I've had some really nice games with a Beamspam Lolbringer, lately. Heavy larges and ER mediums, a very powerful burn.
A lot of things have to go right for me to use that burn.
The Hellbringer
cannot stand and fight. It is absolutely terrible in a brawl. The beamvomit Hellbringer is kinda the epitome of an ambush/trader 'Mech. If you and your target are both looking at each other drawing beads, you're gonna lose. The Hellbringer
requires congested cover it can easily duck back behind to cool off after an extremely hot energy burn, it requires targets that are not paying much attention to it, and it generaly benefits when those targets do not, themselves, have easy access to cover.
There are a few spots in a few maps where a beamvomit Hellbringer can be absolutely oppressive. The best game I had, by far, was on River City, where I was in the dense urban cover to the southwest of the Citadel shooting into multiple enemies engaging the bulk of my team (who were camping the Citadel like nubs, because of course) from the water. I had free reign to fire unimpeded at my choice of targets, and could duck counterfire easily. I ended that game with close to eight hundred damage and five kills/KMDDs.
It was also a case of getting the perfect ground, the perfect gallery of targets, the perfect play by my team to keep the enemy focused on someone other than the Lolbringer burning them...everything converged in that game. Other 'mechs can output similar results for far less work.
The new STK-7D from the Hunter pack can get those games just kinda by existing, even with its 'lesser' Spheroid beams. I honestly prefer the Stalker to the Hellbringer by a significant margin in terms of energy boats. I've got
my own about as optimized as I can get it, and while my range is a little shorter than an equivalent Clan energy gargler? I still get perfectly acceptable damage out to ~500m, my full-blat burn is a perfectly respectable 63 points, and I get two of those back to back without override issues or capping out. After that, the pulse lasers are the next best thing to heat neutral. The burn is much shorter and more focused, and the 'Mech isn't made of spun sugar. Unlike the Hellbringer, the Stalker can get stuck in and brawl, aggressively force a kill the Hellbringer would have to let limp away. Now yes, the Stalker weighs twenty more tons, but man. It's a
much more dangerous 'Mech, even with inferior Sphere technology. The Stalker puts up Hellbringer-like numbers just kinda by existing in the map, where the Hellbringer requires extremely careful positioning, strict trigger discipline, and extensive patience to get working right.
I love my Clan machines, I'm a Clan pilot by default. I love the versatility that comes from a well thought out Clan loadout and being able to adjust to different field conditions. But man...when the Sphere gets something right, it's gotten
right.