martian, on 12 December 2021 - 06:39 AM, said:
Just some personal advices:
1. Do not sleep at start.
2. The only speed, that Assaults should use, is the full speed.
3. Learn the map.
4. Anticipate your team's route and the enemy team's route.
5. Use larger engine (or if the engine is hard-wired, use a different OmniMech).
Whenever I pilot my Warden Charlie Whale, I never really have trouble keeping up with the team. A big part of that is efficient movement. Don't spend time standing still that you could spend moving, instead. I still can't figure out why, in the three years I took off this game, everybody completely bum-*** forgot how to come out of the Leopards with their throttle already engaged.
Don't sleep at start, and don't get hung up on trying to sit in your favorite sniper hole. The rest of the team will chickendick plenty long enough for a motivated assault 'mech to keep up - there's been more than one game in my DWF-C(S) where I ended up leading the charge simply because I pointed my bulbous oversized zeppelin nose in the general direction of the enemy, hit "100% throttle", and didn't scale back until I had radar contacts.
It's not difficult to keep up with a team in a Whale. Nobody moves remotely efficiently, at least down here. If you move with even just a modicum of efficiency, you can easily stay with a group.
RickySpanish, on 11 December 2021 - 10:36 PM, said:
As Brauer said, nobody in T4 can evade for beans either. I'm not great at it myself, mostly because the HMGs I favor require facetime and I can't evade well whilst also maintaining 100% facetime in short range. Nevertheless, the 'yeah but your tier is low' argument doesn't really hold much water - everybody in my tier has **** skills one way or another, and a majority of people in the Gold Tier report the same thing - light 'Mechs simply don't perform well. They're more of a problem in my tier than in Gold Tier, which I've already openly acknowledged, and they're still incredibly dicey and difficult to play.
Just last night I was tooling around in an ER PPC snipey Adder, taking good positions and landing more shots than I'm used to landing. Had an absolutely beautiful game-ending snapshot kill against a jumping, midair Shadow Cat after a game where I'd pushed that Adder about as hard as I've ever pushed the thing, aaaaand...~350 damage.
Sitting there saying to myself "I just busted my *** for around 350 damage, when I could've gotten that with a bonehead hold-W suicide charge in my STK-7S. God damn. This thing is hella fun to pilot but it is useless..." Kinda like, y'know...everybody's always saying is the case with light 'Mechs.