Capt Deadpool said:
Lolol I said it was worth investigating.
And I told you that an "investigation" into your proposed technological solution to a problem that may or may not actually exist is utterly worthless from a technical standpoint. Now you can "lolol" as much as you want or commit any number of fallacies that make you feel like you invalidated what I wrote but that won't change a thing about your proposal not being suitable even if you managed to actually prove that there is a higher number of players that regularly creates new accounts in order to be able to "seal club" in the lower tiers.
=> TL;DR: No, your particular proposal is still not worth investigating. You can stop reading here if you want. The rest of this posting is just for my personal entertainment.
Capt Deadpool said:
Since it is more than obvious there is a segment of the population in nearly every game that would rather stomp noobs than play against their own tier level.
Fallacy of alleged certainty. You'll have to prove the existance of that "segment of the population" with their actual numbers and then show that those numbers are actually high enough to be truly "worth investigating" into technological and contractual solutions to prevent them from doing so.
Capt Deadpool said:
That’s pretty much a fact.
A fact is something that you can prove. So then prove it.
Capt Deadpool said:
To what extent that is happening in MWO is debatable and not proven in any case.
So not actually fact then ~laugh~
Capt Deadpool said:
But thread like this make it seem like it’s worth looking into.
A thread like this might warrant some form of inspection but your proposed technological solution is still unviable and my comment originally only dealt with said non-viability.
However, any form of inspection into such matters should also never start with looking at particular technological solutions because that's putting the cart before the horse:
- First you'd have to properly establish that what the OP is talking about is actually based on a problem with people repeatedly doing what you claim they do (while ignoring that the OP's actual problem lies with skill level disparities that arise when reaching Tier 3)
- Then you'd have to show that the stipulated problem not only exists but is large enough to be detrimental to the game existance
- Only then can you start thinking about how you'd want to approach a solution ... a solution that would first require a change in the TOS (contractual change)
- Once you've made that TOS change you can think about technological solutions but remember: "IP links" do not work.
Capt Deadpool said:
Not saying people shouldn’t be able to make alt accounts. Even from the same computer, there could be a higher tier and lower tier player.
So you have found yet another reason why any form of "IP link" doesn't actually work without interferring with totally legit players. It doesn't even stop at two players in a household using the same computer:
Two or more people can actually share the same public IP.
And as I already told you (but you failed to understand) a vast number - if not the majority of players world wide -
do not have a static IP (v4) address. Therefore their public IP regularly changes so the IP you want to "link" to account A on day X will belong to player of account B on day Y.
Capt Deadpool said:
I don’t have an optimal solution
Then stop suggesting solutions that you clearly don't fully understand.
Capt Deadpool said:
but even forcing suspicious accounts (if any) to use vpns at least makes it slightly less convenient for them.
What you fail to understand is that you are advocating for a solution that inconveniences far more players that have zero interest in doing what you're worried about than it will ever inconvenience someone who actually has the desire to do what you're worried about.
Capt Deadpool said:
Probably other better solutions out there.
Which brings me back to my original proposal to you: Let actual developers with sufficent technological and structural understanding worry about implementing a solution to a problem but only after the existance and actual extend of the problem have been established.
Capt Deadpool said:
I personally think cadet retention is important to the longevity of the game, even if other people may not give a sh!t, so its a perfectly valid topic of discussion, even if it may not be actionable because PGI likely lacks the personnel to track potentially abusive accounts.
Problem is: This particular thread wasn't (and largely still isn't) about new player retention but rather about the OP's distress with the fact that in Tier 4 he can have matches where he does four digit damage numbers (and all his team mates also have rather high three digit damage numbers) where everyone on both teams seems to have spread their damage all across the entirety of opposing mechs while in Tier 3 he's faced with oppponents that will kill him with a fraction of the damage (because it's done more focussed and consistently) and thus his own damage numbers (that are most likely still a result of spreading all across his targets) plumet as well. So ...
Capt Deadpool said:
The whole point of this thread was a guy complaining that he can’t stomp players worse than him and that it is unfair that he can no longer do that when placed in games with players at his skill level..
... this was absolutely not about players who create new accounts to be able to "seal club" repeatedly but all about an individual who thought himself to be "very skilled" but actually isn't.
Capt Deadpool said:
Just my 2 cents in any case. I’m not calling for a ban of creating alt accounts.
No, you just advocated for an ill-suited technological solution to an alledged problem that hasn't been proven to actually be a problem and wasn't actually the topic of this thread.
Edited by Der Geisterbaer, 25 December 2021 - 04:51 AM.