Dogstar, on 09 November 2021 - 03:15 AM, said:
I think that you, and others who believe the same, are very much mistaken on this point because you don't actually use streaks and simply think of them as short ranged LRMs.
I also use them at my Scat for poprtarting at a distance when SRMs would be harder to use, **** me right?
Dogstar, on 09 November 2021 - 03:15 AM, said:
As someone who does suck at aiming I can let you know that trying to get a lock on on a fast moving light at brawling range is not at all 'easy'.
That's because locking was heavily nerfed from before. Like the Artemis rework, the lock-on cone reduced from 45 degrees to 25 degrees. Right now, streaks in terms of versus aiming, it's arguably fairer, but it's not worth it.
Dogstar, on 09 November 2021 - 03:15 AM, said:
Streaks actually have a higher skill requirement than you think which is why I keep advocating to get the lock-on arc for Streaks widened. It's one of the main reasons Streaks are so little used.
Ehhh... I don't know. I agree with the need to improve on the lock mechanics, especially now that Streaks' upfront damage hard-nerfed for DPS, but problem there is that the balance-overlords Cauldron obviously don't think so and the elites, if I read their sentiments correctly, has general dislike with auto-aim. They just love their aim, because "it's an FPS", and they have the say on balance. So what the **** can we do?
On the technical side, IIRC, the lock-cone is shared to all homing weapons. You can't just exclude the SSRMs from the rest. And MWO is ran by a skeleton crew, so it's not really something we could ask them for.
Dogstar, on 09 November 2021 - 03:15 AM, said:
So please, don't say that streaks are 'easy mode', we've covered the same sort of myth-busting over LRMs, let's not have to repeat it for Streaks.
VS lights, it was. And for a long time, it was the point.
But with the string of nerfs, the ecm that makes it hard to get a damn lock, in addition of stealth armor.
It's not easy mode, and at the same time, defeats the point of it as a weapon system. Why bother with the large mechs? They are easy to hit, and standard SRMs or MRMs would do you better, hell lasers, ppcs, and acs would be even better as you can better isolate a component. Alternatively LRMs or ATMs would let you do it from a farther distance and arguably safer.
So far the only saving grace of SSRMs to me is that the clan ones are at 360m max range -- it was a powerful scat build that lets you SRM from a farther distance that hit in most cases. The IS one at 270m is arguably pointless versus SSRMs. It's powerful that it has higher DPS, but at that point why not just play something else like SNPPC, or MRMs?
Edited by The6thMessenger, 09 November 2021 - 04:47 AM.