 Arkhangel, on 11 December 2021 - 01:58 AM, said:
Arkhangel, on 11 December 2021 - 01:58 AM, said:
Probably because they're actual improvements that're removing people's ability to Nascar or be idiot turrets, Khal. Just because people are used to do those on current maps does not make that map "good." Quite the opposite, in fact. A good map should allow you to have multiple avenues of attack and tactics, and favor no one build type when used right. Which is why those other maps have been changed, so as to NOT incentivize Metatards/Turrets and actually have to force Pilots to think on their feet.
So there's "improving the map layout" and there's "******** on the map layout", and particularly with HPG and Polar, the latter seems to be the case.
 
There were better ways to achieve the desired result that would have maintained the aesthetic of the universe, and neither of those maps received that treatment. In both of those cases, it really felt like the aim was to approximate the rainbow-colored "testing" maps from the Private Lobby as closely as possible, while maintaining the coloring of the map being deleted, at which point you may as well make it rainbow colored and drop the pretense.
 
Also: pure symmetry is not always necessary or interesting. I'm perfectly okay with asymmetrical maps, so long as it doesn't create a foregone conclusion upon match start. The only time this asymmetry becomes a problem is when the play area is dramatically reduced (Domination) or you're required to defend a relatively indefensible fixed position (Assault/Incursion). The ONLY time I've experienced a "foregone conclusion" was with Domination matches, particularly on Grim Plexus back when the Antenna was down in the bowl. The worst Assault/Incursion asymmetry I've experienced is on Crimson Strait, where one side MUST defend the saddle or risk being base-rushed.
 
In both cases, there's nothing wrong with the map, only with the game mode being played on the map.