Ravni, on 16 October 2021 - 10:12 AM, said:
The "goal" here, as it were, is simply to contest the stated assertion by some here that the minus 15 structure and plus 15 armor on the right arm of the COM-1D (indisputably the best Commando) is going to have even the slightest hint of the tiniest iota of an impact on your gameplay experience.
Edit: and please, by all means, post your Commando stats. Any variant.
I do not want to interfere with someone else's conversation, but I will allow myself to leave one comment.
- 15 points of structure + 15 points of armor ≠ - 15 points of structure + 15 points of armor.
My answer is a little more detailed.
When you (before the new quirks) have destroyed the entire armor from the Commando's arms, the weapons placed in the arm become available for a critical hit. But, when you transfer 15 points of structure into 15 points of armor, you cover the weapon from a critical hit with 15 points of
additional armor. And this already changes something... Additional armor is better than additional structure.
And I also note that for some reason you are emphasizing that the Commando does not kill effectively enough compared to other heavier mechs. Well, first of all, this is just natural: it would be strange if a cyclist with a pistol had the same combat effectiveness as, for example, a Hammer with a machine gun.
And secondly. The main value of the Commando's survivability is that he can, alone for a long time, bind three or four enemy's heavier Mechs in combat simultaneously. What is the enemys to do in this case? Ignore the Commando? It does not work, it will kill. Distracted by this unkillable *******? There is a high probability of getting shots from a large number of opponents or, for example, wasting time and being surrounded. This is the main value of the Commando. And not that it should have a K/D comparable to heavier Mechs.
And when the Commando flies into the crowd of opponents, the enemy has no time to figure out which modification of the Commando came without an invitation: dangerous or not dangerous. In any case, you have to be distracted by him. In such a situation, streak mechwhich accidentally happened to be nearby, could help. But with a probability of 99.5% he will not be near because streaks now completely unsuitable for battle. The streaks are now under the wrath of the PGI/Cauldron.
I also want to note the very number of the additional armor/structure for the lights. For example, the discussed 15 points. I'll put it this way: not every much heavier mech that carries the main weapon in its hands has this amount of additional armor/structure, but at the same time, the volume of the their hitbox (arm) can be many times greater than the Commando's handles.
I do not want to argue with you. I wrote this so that maybe, after reading my post, look at the Commando from a slightly different angle. Something, maybe, will become clearer for you.
Edited by Voice of Kerensky, 20 October 2021 - 04:23 PM.