requires...

... But just giving it to a mech that was heavily blessed to begin with? Please don't do this. Let the KGC-001 trial it out before you give it to the MAD-4L. The King Crab can use all the help it can get. In my experience, the 4L doesn't need the buff, and the imbalance this is going to bring to the meta once the player base realizes what they have could influence future decisions regarding a +2 ER PPC HSL quirk. Potentially preventing a mech that could REALLY use the buff (Like the KGC-001) from getting the quirk it needs to stand apart.

Just from a math standpoint, you can build a 4L with 2x ER-PPC, 2x GR, 13x DHS, LFE 300, Endo, ECM, 1 JJ, & 5 tons of ammo, and only have to reduce the max armor of the mech by 6 points (just set cockpit to 12; max everywhere else). And you get a mech that (BEFORE Skills) maintains over a 50% Heat Efficiency; can Alpha for 50 pinpoint @ 810 meters 4x in quick succession before hitting crit heat levels (then just shed heat while abusing the not too insignificant ranged firepower of dual Gauss); packs a JJ and ECM; has far from awful hitboxes/hardpoint locations; packs a motherload of armor.

It is so broken. Nothing else can do what it does, nothing else can even get close. It is so incredibly overpowered that I feel dirty thinking about playing my beloved 4L again.

Edited by Clay Endfield, 16 October 2021 - 12:51 AM.


#79 justcallme A S H

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Posted 16 October 2021 - 12:33 AM

View PostC337Skymaster, on 15 October 2021 - 08:29 PM, said:


Honestly, ASH, I can't see you as anything other than a ***** after the Faction Match where your team was mopping up us Pugs, and you felt it necessary to openly mock and belittle myself and another player in All-Chat. I've got a video of that match around here somewhere, but it's been so long that it's buried in a folder somewhere, and I'm having trouble finding it. If I ever do, I'll be able to prove this memory.
).


Yes the old "I have video of this", then later in this thread "I have video of that".

Heard it 100s of times and truly nothing ground breaking.

Sorry you did not heed the Faction Play warnings and brought your team down! Actually you should be the one that's sorry, the warning screens are explicitly clear.

#80 Navid A1

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Posted 16 October 2021 - 01:07 AM

View PostClay Endfield, on 16 October 2021 - 12:31 AM, said:

So... is the Gargoyle-E going to get it's overlooked +8 structure quirk to the CT, or not?

November

View PostClay Endfield, on 16 October 2021 - 12:31 AM, said:

And I'm sorry, I myself adore the LGR + PPC builds, but these +2 ER PPC quirks on Gauss based mechs is getting absolutely ridiculous. They shouldn't be so basic or common place. I get the King Crab, sure, it has wonky hitboxes and gawd awful ballistic hardpoints... But the MAD-4L? I've consistently hit over 800 damage in that beast BONE STOCK, and now it's getting a buff?!!!

Gonna sound weird, but I'm not very enthusiastic about that. The -15% Heat Gen quirk was negligible because it's heat efficiency pre-buff was already so damn good that it never feared a Crit Heat warning to begin with; a +10% Cooldown on Gauss? I can support that.

The +2 ER PPC HSL quirk on a mech with -15% Energy Heat, dual gauss, ECM, JJs, and a crap load of armor? That's just obscene. Completely and utterly obscene and as an accomplished and avid MAD-4L pilot I am totally against it. 50 pinpoint damage at 810 meters should be tricky to achieve and weighed down by compromise; like a NSR-9J sporting 3x ER-PPCs & 2x LGRs, and only packing 14 DHS to manage the heat and suffering from a ton of armor stripping. Or a Banshee 3E running 2x LGR & 3x PPCs on hip mounts and coughing up the 810 meter alpha range. Or a MAD-5A packing 2x LGR & 2x HPPCs, and all the crippling circumstances that build requires...

... But just giving it to a mech that was heavily blessed to begin with? Please don't do this. Let the KGC-001 trial it out before you give it to the MAD-4L. The King Crab can use all the help it can get. In my experience, the 4L doesn't need the buff, and the imbalance this is going to bring to the meta once the player base realizes what they have could influence future decisions regarding a +2 ER PPC HSL quirk. Potentially preventing a mech that could REALLY use the buff (Like the KGC-001) from getting the quirk it needs to stand apart.

Just from a math standpoint, you can build a 4L with 2x ER-PPC, 2x GR, 13x DHS, LFE 300, Endo, ECM, 1 JJ, & 5 tons of ammo, and only have to reduce the max armor of the mech by 6 points (just set cockpit to 12; max everywhere else). And you get a mech that (BEFORE Skills) maintains over a 50% Heat Efficiency; can Alpha for 50 pinpoint @ 810 meters 4x in quick succession before hitting crit heat levels (then just shed heat while abusing the not too insignificant ranged firepower of dual Gauss); packs a JJ and ECM; has far from awful hitboxes/hardpoint locations; packs a motherload of armor.

It is so broken. Nothing else can do what it does, nothing else can even get close. It is so incredibly overpowered that I feel dirty thinking about playing my beloved 4L again.


The consensus in the group was the opposite... MAD-4L needs all the help it can get since it is struggling heavily. (some argued that it did not need HSL quirks and only Gauss CD will suffice... but the majority voted for the current set of quirks)

Edited by Navid A1, 16 October 2021 - 01:07 AM.






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