Jump to content

Clan Vs Is. Is There Bias?


148 replies to this topic

#121 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 16 November 2021 - 07:41 PM

View PostfeeWAIVER, on 16 November 2021 - 09:26 AM, said:

You nerds are arguing semantics, but dude has a point.
A hellbringer or ebon jag can absolutely drop an XL IS mech in under 2 alphas.
Now compound that with 11 other guys who focus fire.


Anything Medium above - It cannot. 40T Assasin - stock has 66pts.

If you are going to try and tell me that 99.999% of the playerbase can aim that 66pt laser alpha perfectly held to the Assasain torso - I'm going to call you a liar.

It will not happen, ever.


The only thing here that matters is the validity of the statement made. The statement made was completely incorrect.

If you'd paid attention to this users previous claims - all of which are also misinformation/untrue - it is a theme that needs to be highlighted as that is grossly unfair for users who might read it and be completely mislead.

Users should not be able to post completely false information like this. Once or twice, fair enough as they might learn. Years of it? No.

#122 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 16 November 2021 - 07:45 PM

View PostHeavy Money, on 16 November 2021 - 03:44 PM, said:

How did XL checking become the yardstick for faction balance? How many good builds even use XL engines on anything larger than a medium? This is like saying IS is overpowered because AC20+3Snubs can 1 shot lights in the back. Its true an an individual data point, but it doesn't mean much in the larger context.


It happened because...

If
A) Is ones argument is falling apart?
then
B) Shift the goalposts a little.

If A) ocurrs, repeat. And continue repeating until it is so off topic no one understands anymore. A common theme unfortunately Posted Image

#123 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 16 November 2021 - 10:46 PM

View Postjustcallme A S H, on 16 November 2021 - 07:41 PM, said:


If you are going to try and tell me that 99.999% of the playerbase can aim that 66pt laser alpha perfectly held to the Assasain torso - I'm going to call you a liar.



Heck I would like to see even 1 player able to do that against competent (dodging, twisting, using JJs to avoid dmg) assassin pilot, just shouldn't be possible.

#124 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 16 November 2021 - 11:48 PM

View PostCurccu, on 16 November 2021 - 10:46 PM, said:


Heck I would like to see even 1 player able to do that against competent (dodging, twisting, using JJs to avoid dmg) assassin pilot, just shouldn't be possible.


It isn't possible, even with hitscan weapons, outside of a literal aimbot.

Even with an aimbot, if that aimbot were restricted to human reaction times to complex visual stimuli (>= 250 ms), it still would be impossible because it wouldn't be able to react in time to the target's acceleration.

In 250 ms, with pure accel/decel alone, the Assassin can laterally displace 0.574 meters. Add a bit of shake-n-bake with left/right leg turn, and 250 ms of turning at speed will laterally shift an Assassin 1.38 meters. That's a total of 1.954 m of displacement. Each of the Assassin's torso hitboxes are about 1.5 meters wide.

And that assumes the Assassin pilot doesn't turn his torso to an oblique angle and just stares at the enemy. In 250 ms, the Assassin can twist 42.75 deg. That would reduce the apparent profile from 1.5 meters wide to just 1.1 meters wide. Versus a lateral displacement of 1.954 m in a 250 ms window, by the time you could react to adjust your aim to try to get it back onto the desired hitbox, it's too late.

No, as long as human reflexes are involved, even perfect aim isn't going to be able to hold a burn for its full duration on an Assassin's side torso.

That's even making an allowance and pre-supposing a worst-case scenario where the Assassin pilot took a gamble or made a mistake and is crossing out of cover to allow himself to get laser vomited on in the first place, instead of being close enough to cover to break LOS before the laser burn even finishes. Like, even with the worst of positioning mistakes, it's still mitigatable and survivable.

I guess if you just throw your hands in the air and give up and stop maneuvering, you'll get drilled out fast. And no, continuing to run in a predictable straight line does not count as maneuvering, even if you're going 107kph, no more so than flying in a straight line in a fighter jet counts as "maneuvering" when there is an enemy missile screaming at you, even if you are flying mach 1.

Edited by YueFei, 16 November 2021 - 11:49 PM.


#125 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,455 posts
  • LocationNew England

Posted 17 November 2021 - 06:41 AM

View PostElaxter, on 10 November 2021 - 11:08 AM, said:

Okay. What do Clan players say when talking about IS being OP?


-IS has a longer base range for their sniping weapons due to 'mech range quirks that IS 'mechs have, but Clan 'mechs don't.
-IS 'mechs have tightly clustered, high-mounted hardpoints which make for ideal hull-down poking 'mechs while Clans are saddled with "Low Slung Arm Syndrome" (LSAS, coined by Critical Rocket)
-IS 'mechs have vastly more armor and higher Ghost Heat limits allowing them to produce higher alphas which can carve Clan 'mechs up, but it takes Clans longer to do the same damage in return. (Unique problem to ERLL, but that's the go-to weapon on Stalkers and Battlemasters).

Ultimately, there are only a few big offenders on each side: IS has Stalkers and Battlemasters. Clans have Riflemen IIC and Hellbringers.

The bigger issue is that Clans are SUPPOSED to be OP: their scientist Caste was completely isolated from any sort of damage, disruption, destruction, or interference for the previous 250 years, while the entire IS military industrial complex was burned to the ground "so the other guy can't use it against me". As of 3050, Inner Sphere tech was only JUST starting to recover from that deficit, and return to the equilibrium point that both sets started at in 2786, when the Clans return with their latest and greatest toys and wipe the field of everyone.

The advantages the Inner Sphere is SUPPOSED to have are numerical superiority (artificially imposed on the Clans by the Clans themselves, and their giant egos), and a realistic approach to total warfare, as opposed to Clan "Zellbrigen", or the notion that battle is to be a series of duels between two 'mechs, and the battlefield pairs off at the start of battle, with new pairs being decided of the victors of each previous engagement, until only one side is left standing, or the other side yields and retreats. IS uses Clan Honor against them all the time, making them really easy to lure into traps. The clans were starting to wake up to this, a little bit, but didn't really learn enough to help them before they were soundly defeated at Tukkayid.

#126 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,832 posts
  • LocationOutreach

Posted 17 November 2021 - 06:50 AM

View PostC337Skymaster, on 17 November 2021 - 06:41 AM, said:

The bigger issue is that Clans are SUPPOSED to be OP: their scientist Caste was completely isolated from any sort of damage, disruption, destruction, or interference for the previous 250 years, while the entire IS military industrial complex was burned to the ground "so the other guy can't use it against me". As of 3050, Inner Sphere tech was only JUST starting to recover from that deficit, and return to the equilibrium point that both sets started at in 2786, when the Clans return with their latest and greatest toys and wipe the field of everyone.

The advantages the Inner Sphere is SUPPOSED to have are numerical superiority (artificially imposed on the Clans by the Clans themselves, and their giant egos), and a realistic approach to total warfare, as opposed to Clan "Zellbrigen", or the notion that battle is to be a series of duels between two 'mechs, and the battlefield pairs off at the start of battle, with new pairs being decided of the victors of each previous engagement, until only one side is left standing, or the other side yields and retreats. IS uses Clan Honor against them all the time, making them really easy to lure into traps. The clans were starting to wake up to this, a little bit, but didn't really learn enough to help them before they were soundly defeated at Tukkayid.


There is no earthly realm in which this is a viable strategy for balancing a real time competitive pvp shooter game. It doesn't matter if that's how it was in your favourite books from when you were 20.

#127 Hobbles v

    Member

  • PipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 354 posts

Posted 17 November 2021 - 08:22 AM

View PostC337Skymaster, on 17 November 2021 - 06:41 AM, said:


-IS has a longer base range for their sniping weapons due to 'mech range quirks that IS 'mechs have, but Clan 'mechs don't.
-IS 'mechs have tightly clustered, high-mounted hardpoints which make for ideal hull-down poking 'mechs while Clans are saddled with "Low Slung Arm Syndrome" (LSAS, coined by Critical Rocket)
-IS 'mechs have vastly more armor and higher Ghost Heat limits allowing them to produce higher alphas which can carve Clan 'mechs up, but it takes Clans longer to do the same damage in return. (Unique problem to ERLL, but that's the go-to weapon on Stalkers and Battlemasters).

Ultimately, there are only a few big offenders on each side: IS has Stalkers and Battlemasters. Clans have Riflemen IIC and Hellbringers.


This isnt accurate. Gauss & PPCs are equal base range both techs. Typical 10% range quirk does give IS advantage in that regard. Clan weapons are lighter, allowing for bigger targetting computers.

Clan have superior range on ERLL and AC2s. A typical 10% range quirk only brings the IS erll to 4metre advantage. Thats so tiny the tonnage defference for a better targetting computer will counter it.

Clan enjoys a visibility advantage through greater ecm availability among good sniping mechs.

IClan PPCs are more forgiving due to the splash. Splash can hit that cherry red panel you missed.

IS enjoys a burst damage advantage with ERLL only due to higher ghost heat limit and lower duration.

Even with Durability quirks a typical Clan snipers CT will be tougher than the XL side torso of the IS mech they are fighting. Meaning kill shots on clans take more damage. Although the lack of durability quirks on clan mechs do make them easier to Maim. Also if IS goes LFE to counter this, they take a hit in fire power and cooling.

Clans are hardly stuck with limited high mounts.
Blood asps, hunchback IIs, Hellbringers, Kodiaks, Riflemen, Timberwolf A shoulder, Madcat mk2, Night Gyrs. Half of those can bring thier own ECM too.

There is no IS mech that can jump snipe as well as a summoner or Vapor Eagle. Closest you get is a grasshopper or the jumping warhammer, or Shadowhawk.

Overall it is extremely evenly matched. The state of balance in sniping Clan vs IS is the best I've ever seen it. I think the larger balance concern is the power of sniping versus other strategies.


#128 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,701 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 17 November 2021 - 11:59 AM

View PostC337Skymaster, on 17 November 2021 - 06:41 AM, said:

Ultimately, there are only a few big offenders on each side: IS has Stalkers and Battlemasters. Clans have Riflemen IIC and Hellbringers.

That's an odd comparison. In terms of dedicated fire support mechs with high hardpoints the IS have the Blackjack, Jagermech and the IS Rifleman.

The clans only have the Rifleman IIC. I wouldn't throw in the Hellbringer in the same category since the Hellbringer can run ECM while the Rifleman IIC cannot. Arguably with the Virago or other variant can run an ERLL loadout can be played as a fire support mech, but so can many other mechs from both the IS/Clan that were not designed as fire support mechs thus this category can be expanded even more.

I will argue that if you take the Rifleman IIC out of it's long range fire support role, it completely falls flat and sucks. Ofc you can do meme builds like 2xLBX 20 builds but there are much better mechs that can do that role in the same weight bracket. The Hellbringer has ECM and speed on it's side so the light armor is justified. I would like some slight armor buffs on the Rifleman IIC's arms, but I digress from going off topic.

#129 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,695 posts

Posted 17 November 2021 - 12:43 PM

soon we will have stealth urbies and flying atlii, more reasons is op. the end of the clans is nigh.

Edited by LordNothing, 17 November 2021 - 12:46 PM.


#130 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,832 posts
  • LocationOutreach

Posted 17 November 2021 - 01:17 PM

View PostLordNothing, on 17 November 2021 - 12:43 PM, said:

soon we will have stealth urbies and flying atlii, more reasons is op. the end of the clans is nigh.


Friedrich 1 has entered the chat. He is conducting "aerial recon." The Clans suspect nothing.

#131 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 17 November 2021 - 05:19 PM

View Postjustcallme A S H, on 16 November 2021 - 07:41 PM, said:


Anything Medium above - It cannot. 40T Assasin - stock has 66pts.

If you are going to try and tell me that 99.999% of the playerbase can aim that 66pt laser alpha perfectly held to the Assasain torso - I'm going to call you a liar.



Can it do it from behind though? I think that can be an issue that people also see. mechs have basically zero armor in the back and the structure isn't always the highest number of HPs the other day i had a light sneak up on me and in a single volley i was dead. I actually still saw the lasers and other weapons flying through my corpse from the single alpha that wasn't even that big, not like that darn black lanner which is sick for it's size.

I'm not saying this is the case, but some times people don't always understand what folks are saying because you know the whole language thing.

#132 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,832 posts
  • LocationOutreach

Posted 17 November 2021 - 08:45 PM

View PostJC Daxion, on 17 November 2021 - 05:19 PM, said:


Can it do it from behind though? I think that can be an issue that people also see. mechs have basically zero armor in the back and the structure isn't always the highest number of HPs the other day i had a light sneak up on me and in a single volley i was dead. I actually still saw the lasers and other weapons flying through my corpse from the single alpha that wasn't even that big, not like that darn black lanner which is sick for it's size.

I'm not saying this is the case, but some times people don't always understand what folks are saying because you know the whole language thing.


People pretty much always front load their armour. If someone shows their unarmoured back to you they kinda deserve to lose.

#133 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 17 November 2021 - 11:47 PM

View PostJC Daxion, on 17 November 2021 - 05:19 PM, said:


Can it do it from behind though?


That has nothing to do with the point being discussed.


Since the game was launched, that's been possible.

View PostValdarion Silarius, on 17 November 2021 - 11:59 AM, said:

That's an odd comparison.


That's the thing - it really isn't one, certainly not one made in good faith.

#134 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,865 posts

Posted 18 November 2021 - 06:14 AM

I doubt that the OP will reply ...

He was last active a week ago.

#135 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 5,798 posts

Posted 18 November 2021 - 07:17 AM

He doesn't need to. He started the thread, but it doesn't need his permission to keep churning.

#136 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,455 posts
  • LocationNew England

Posted 18 November 2021 - 08:00 AM

View Postpbiggz, on 17 November 2021 - 06:50 AM, said:


There is no earthly realm in which this is a viable strategy for balancing a real time competitive pvp shooter game. It doesn't matter if that's how it was in your favourite books from when you were 20.

Not "Books". "Games". It's been that way in every game, even including MWO on Clan Wave 1, Day 1. Clans were full-strength on day-1, from what I'm told (I showed up a couple years later), and were rightly feared, until they were nerfed into the ground because of it.

The phenomenon of "that 'mech is freaking terrifying" does exist in MWO, it's just attributed to the "wrong" 'mechs. Things like Annihilators, Fleas, and Piranhas get that reaction, when that's always been supposed to be Atlases, hence the Death's Head.

View PostHobbles v, on 17 November 2021 - 08:22 AM, said:

This isnt accurate. Gauss & PPCs are equal base range both techs. Typical 10% range quirk does give IS advantage in that regard. Clan weapons are lighter, allowing for bigger targetting computers.

Clan have superior range on ERLL and AC2s. A typical 10% range quirk only brings the IS erll to 4metre advantage. Thats so tiny the tonnage defference for a better targetting computer will counter it.

Clan enjoys a visibility advantage through greater ecm availability among good sniping mechs.

IClan PPCs are more forgiving due to the splash. Splash can hit that cherry red panel you missed.

IS enjoys a burst damage advantage with ERLL only due to higher ghost heat limit and lower duration.

Even with Durability quirks a typical Clan snipers CT will be tougher than the XL side torso of the IS mech they are fighting. Meaning kill shots on clans take more damage. Although the lack of durability quirks on clan mechs do make them easier to Maim. Also if IS goes LFE to counter this, they take a hit in fire power and cooling.

Clans are hardly stuck with limited high mounts.
Blood asps, hunchback IIs, Hellbringers, Kodiaks, Riflemen, Timberwolf A shoulder, Madcat mk2, Night Gyrs. Half of those can bring thier own ECM too.

There is no IS mech that can jump snipe as well as a summoner or Vapor Eagle. Closest you get is a grasshopper or the jumping warhammer, or Shadowhawk.

Overall it is extremely evenly matched. The state of balance in sniping Clan vs IS is the best I've ever seen it. I think the larger balance concern is the power of sniping versus other strategies.

So the question was "What do Clanners complain about?" I responded with the answer to that question. I made no argument as to whether it was accurate or not, just that that's what Clan players complain about. There's a definite meta to IS ERLL, however, because the last several Faction Matches I've played, the OpFor has been running almost nothing but, with the sole exception of the match on Terra Therma, where they ran MRMs almost exclusively.

The 'mechs seen executing these sniping Metas are Stalkers and Battlemasters as the vast majority, with other chassis thrown in occasionally, as able. (I mention the ANH-1P because it was a surprise until I sat and thought about it, and realized the hardpoint locations made it a more obvious choice than I first believed).

Accurate or not, it "feels" like this is the case: any time Clan ERLL goes up against IS ERLL, Clan ERLL loses the trade. Who knows? Maybe we're just a bunch of old farts who can't aim, but I don't think we're THAT bad at it. Not when trading at 1500m range from fairly stationary poke-points. Hence "this is what Clans complain about".

View PostValdarion Silarius, on 17 November 2021 - 11:59 AM, said:

That's an odd comparison. In terms of dedicated fire support mechs with high hardpoints the IS have the Blackjack, Jagermech and the IS Rifleman.

The clans only have the Rifleman IIC. I wouldn't throw in the Hellbringer in the same category since the Hellbringer can run ECM while the Rifleman IIC cannot. Arguably with the Virago or other variant can run an ERLL loadout can be played as a fire support mech, but so can many other mechs from both the IS/Clan that were not designed as fire support mechs thus this category can be expanded even more.

I will argue that if you take the Rifleman IIC out of it's long range fire support role, it completely falls flat and sucks. Ofc you can do meme builds like 2xLBX 20 builds but there are much better mechs that can do that role in the same weight bracket. The Hellbringer has ECM and speed on it's side so the light armor is justified. I would like some slight armor buffs on the Rifleman IIC's arms, but I digress from going off topic.


Yes, but IS Blackjacks, Jagermechs, and especially Riflemen, aren't seen in FP very often. Stalkers and Battlemasters are seen a LOT. The folks I run with don't seem to use Riflemen IIC as much, but they do prefer Hellbringers. They also prefer Linebackers and Orion IICs for in-your-face brawling, so that is the "experience" to which I can speak. Whether it works or not is yet to be seen, and the meta-hounds will naturally jump all over that one. All I can report is that our personal experience with ERLL sniping invariably ends in favor of the IS team.

#137 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 18 November 2021 - 08:02 AM

View Postjustcallme A S H, on 16 November 2021 - 07:41 PM, said:

Anything Medium above - It cannot. 40T Assasin - stock has 66pts.
If you are going to try and tell me that 99.999% of the playerbase can aim that 66pt laser alpha perfectly held to the Assasain torso - I'm going to call you a liar.
It will not happen, ever.

View PostCurccu, on 16 November 2021 - 10:46 PM, said:

Heck I would like to see even 1 player able to do that against competent (dodging, twisting, using JJs to avoid dmg) assassin pilot, just shouldn't be possible.


While I haven't really played a lot in a good while and this example probably had a metric ton of luck; I actually did do basically this against a Jump Jetting Uziel with a UAC/20 the day the Uziel dropped with Civ War. Was test firing a shot with it on a Marauder when a poor Uziel popped over the ridge right on the tail end of its cooldown. Double tapped at the end of that cooldown then immediately did another Dtap for 60 damage + a couple LPPCs at the same time. Oneshot the dude by popping the shoulder.

It's extremely rare and improbable, but it isn't explicitly impossible. Plus if considering Ammo explosions for those that still didn't get the message about 'free' CASE theoretically you can pop an Assassin ST with 49 damage. Again highly unlikely and so insignificant it can be discounted for the discussion of regular balance but not impossible.

View Postmartian, on 18 November 2021 - 06:14 AM, said:

I doubt that the OP will reply ...

He was last active a week ago.

He did the same in his copy and past thread in the Steam discussions. Made the post then basically just disappeared.

#138 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,865 posts

Posted 18 November 2021 - 09:44 AM

View Post1453 R, on 18 November 2021 - 07:17 AM, said:

He doesn't need to. He started the thread, but it doesn't need his permission to keep churning.

View PostAthom83, on 18 November 2021 - 08:02 AM, said:

He did the same in his copy and past thread in the Steam discussions. Made the post then basically just disappeared.

I have just wanted to ask him a question. Something like "Have you actually tested your theory in the battle that Heavy Medium laser is so much better than LPL?"

#139 Ssamout

    Member

  • PipPipPipPipPipPipPip
  • 643 posts
  • LocationPihalla

Posted 18 November 2021 - 10:27 AM

View PostC337Skymaster, on 18 November 2021 - 08:00 AM, said:

Not "Books". "Games". It's been that way in every game, even including MWO on Clan Wave 1, Day 1. Clans were full-strength on day-1, from what I'm told (I showed up a couple years later), and were rightly feared, until they were nerfed into the ground because of it.

The phenomenon of "that 'mech is freaking terrifying" does exist in MWO, it's just attributed to the "wrong" 'mechs. Things like Annihilators, Fleas, and Piranhas get that reaction, when that's always been supposed to be Atlases, hence the Death's Head.


I started playing little after open beta started, before clans came, and was a bit of a potato in the beginning (my first pvp game). Even so, I've never felt the clans were op.
There has always been this huge skill gap between players and matchmaking has always been so iffy, so that it has always been the players or teams that have decided the matches. Didnt play comp when clans came, so it could have been more of an problem or noticeable there.
During all these years I've played this game there has been only a handful of matches where the mechs were the issue, and even then its been more of a drop deck / mechlab loss than tech base.

It would be cool to have more 'scary mechs' out there. I have always hated ghost heat for this reason. There should be more delete machines, but I guess matches would become even worse than they are now. Before lights go out lets have a 'Removed ghost heat for a week'-event pretty plz? Posted Image

View PostAthom83, on 18 November 2021 - 08:02 AM, said:


Oneshot the dude by popping the shoulder.

It's extremely rare and improbable, but it isn't explicitly impossible.

Yeah, who hasnt blown something right away with a huge alpha, especially with dakka/gauss+lasvomit. The point was to do that on demand, with lasers, and repeat when ever needed, while the target it tweaking like a crackhead binging on meth..

#140 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,701 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 18 November 2021 - 11:16 PM

View PostC337Skymaster, on 18 November 2021 - 08:00 AM, said:

Yes, but IS Blackjacks, Jagermechs, and especially Riflemen, aren't seen in FP very often. Stalkers and Battlemasters are seen a LOT. The folks I run with don't seem to use Riflemen IIC as much, but they do prefer Hellbringers. They also prefer Linebackers and Orion IICs for in-your-face brawling, so that is the "experience" to which I can speak. Whether it works or not is yet to be seen, and the meta-hounds will naturally jump all over that one. All I can report is that our personal experience with ERLL sniping invariably ends in favor of the IS team.

For defensive roles, I used to run 3 Rifleman IIC's for defense in FP and I think I used to run a Kitfox Purifier to fill up the extra tonnage. The IS mechs really had a hard time countering my mechs since I would constantly out range them before they could close in for brawling. By the time they can close in they are usually heavily damaged. For offensive roles I could see Hellbringers, Linebackers and Orion IIC's being preferred since the Rifleman IIC is too fragile to brawl. I never really ran into issues with IS ERLL builds since they can be countered by Nova Cats, Supernovas, Warhawks, Direwolves (with crazy amounts of ERLL boating), etc.

Perhaps I should jump back into FP since I think too many people sleep on the Rifleman IIC in defense objectives.

Edited by Valdarion Silarius, 18 November 2021 - 11:18 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users