justcallme A S H, on 17 December 2021 - 03:36 PM, said:
How do you explain these facts then?
As I stated.
Assaults are the best performing class
The numbers and data above prove this.
Stop making completely false and sensationalist comments without proof to back yourself up. I've provided my facts... Are you going to provide yours?
I'll wait.
easy,
average score means a few things.
1.
Pgi made it more easy to gain score points
2.
only better and better people are left to play the game
how i get this conclusion?.
you can see a rise from Light to assault (a rising trend) this means more points exist (if points are same 3 out of 4 should lower)
K/D ratio.
assaults carry obvious more weapons so higher DPS output (also you can see a 1.000 to 1.100) that also backup the fact that yea they carry 12 ton more weapons but you not see a 1.000 compare to 2.000 (which would be a full kill)
this also backups by Average score (bit more dps then average results)
also stats from the past do not guarantee future predictions
Athom83, on 17 December 2021 - 04:53 PM, said:
700 damage with spread weapons like LRMs or MRMs =/= 700 pinpoint damage with ACs or PPCs =/= 700 burn damage with lasers.
I can take my Marauder 2HP out with a butt ton of LRMs and MRMs and pull 700 damage out of my ***, but doing something like 550 damage with my Nightstar with 4 UACs is usually a lot more impactful on the match as a whole because all of that damage is usually put right into a single component I wanted dead instead of splashing on the still armored arms, legs, and other components at the same time. And when I do 700+ damage with the Nightstar it usually means I pretty much singlehandedly stomped half the enemy team.
Okay, so how about me?
you used to play more assaults in the past then you do today
meaning your less likely take a assault into the game (declining trend)
Maddermax, on 17 December 2021 - 08:54 PM, said:
It kind of makes me wonder what happened between seasons 30 and season 45 that suddenly reduced the disparity between the classes? Agility rebuffs/buffs or Matchmaking changes perhaps?
I realise it’s between 0.85 and 1.1 because of the axis labelling, so it’s not as dramatic as it looks like, but there’s still an obvious difference for those seasons.
might be that PIR mech was being released that time?.