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New Player Impressions On Why This Game Is So Dead.



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#141 Tombstoner

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Posted 20 November 2021 - 07:16 AM

View Postknight-of-ni, on 20 November 2021 - 05:16 AM, said:

My money is on this being the same guy who created the previous thread with the same title.

The problem with both of these threads is they are full of opinions, but lack good arguments for change. The "reasons" that are given are just assertions with no real argument.

For example, the statement "No one is going to watch a 15 minute where the player can die 7 minutes in..." Really? How do you know this is true? Have you taken a survey? I've played this game off and on since beta, and I still watch every match to its completion because I can often learn something from it.

Yes, Mr. OP, you are certainly entitled to your opinions. However, if you want to be taken seriously, create a real forum account and ask questions, rather than assert "this game is dead" with your very first post.

Now here is the real test. Will the OP respond with better arguments, or will he/she resort to personal attacks, followed by "LOL". We are waiting.


I agree with both of you. The statement of "this game is dead" is not correct in the same way a zombie is still "alive", it still functions sort of and can damage your bank account, but if a game no longer has any development assets it has died. The developer no longer sees any life remaining in the product. PGI diverted resources into the transverse crowd funded fiasco and lied the whole time. They lied about developing clan warfair. then never touched it until after the IP licance renewal and the games release party where they proclaimed an ALPHA product finished.

This game was intended from the beginning to be a minimally viable product. Anything that is changed/ updated has application to some other game in development or is likely being worked on by interns as part of their co-op.
The recent map "alterations" are a good example.... the question one has to ask is when was the last time a new unique map was added. I honestly don't know because i haven't played in years. Not surprised at all by the OP comments.

PGI is not GGG or Wargaming. PGI turned a tactical table top game with 2d6 hit tables into a FPS with pin point accuracy: What could go wrong? Its so sad to me they are still dealing with the legacy issue of grouped focused fire. The Community pointed this out in closed beta back in 2011.

Not the least bit surprised at the forum.... has anyone seen a gold mech recently?

#142 knight-of-ni

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Posted 20 November 2021 - 07:42 AM

View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

I agree with both of you. The statement of "this game is dead" is not correct in the same way a zombie is still "alive", it still functions sort of and can damage your bank account, but if a game no longer has any development assets it has died. The developer no longer sees any life remaining in the product. PGI diverted resources into the transverse crowd funded fiasco and lied the whole time. They lied about developing clan warfair. then never touched it until after the IP licance renewal and the games release party where they proclaimed an ALPHA product finished.

This game was intended from the beginning to be a minimally viable product. Anything that is changed/ updated has application to some other game in development or is likely being worked on by interns as part of their co-op.
The recent map "alterations" are a good example.... the question one has to ask is when was the last time a new unique map was added. I honestly don't know because i haven't played in years. Not surprised at all by the OP comments.

PGI is not GGG or Wargaming. PGI turned a tactical table top game with 2d6 hit tables into a FPS with pin point accuracy: What could go wrong? Its so sad to me they are still dealing with the legacy issue of grouped focused fire. The Community pointed this out in closed beta back in 2011.

Not the least bit surprised at the forum.... has anyone seen a gold mech recently?


Good answer, and there is plenty I can agree upon with you. I hope the OP can understand the difference between backing up one's statement with good arguments such as this, versus making negative statements based on nothing more than one's expectation of how they want the game to be. Sure you can do the latter, but that begs the question why is one posting in the first place? To whine, or to try and affect real change?

#143 w0qj

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Posted 20 November 2021 - 07:46 AM

View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

...it [MWO] ...can damage your bank account...


+1
You can say that again ;)


View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

...The recent map "alterations" are a good example.... the question one has to ask is when was the last time a new unique map was added. ...


MWO just announced that a new map (finally!!) would be added into MWO QP, in time for the pre-Christmas December 14th 2021 patch.
https://mwomercs.com...-23november2021

It'll be a brand new Quick Play map, based on the Faction Play map Hellbore Springs, and MWO would be sharing this in more detail over the coming weeks.


View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

...has anyone seen a gold mech recently?


Actually saw two (2) Gold mechs in the past few months.
One was in the new QP Canyon Network, a gold Stormcrow.
The other was in FP Rubellite map, a gold Dire Wolf.

Along with the (G) and (I) special mechs, it's clear prima facie evidence that MWO veterans are returning back to MWO ;)

#144 martian

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Posted 20 November 2021 - 07:55 AM

View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

I agree with both of you. The statement of "this game is dead" is not correct in the same way a zombie is still "alive", it still functions sort of and can damage your bank account, but if a game no longer has any development assets it has died. The developer no longer sees any life remaining in the product. PGI diverted resources into the transverse crowd funded fiasco and lied the whole time. They lied about developing clan warfair. then never touched it until after the IP licance renewal and the games release party where they proclaimed an ALPHA product finished.

Well, the game still has some life left in it.


View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

This game was intended from the beginning to be a minimally viable product. Anything that is changed/ updated has application to some other game in development or is likely being worked on by interns as part of their co-op.
The recent map "alterations" are a good example.... the question one has to ask is when was the last time a new unique map was added. I honestly don't know because i haven't played in years. Not surprised at all by the OP comments.

In May 2018 - Solaris City.

One screenshot for you:
Posted Image

Posted Image


View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

PGI is not GGG or Wargaming. PGI turned a tactical table top game with 2d6 hit tables into a FPS with pin point accuracy: What could go wrong? Its so sad to me they are still dealing with the legacy issue of grouped focused fire. The Community pointed this out in closed beta back in 2011.

The original plan was different, but it has never been implemented.


View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

Not the least bit surprised at the forum.... has anyone seen a gold mech recently?

6. XI. 2021 - golden Masakari.

See the screenshot:

Posted Image


Sorry, the picture is quite dark, the map was the original Forest Colony. But yes, it was Golden 'Mech. Posted Image

#145 Nesutizale

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Posted 20 November 2021 - 08:22 AM

Wow that is the first time I actualy see a golden mech in its natural habitat. Seriously I have never seen a single golden mech before.

#146 martian

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Posted 20 November 2021 - 08:58 AM

View PostNesutizale, on 20 November 2021 - 08:22 AM, said:

Wow that is the first time I actualy see a golden mech in its natural habitat.

The original Forest Colony map is quite dark, since the only source of light is the sun shining through the clouds. And because the picture was taken in the shadow of the rock gate near the tunnel entrance, the image look even darker. On some other locations of the map the golden Masakari was quite nice.


View PostNesutizale, on 20 November 2021 - 08:22 AM, said:

Seriously I have never seen a single golden mech before.

I see them in the game once a month or two. Golden Daishi and Masakari are most frequently seen, golden Madcat and Ryoken less so. From time to time I see a guy in golden Thor. As for golden Uller, Black Hawk or Puma, I have not seen them for a long time.

#147 w0qj

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Posted 20 November 2021 - 09:02 AM

What are the NICE warhorn you have equipped in below picture?
It's not available anymore? Jealous ;)


View Postmartian, on 20 November 2021 - 07:55 AM, said:

...
Posted Image
Sorry, the picture is quite dark, the map was the original Forest Colony. But yes, it was Golden 'Mech. Posted Image


#148 Duke Falcon

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Posted 20 November 2021 - 09:18 AM

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

Main reasons I think think people are experiencing this
1) no 6v6
2) no respawns, no strategy on respawns to keep players engaged during a match
3) maps waaay too big except for a couple exceptions
4) no viewer support. no viewer support. no streaming. no streaming. no investment for people to stay
5) learning curve too high
6) investment in playing does not pay off within 2 weeks and to offset this they have offset with difficult to destroy small mechs that are a pain for veteran players and make them leave.

the biggest would have to be no 6v6. it is not a streaming game. nobody is going to watch a 15 minute match where a player can die 7 minutes in or if an enemy lance rushes 5 or 6 mechs on an assault mech trying to catch up. it has to have a 6v6 bc there are no mechwarrior streaming viewers unless theyre married to a particular streamer 5 years ago, then they will watch their matches. It will never take off streaming in it's current form. You look and at any one time there are all of 40 people watching it on Twitch.

But, mostly the game does not reward time in. The perks for skilling up a mech are not nearly enough against brand new players and brand new players have no incentive to play it for more than 2 weeks and learn all of the game if they die 2 minutes in with 50-10 damage. Then the skilled players doing 600 damage get 10 or 15 team damage and get hit with negative PSR for trying to help their team win, bumping them down. And all of these issues combined with scenarios where whole teams spend 8 minutes walking with no combat start to get at why people are giving up this game. This thread is probably going to get locked or deleted, but people are too timid to talk about these things and somebody had to say it


So WHY THIS AGAIN?!
No, do not answer, fear I may would finally understand (feel the pure sarcasm?)...
Not say MWO is perfect, far from it, but these points, dear OP... Khmmm. Yeah, I am sure you know...
If you dislike MMO games, drop a DosBox and try Battle Isle 2. Learning curve? You would learn what learning curve really means... And strategy on maps.

About the golden mechs: a few days ago saw a golden Dire wolf. I not knew it is special so I dared to shoot at it... Would be better hide and survive...

#149 martian

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Posted 20 November 2021 - 10:09 AM

View Postw0qj, on 20 November 2021 - 09:02 AM, said:

What are the NICE warhorn you have equipped in below picture?
It's not available anymore? Jealous Posted Image


These are rewards for ordering MechWarrior 5: Mercenaries. Neat stuff. Posted Image


Chloe's Cavaliers Warhorn (inactive)
- cockpit mounted warhorn
Posted Image



Chloe's Cavaliers Warhorn (active)
- cockpit mounted warhorn
Posted Image



Ballistic Turret (inactive)
- cockpit standing item
Posted Image



Ballistic Turret (active)
- cockpit standing item
Posted Image



Igor VTOL
- cockpit hanging item
Posted Image

#150 knight-of-ni

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Posted 20 November 2021 - 11:57 AM

View Postmartian, on 20 November 2021 - 10:09 AM, said:


These are rewards for ordering MechWarrior 5: Mercenaries. Neat stuff. Posted Image


Chloe's Cavaliers Warhorn (inactive)
- cockpit mounted warhorn
Posted Image



Chloe's Cavaliers Warhorn (active)
- cockpit mounted warhorn
Posted Image



Ballistic Turret (inactive)
- cockpit standing item
Posted Image



Ballistic Turret (active)
- cockpit standing item
Posted Image



Igor VTOL
- cockpit hanging item
Posted Image


Yeah, you get like 5 of each of those after purchasing the game. Very cool. I don't know if these were only given out to early adopters or if everyone gets these after purchase.

I like how the turret does a little dance, firing its guns, after a kill.

#151 w0qj

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Posted 20 November 2021 - 06:05 PM

REALLY nice, love the fire columns coming out of the horse's nostrils when warhorn is active!

Jealous ;)


View Postmartian, on 20 November 2021 - 10:09 AM, said:

These are rewards for ordering MechWarrior 5: Mercenaries. Neat stuff. Posted Image

Chloe's Cavaliers Warhorn (inactive)
- cockpit mounted warhorn
...


#152 martian

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Posted 20 November 2021 - 10:24 PM

View Postknight-of-ni, on 20 November 2021 - 11:57 AM, said:

I like how the turret does a little dance, firing its guns, after a kill.

Pollux ADA tank from one of the previous challenges shows something similar.

Posted Image


View Postw0qj, on 20 November 2021 - 06:05 PM, said:

REALLY nice, love the fire columns coming out of the horse's nostrils when warhorn is active!
Jealous Posted Image

One of the better PGI's cockpit items. Posted Image

#153 Horseman

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Posted 21 November 2021 - 03:13 PM

View Postknight-of-ni, on 20 November 2021 - 11:57 AM, said:

Yeah, you get like 5 of each of those after purchasing the game. Very cool. I don't know if these were only given out to early adopters or if everyone gets these after purchase.

Preorder bonus only, amount depending on preorder tier.

#154 martian

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Posted 21 November 2021 - 09:41 PM

View PostHorseman, on 21 November 2021 - 03:13 PM, said:

Preorder bonus only, amount depending on preorder tier.


I got more than I needed (eight sets maybe?). Posted Image

#155 JC Daxion

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Posted 22 November 2021 - 05:42 PM

1, I've been playing since just about 8 years now, I've been killed under 10 times by a head shot. I dunno exactly because it is so rare. Keep moving and learn to twist you won't get killed by a head shot

2, Take the sensor tree, there are 5 nodes called radar dep, With all 5 as soon as you move behind cover the lock is lost. For newbies not understanding where the cover is LRM's are an issue. Once you learn to play though LRM's are only good in extremely well skilled hands and even then a PPC+ballistic is way more deadly.

3rd, Try playing lights, they are not that easy, nor are they that powerful. Again just like everything in the right hands they can do some damage, but again a well played heavy or assault is 10x deadly than any light. Playing one you'll soon figure that out which that leads me to my next suggestion.

Also don't play assaults trying to learn the game or you run into that exact problem, your left alone because your not sure where to go. Assaults need to be deliberate in everything they do, they have no room for error. Learn to play on a fast heavy or a tank medium.

Your post reads like normal posts for people trying a new PVP game. the learning curve is super steep and your going to die a lot. If you can't deal with that then this game is certainly not for you. But for those that can handle that, it's a fun game.


I do have one Q for you though,

what pvp only games do you think are much easier for a new player? I swear anyone i've ever played be it an RPG, Shooter or strat game i've gotten my butt kicked for more matches than i can count before i can actually play somewhat decent and this goes back to diablo and starcraft. I've never had an easy time playing any pvp game. I'd love to know of some that i can jump right in and school people. That could be fun because even after 8 years i still get my arse handed to me regularly.

Edited by JC Daxion, 22 November 2021 - 05:50 PM.


#156 JC Daxion

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Posted 22 November 2021 - 06:07 PM

View PostTombstoner, on 20 November 2021 - 07:16 AM, said:

I agree with both of you. The statement of "this game is dead" is not correct in the same way a zombie is still "alive", it still functions sort of and can damage your bank account, but if a game no longer has any development assets it has died. The developer no longer sees any life remaining in the product. PGI diverted resources into the transverse crowd funded fiasco and lied the whole time. They lied about developing clan warfair. then never touched it until after the IP licance renewal and the games release party where they proclaimed an ALPHA product finished.

This game was intended from the beginning to be a minimally viable product. Anything that is changed/ updated has application to some other game in development or is likely being worked on by interns as part of their co-op.
The recent map "alterations" are a good example.... the question one has to ask is when was the last time a new unique map was added. I honestly don't know because i haven't played in years. Not surprised at all by the OP comments.

PGI is not GGG or Wargaming. PGI turned a tactical table top game with 2d6 hit tables into a FPS with pin point accuracy: What could go wrong? Its so sad to me they are still dealing with the legacy issue of grouped focused fire. The Community pointed this out in closed beta back in 2011.

Not the least bit surprised at the forum.... has anyone seen a gold mech recently?



I swear your posts reads like twisted reality,. Yes the game started as a min viable product, 1 map and 4 mechs. I dunno how you can call it that even a couple years after launch the game was a very viable Arena shooter that rivaled MW4 by that time and had a lot of maps

Is FW the best ever? No, but I've had tons of fun with it and so have tons of other folks. It could be better and it did come a lot later and personally i think they should of even pushed it longer worked on the base game a bit more and put more effort into building it with the community but people cried so much about no FW they did what they could and it's what we got, Another mode that during events is a ton of fun.


Lastly, the way people use Transverse is just really sad. You realize that was when IGP owned the game and PGI worked for them. If you don't recall, Mech warrior tactics was also going at that same time and IGP tanked them and almost tanked this one. Transverse was most likely there back up plan because the game was going to go under and they were going to loose the contract, instead they tanked transverse, bought out their contract from IGP and then went full bore into MWO, and Transverse never did a thing. Heck it very well could of been part of their plan, Hey look IGP if you don't want to sell, breach your contract and we will do this instead. I don't have inside info on this but if you look at the timeline and what russ was saying at his Vlogs you can read between the lines.


FW if you like it or not was after they took over, same with major balance, quirks, skill tree, many more maps, all new tech and finally with 2 years left in the license they put there resources into MW5, as MWO could of sunset. Instead MW5 did well, they got picked up by a publisher and now are rolling resources back into the game and even adding new maps.

Maybe you have tried it more recently, but from your post it sounds like gold mechs made you angry for some time and then left. I loved the gold mechs and for an FTP game as a way to make money skins are exactly how i want them to do it, Not P2W crap.



at any rate, MWO is hardly a scam or a barely there product.

Edited by JC Daxion, 22 November 2021 - 06:11 PM.


#157 PocketYoda

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Posted 22 November 2021 - 09:35 PM

View Postw0qj, on 20 November 2021 - 07:46 AM, said:


+1
You can say that again Posted Image




MWO just announced that a new map (finally!!) would be added into MWO QP, in time for the pre-Christmas December 14th 2021 patch.
https://mwomercs.com...-23november2021

It'll be a brand new Quick Play map, based on the Faction Play map Hellbore Springs, and MWO would be sharing this in more detail over the coming weeks.




Actually saw two (2) Gold mechs in the past few months.
One was in the new QP Canyon Network, a gold Stormcrow.
The other was in FP Rubellite map, a gold Dire Wolf.

Along with the (G) and (I) special mechs, it's clear prima facie evidence that MWO veterans are returning back to MWO Posted Image

In all the hours and years i've played i've never seen a gold mech.. Must be all in tier 1 and 2..

#158 martian

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Posted 22 November 2021 - 10:59 PM

View PostMechaGnome, on 22 November 2021 - 09:35 PM, said:

In all the hours and years i've played i've never seen a gold mech.. Must be all in tier 1 and 2..

Move at least to Tier 3 and you will see them too.

#159 Aidan Crenshaw

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Posted 22 November 2021 - 11:15 PM

View PostMechaGnome, on 22 November 2021 - 09:35 PM, said:

In all the hours and years i've played i've never seen a gold mech.. Must be all in tier 1 and 2..

I honestly doubt that all people who bought gold™ Mechs are all in the upper tiers. They are just that rare.

#160 martian

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Posted 22 November 2021 - 11:28 PM

View PostAidan Crenshaw, on 22 November 2021 - 11:15 PM, said:

I honestly doubt that all people who bought gold™ Mechs are all in the upper tiers. They are just that rare.

If I remember correctly, there were 500 golden 'Mechs of each type available in the beginning.
However, not all golden Pumas, Black Hawks or Ullers, etc. were sold, so the actual number of golden 'Mechs that can be seen in the game is much smaller.

And of course, some players have quit MWO, and even those remaining players who still play MWO often drop in non-Gold 'Mechs.

But still, I see those Golden 'Mechs from time to time.





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