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New Player Impressions On Why This Game Is So Dead.



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#121 Nesutizale

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Posted 29 October 2021 - 10:52 AM

View Postmartian, on 29 October 2021 - 08:13 AM, said:


Well, I would formulate my answer that Tier 3, Tier 4 and Tier 5 players find them too strong, and Tier 1, Tier 2 and some Tier 3 players find them too weak. Posted Image


See that is perfect middleground. Also when saying "they find them" it indicated that they just have a feeling but that there isn't actual prove.
Beside that it is actualy very different when and with whom you play. Beeing T3 I get a good mix of people. Some games you find half the enemy LRMing. Others there aren't any on the map and then there are and that is most of the time, just 1-2 mechs that actualy LRM on the enemy and own team.

When things go well they support their team by shredding of enough armor from enemys that when you get there every shot you do goes critical. In the worst case they are killed by lights before they could do any real damage ^_^
Don't know about T5 or T1, also I sometimes have the feeling that I see people that should be T1 in my games. Don't know...don't look it up. Games are fine and fun for me. I also like to take out my LRM mech when I want to feel dirty or play the bait mech. Have you ever played a bait mech? That is fun. Make others belive you are LRM then fire AC20 at them....feels so nice ^_^

#122 ScrapIron Prime

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Posted 29 October 2021 - 11:50 AM

View PostNesutizale, on 29 October 2021 - 10:52 AM, said:

See that is perfect middleground. Also when saying "they find them" it indicated that they just have a feeling but that there isn't actual prove.
Beside that it is actualy very different when and with whom you play. Beeing T3 I get a good mix of people. Some games you find half the enemy LRMing. Others there aren't any on the map and then there are and that is most of the time, just 1-2 mechs that actualy LRM on the enemy and own team.

When things go well they support their team by shredding of enough armor from enemys that when you get there every shot you do goes critical. In the worst case they are killed by lights before they could do any real damage Posted Image
Don't know about T5 or T1, also I sometimes have the feeling that I see people that should be T1 in my games. Don't know...don't look it up. Games are fine and fun for me. I also like to take out my LRM mech when I want to feel dirty or play the bait mech. Have you ever played a bait mech? That is fun. Make others belive you are LRM then fire AC20 at them....feels so nice Posted Image


I think you'll have MORE fun if you run your LRM mech at about 400m from the enemy. At that distance, they can't get into cover and you're drilling with secondary lasers as well as sandblasting them nearly as well as an LBX can.

Lobbing missiles from near max range is less efficient, but it DOES make the enemy stop doing what they were about to do and duck into cover instead. Trouble is... you can achieve the same result with an LRM 5, because the missile warning they're reacting to doesn't know how many missiles are incoming! So if you're lobbing like that, use chain fire. and I much recommend being more up close!

#123 Blood Rose

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Posted 29 October 2021 - 05:03 PM

Welp, I came here to read, was going to post a mocking retort to OP about headshots never happening, dropped in my Corsair just before I posted it and was headshot by a Fafnir snapshottng me as I crested a ridge.
Talk about sods law Posted Image

#124 Curccu

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Posted 30 October 2021 - 05:20 AM

View PostBlood Rose, on 29 October 2021 - 05:03 PM, said:

Welp, I came here to read, was going to post a mocking retort to OP about headshots never happening, dropped in my Corsair just before I posted it and was headshot by a Fafnir snapshottng me as I crested a ridge.
Talk about sods law Posted Image


People need to play more light mechs those get headshotted extremely rarely, most people who are capable headshotting on purpose aim for the legs usually Posted Image

Edited by Curccu, 30 October 2021 - 05:21 AM.


#125 Valec

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Posted 31 October 2021 - 02:13 AM

View Postpinetemplar, on 27 October 2021 - 11:46 AM, said:

The level of ignorance is truly amassing LOL. I wonder how much does it help with player retention? Anyway. Just drop 30 mechs on each side on your test servers for a day and you will be mindblown.


I think Call of Duty is more your speed, my friend. You seem to be pretty focused on fast, frenetic gameplay, which is cool. We all have our preferences.This game, though? Probably not for you. Much of what you're listing as cons are exactly why the community plays this game.

#126 Nesutizale

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Posted 31 October 2021 - 03:19 AM

View PostValec, on 31 October 2021 - 02:13 AM, said:

I think Call of Duty is more your speed, my friend. You seem to be pretty focused on fast, frenetic gameplay, which is cool. We all have our preferences.This game, though? Probably not for you. Much of what you're listing as cons are exactly why the community plays this game.


Sometimes I think it would be nice to put just a little bit more simulation into the game. Like haveing the heat actualy do something and not just be an on/off switch. Also I wouldn't copy the TT heat table 1:1.
For example ammo explosion is something we changed with a houserule to you just reducing ammo when overheating, not randomly exploding. So you loose one shot per ammo bin with the first threshold. 2 at the second and so on.

But speed debufs, interferance with aiming and such. I would realy like that.

Same with changes to how Radar works or LRMs.

Edited by Nesutizale, 31 October 2021 - 03:19 AM.


#127 Thorqemada

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Posted 31 October 2021 - 04:34 AM

In regard to headshots i see often players streaming that allways/often aim for the headregion bcs even if you miss its a torso hit (unless you aim to high).

So even if they not try intentionally but generally the headshots it will already increase you success simply bcs of the increased probability (compared to when you not aim at the head in general and a headshot can not even happen by random/good luck).

#128 JC Daxion

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Posted 31 October 2021 - 04:53 AM

Yes, head shot should be removed. I realize i'm in the minority here but i hate them.


that said, i think i've been killed by a head shot like 5 times since launch Move and twist and it's basically luck Still i hate the luck. .

#129 martian

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Posted 01 November 2021 - 11:23 AM

View PostBlood Rose, on 29 October 2021 - 05:03 PM, said:

Welp, I came here to read, was going to post a mocking retort to OP about headshots never happening, dropped in my Corsair just before I posted it and was headshot by a Fafnir snapshottng me as I crested a ridge.
Talk about sods law Posted Image

Try to do the same thing to somebody else, so you can earn that cool decal for your 'Mech. Posted Image

#130 Blood Rose

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Posted 01 November 2021 - 08:19 PM

View Postmartian, on 01 November 2021 - 11:23 AM, said:

Try to do the same thing to somebody else, so you can earn that cool decal for your 'Mech. Posted Image

Im afraid im not that good of a shot Posted Image

#131 Dauntless Blint

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Posted 03 November 2021 - 01:45 AM

So according to this what ever change was made at Season 46 broke the game. What plans if any are in place to address the problem? Neat stats.

#132 martian

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Posted 03 November 2021 - 11:00 AM

View PostBlood Rose, on 01 November 2021 - 08:19 PM, said:

Im afraid im not that good of a shot Posted Image

So you should try to hit enemy cockpits. After all, you seem to like Gauss Rifles and Heavy Gauss Rifles are good for getting head shots.

#133 StuckPlayingThisGame001

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Posted 19 November 2021 - 09:52 PM

Main reasons I think think people are experiencing this
1) no 6v6
2) no respawns, no strategy on respawns to keep players engaged during a match
3) maps waaay too big except for a couple exceptions
4) no viewer support. no viewer support. no streaming. no streaming. no investment for people to stay
5) learning curve too high
6) investment in playing does not pay off within 2 weeks and to offset this they have offset with difficult to destroy small mechs that are a pain for veteran players and make them leave.

the biggest would have to be no 6v6. it is not a streaming game. nobody is going to watch a 15 minute match where a player can die 7 minutes in or if an enemy lance rushes 5 or 6 mechs on an assault mech trying to catch up. it has to have a 6v6 bc there are no mechwarrior streaming viewers unless theyre married to a particular streamer 5 years ago, then they will watch their matches. It will never take off streaming in it's current form. You look and at any one time there are all of 40 people watching it on Twitch.

But, mostly the game does not reward time in. The perks for skilling up a mech are not nearly enough against brand new players and brand new players have no incentive to play it for more than 2 weeks and learn all of the game if they die 2 minutes in with 50-10 damage. Then the skilled players doing 600 damage get 10 or 15 team damage and get hit with negative PSR for trying to help their team win, bumping them down. And all of these issues combined with scenarios where whole teams spend 8 minutes walking with no combat start to get at why people are giving up this game. This thread is probably going to get locked or deleted, but people are too timid to talk about these things and somebody had to say it

#134 Dryderian

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Posted 19 November 2021 - 10:41 PM

1) Nonsense 6vs 6 8 vs 8 12 vs 12...matchmaker makes the music
2) Why should there be a respawn, actions have consequences and if you f'ed up you f'up.Like in real life deal with it. Learn strategies, learn to work as a team.
3) Weapons have different ranges - short, mid, long and with long yeah you can shoot from quite far away.
4) Viewer what? You mean let you win, because you stream or get money?
5) You have to learn in life to master. It is not an obstacle it is a lesson.
6) I have a **** ton of CBills and yeah, you might buy some mechs or other stuff if you are impatient to speed it up, it is a F2P game.

The game does not reward time? You realize this is a "game".

I think before the skill tree it was easier to "skill" a Mech in my opinion, I give you that.

Edited by Dryderian, 19 November 2021 - 11:08 PM.


#135 martian

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Posted 19 November 2021 - 10:49 PM

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

Re: New Player Impressions On Why This Game Is So Dead


Welcome to the forums!

I would like to remind you that you could have continued in the original thread.
Here is the original thread:
New Player Impressions On Why This Game Is So Dead.


And here is what the forum rules say about it:

Piranha Games Inc. said:

SPAMMING / TROLLING / UNCONSTRUCTIVE BEHAVIOR


Engaging in any of the following actions while using PGI services is forbidden:
  • Creating forum threads about existing topics.

Edited by martian, 19 November 2021 - 11:02 PM.


#136 martian

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Posted 19 November 2021 - 11:15 PM

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

Main reasons I think think people are experiencing this
1) no 6v6
....
the biggest would have to be no 6v6.
...
it has to have a 6v6

Not everybody wants this game to be 6v6.

Do you realize that the smaller format of the game you have, the smaller room for error there would be? All you would see would be the most optimized 'Mechs and nothing else, since the loss of one 'Mech in 12v12 means the loss of 8.3% of the team's combat power, while in 6v6 the loss of one 'Mech means the loss of 16.6% of the team's combat power.

Lose two 'Mechs in 12v12 and you can still turn the game around. Lose two 'Mechs in 6v6 - especially against competent enemy team - and you can forget it.


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

2) no respawns, no strategy on respawns to keep players engaged during a match

There is a special game mode with respawns. It is called "Faction Play" and you are invited to play it as often as you wish.


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

3) maps waaay too big except for a couple exceptions
...
And all of these issues combined with scenarios where whole teams spend 8 minutes walking with no combat start to get at why people are giving up this game.

The smaller map you have, the less room for tactical maneuvers your team has.

There is a special game mode with very small maps. It is called "Solaris 7" and you are invited to play it as often as you wish.


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

4) no viewer support. no viewer support. no streaming. no streaming. no investment for people to stay
...
it is not a streaming game. nobody is going to watch a 15 minute match where a player can die 7 minutes in or if an enemy lance rushes 5 or 6 mechs on an assault mech trying to catch up.there are no mechwarrior streaming viewers unless theyre married to a particular streamer 5 years ago, then they will watch their matches. It will never take off streaming in it's current form. You look and at any one time there are all of 40 people watching it on Twitch.

So on one hand you are saying that there are no streamers and then you are admitting that actually there are streamers ...

Well, it is upon "you" to stream your interesting games that show your MechWarrior skills.


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

5) learning curve too high

Maybe it is high, but I do not think that it is too high. Anyway, this is why the new players start in Tier 5. Those players willing to learn move up, those unwilling to learn stay in Tier 5.


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

6) investment in playing does not pay off within 2 weeks
...
But, mostly the game does not reward time in.

Perhaps I am misremembering it, but I think that the new players get some 20-25 millions for playing the the firsi 20-25 games. "Cadet Bonus" it used to be called.

Anyway, people usually play games for fun. If you expect special rewards for doing something you would normally not do, you are actually working. Posted Image


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

difficult to destroy small mechs that are a pain for veteran players and make them leave.

So this is it. Killed by Piranha or Flea were you? Posted Image


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

The perks for skilling up a mech are not nearly enough against brand new players and brand new players have no incentive to play it for more than 2 weeks and learn all of the game if they die 2 minutes in with 50-10 damage.

Brand new players meet other brand new players in Tier 5, or they meet other "veteran" players who are not much better.


View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

Then the skilled players doing 600 damage get 10 or 15 team damage and get hit with negative PSR for trying to help their team win, bumping them down.

The next time post both the Mission Summary Team Table and the Mission Summary Player Table, please.

Without the Mission Summary Team table, it is impossible to judge your performance relative to the other players.

Posting only your personal stats is pointless.

And no, you can do 92 points of team damage and dish out 660 damage total, help your team win and still get the "green arrow". Posted Image

And all this in a light 'Mech ...

See the attached screen captures:

Posted Image

Posted Image



View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

This thread is probably going to get locked or deleted, but people are too timid to talk about these things and somebody had to say it

I think that the worst what is going to happen is that the this thread is going to be merged with the original thread, where it belongs anyway.

Edited by martian, 19 November 2021 - 11:34 PM.


#137 w0qj

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Posted 20 November 2021 - 03:58 AM

Dear MWO Forum Moderator, is it possible to combine this thread into below older thread, on the exact same topic?

https://mwomercs.com...game-is-so-dead

<< For the record, I seriously disagree the OP of both discussion threads; MWO+BattleTech fans are loyal & avid! >>

Edited by w0qj, 20 November 2021 - 03:58 AM.


#138 knight-of-ni

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Posted 20 November 2021 - 05:16 AM

My money is on this being the same guy who created the previous thread with the same title.

The problem with both of these threads is they are full of opinions, but lack good arguments for change. The "reasons" that are given are just assertions with no real argument.

For example, the statement "No one is going to watch a 15 minute where the player can die 7 minutes in..." Really? How do you know this is true? Have you taken a survey? I've played this game off and on since beta, and I still watch every match to its completion because I can often learn something from it.

Yes, Mr. OP, you are certainly entitled to your opinions. However, if you want to be taken seriously, create a real forum account and ask questions, rather than assert "this game is dead" with your very first post.

Now here is the real test. Will the OP respond with better arguments, or will he/she resort to personal attacks, followed by "LOL". We are waiting.

#139 caravann

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Posted 20 November 2021 - 06:05 AM

View Postknight-of-ni, on 20 November 2021 - 05:16 AM, said:

My money is on this being the same guy who created the previous thread with the same title.

The problem with both of these threads is they are full of opinions, but lack good arguments for change. The "reasons" that are given are just assertions with no real argument.

For example, the statement "No one is going to watch a 15 minute where the player can die 7 minutes in..." Really? How do you know this is true? Have you taken a survey? I've played this game off and on since beta, and I still watch every match to its completion because I can often learn something from it.

Yes, Mr. OP, you are certainly entitled to your opinions. However, if you want to be taken seriously, create a real forum account and ask questions, rather than assert "this game is dead" with your very first post.

Now here is the real test. Will the OP respond with better arguments, or will he/she resort to personal attacks, followed by "LOL". We are waiting.


It's up to OP. I can not know the answer before the question... thought... that's what most do at work. thinking for someone else.

I think that spectating a game maybe provide experience to someone with experience. for a beginner , weird things like sending an UAV when all alone on the map is only recorded as something they did. I learned most by watching people who explain why they did a thing. Like example, throttle reverse before reaching position and reposition. A loss can be emotional asking what did I do wrong, could I do it better when the question is what did them do wrong and what could they done better, what mistakes could I avoided if in this situation.

If the goal was to win over everyone, I would played the game offline with me as the only player. This way me is the only one who can win.

#140 Storming Angel

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Posted 20 November 2021 - 06:11 AM

Seems like he didnt learn anything from the previous thread, oh well. You get people who refuse to learn for some reason.





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