GuardDogg, on 29 December 2021 - 02:21 AM, said:
I for one am not creating salt, I'm just disagreeing with you. The salt is a byproduct.
GuardDogg, on 29 December 2021 - 02:21 AM, said:
Oh we know this full well. 2012-2014 was the land of many promises from PGI. So many features they wanted to add. We got Faction Play, and despite some events it wasn't all that. Still, we had a blast with units and 12v12 match ups.
Then PGI got stars in its eyes for E-Sports, because that's where the money was. So they stopped working on campaign modes and other deep features for Faction Play and instead gave us Solaris 7. That didn't pan out so well.
By this point the game was nearing 8 years old and didn't have the player base of something like EVE... precisely because they didn't keep enriching Faction Play into something deeper. And the industry doesn't pour money into an old game, that's not The Way. So they made Mechwarrior 5, and into IT they put a lot of the campaign style features that they'd promised for MWO.
The Truth of it... and this has been pointed out multiple times... MWO is a first person shooter. That's it. We know this, but what we're not doing is whining about it. We enjoy the FPS we have, and folks are contributing how they can to make tweaks and adjustments to keep the game afloat. (Thanks Cauldron, thanks Francois!) The balance passes and matchmaker haven't been perfect, but folks are working on them, and that's great. The quirk passes alone, particularly the torso yaw and pitch have been worth their weight in gold, allowing assault mechs to more easily engage light mechs and taking much of the heat off of THAT particular issue!
It is what it is. I'm sorry you had a bad match, I'm sorry a light mech killed you, I'm sorry one of your heartfelt desires never made it into the game engine.
Edited by ScrapIron Prime, 29 December 2021 - 07:39 AM.






















