Hellebore Outpost First Impressions
#141
Posted 25 December 2021 - 02:04 AM
#142
Posted 28 December 2021 - 08:12 AM
Blood Rose, on 24 December 2021 - 12:29 PM, said:
Well kiddos, welcome to how it feels to be a Light or lower end mobile Medium in literally every other map. I only hope we get more like it.
I guess that some players hate the idea that this map requires more initiative than just sniping with Gauss Rifles on a few hundred metres.
#143
Posted 28 December 2021 - 08:34 AM
martian, on 28 December 2021 - 08:12 AM, said:
Yeah, I like it because the verticality is extreme enough that a mech with 1 jump jet can't just ignore the walls. on this map, 4-6 jump jets have a real purpose and add utility to a build that was otherwise niche on maps like canyon or mining collective.
#144
Posted 28 December 2021 - 01:28 PM
Blood Rose, on 24 December 2021 - 12:29 PM, said:
Well kiddos, welcome to how it feels to be a Light or lower end mobile Medium in literally every other map. I only hope we get more like it.
In the absence of any kind of granular control over what build you bring to what map, every map needs to offer some kind of option for every potential playstyle. It seems like hellebore outpost is a new gold standard.
#145
Posted 28 December 2021 - 01:58 PM
Thankfully the map seems to almost be never picked.
#146
Posted 28 December 2021 - 02:06 PM
Chnmmr, on 28 December 2021 - 01:58 PM, said:
Thankfully the map seems to almost be never picked.
wat
#147
Posted 28 December 2021 - 02:25 PM
Chnmmr, on 28 December 2021 - 01:58 PM, said:
I agree that there are some parts of the map where those hitboxes are less than ideal.
However, considering the complexity of the map, the situation in this respect is not as bad as it could be.
Chnmmr, on 28 December 2021 - 01:58 PM, said:
What builds does the map punish?
And would not it be boring to have all maps in MWO of the same general type, all catering always to the same builds of 'Mechs?
Chnmmr, on 28 December 2021 - 01:58 PM, said:
Do not worry, I always vote for this map to ensure that other players - such as you - can enjoy it too.
#148
Posted 28 December 2021 - 02:54 PM
And yes, I also vote for it whenever I can.
#149
Posted 29 December 2021 - 04:55 AM
The maps in general are pretty bad, not as far as playability but in the visual area. Coming from world of tanks, this really looks like a dated engine. Walking through trees, no damage at all to buildings. It would be nice to see it a little more "real world". We can kill buildings in our other games, Battletech, MW5, but not here. Really......you need to update your engine I think.
#150
Posted 29 December 2021 - 08:08 AM
Remington1911, on 29 December 2021 - 04:55 AM, said:
Having jump jets is advantageous on this map, but I think that even 'Mechs without jump jets are still viable here.
Remington1911, on 29 December 2021 - 04:55 AM, said:
MWO uses a dated game engine. Unfortunately, it is not so easy to update that game engine.
#151
Posted 29 December 2021 - 08:24 AM
This is further complicated, because the engine in question, cryengine, is licensed software. We don't know the nature of the agreement between crytek and pgi but it isn't uncommon for there to be a commitment to use the engine for the lifetime of the game.
"updating the game engine" in MWO's case essentially amounts to making a new game from scratch. We're talking about a complex technical project that will literally cost millions of dollars and take years, and also carry with it legal and financial implications that we can only guess at.
My guess, is they're doing exactly that, building a game from scratch, we just haven't seen it yet, but it won't be MWO. Its more likely to be MW6.
#152
Posted 30 December 2021 - 05:20 AM
As a feature request the only thing I'd want is one additional ramp from the E4 (under the mechanical platform in the caldera) to F5 high ground. Now you need to go long way around if you want to push enemy snipers from that direction.
#153
Posted 31 December 2021 - 11:14 AM
Bamboozle Gold, on 30 December 2021 - 05:20 AM, said:
Yeah, there are some parts of the map where one or two ramps could fit.
#155
Posted 31 December 2021 - 02:59 PM
ScrapIron Prime, on 31 December 2021 - 11:49 AM, said:
Maybe it's to help the tier 5ers realize those are useless distractions and not to worry about 'em?
#156
Posted 31 December 2021 - 04:09 PM
Chnmmr, on 28 December 2021 - 01:58 PM, said:
Thankfully the map seems to almost be never picked.
What you mean is that the map is one of the few in rotation where snipers and gunboats do not dominate by default, and lighter, faster and more manoeuvrable and brawl-configured mechs are effective?
As opposed to Sniper Dream HPG Manifold, Grim snipeus, Canyon Snipework, Gunboat City, New Frozen City (aka No Mechs Valley) Caustic Sniper Valley, etc.
Its also a map that really rewards having more than 2-3 jump jets fitted, another thing a lot of the 'meta' loadouts dont often do. As far as im concerned we need more maps like this.
#157
Posted 01 January 2022 - 01:28 AM
Blood Rose, on 31 December 2021 - 04:09 PM, said:
Some people equip just one jump jet to rise two metres above some obstacle and to mess with the hit registration.
#158
Posted 01 January 2022 - 02:02 PM
martian, on 01 January 2022 - 01:28 AM, said:
So many of my builds have just one jump jet. Add in some Hill climb skill nodes on the operations tree (on the way to more cool run nodes) and steep hills aren't much of an obstacle. This map changes that math. More actual jump jets are good.
#159
Posted 03 January 2022 - 12:12 AM
#160
Posted 03 January 2022 - 07:25 AM
Bowelhacker, on 03 January 2022 - 12:12 AM, said:
it definitely is more popular than Caustic. I think new Caustic was a misfire
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