Patch Notes - 1.4.250.0 - 18-January-2022
#81
Posted 17 January 2022 - 05:06 PM
BUY the way, machine guns have the highest DAMAGE in the game, but its where you have the most fear, you can tell what shoes he wears.
THINK ABOUT THAT
SAWK
#82
Posted 17 January 2022 - 05:39 PM
- I think the Nova will need a few more minor defensive quirks on top of what's given here. Giving it glass cannon quirks is not enough to make it playable imo.
- Stalker 7D needs to be slightly nerfed. Too powerful when compared to the rest of the Stalker lineup and other laservom IS assaults.
- Jagers need some of their small torso defensive quirks back. Way too squishy.
All in all a good patch. Looking forward to 5/7xJJ Blood Asp builds, the 6mpl Shadowcat, and melting dudes in the black knights.
#83
Posted 17 January 2022 - 08:04 PM
An6ryMan69, on 17 January 2022 - 11:43 AM, said:
The ongoing war against LRMs and C-LPLas is well past the point of being at all reasonable.
I had to laugh at the person who pointed out the "balancing" in the game where a piranha kills a kodiak. I've been saying this for a while. I was playing the other day in a mist lynx on polar highlands - I came around the corner and ran face to face into a fresh atlas and fresh awesome about 200 meters away, who had been just sniping our team, we all saw each other at the same time. I could have run - I jumped on the atlas and killed him right in front of the awesome (who was firing at me the whole time), then I killed the awesome, and kept on going, pretty sure I jumped on a jagermech and killed it about five seconds later. Amusing for me but....kind of a strange kind of "balance".
If I knew back then what I know now, the only mechs I would have paid actual money for would be a hero mist lynx, a hero piranha and a hero urbie and my money spending days on this game would have been done.
Shhhhh your not suppose to tell people that.. You suppose to say lights are weak and unbalanced..
Edited by Nomad Tech, 17 January 2022 - 08:05 PM.
#85
Posted 17 January 2022 - 09:42 PM
On a personal note I'd love to see the entire spider line get a redo on their quirks to make their sparse hardpoints more useful particularly the 5d and the ammo quirks on the pir-a and b given to all pir.
#86
Posted 17 January 2022 - 11:53 PM
#87
Posted 18 January 2022 - 12:12 AM
Oh ye ... hip-shot opinions, I forgot.
#88
Posted 18 January 2022 - 03:52 AM
Navid A1, on 15 January 2022 - 07:37 AM, said:
TLDR: less than 2% heat bar on every alpha hardy makes anything unplayable, especially at the current performance level of cSPLs.
As a player who pretty much plays exclusively as as a CQC Brawler [who relies heavily on C-SPL's to shave off (often fresh) armor], my initial reaction was "but y tho..." to the C-SPL change. However, as AnAnachronismAlive said, I'll wait until the patch goes live to see how the change affects actual gameplay before offering any sort of feedback.
My main concern/initial gut reaction is that the increase in heat (increase in dissipation time/fewer amounts of alphas) will result in an increase in the TTK against laser vomit/ballistic builds. Non-brawlers already have a significant advantage being able to deal damage at 3-4x the effective distance as a brawler and now, once the brawler gets into effective range, you're giving those ranged builds time to deal extra damage they normally wouldn't have been able to do previously during CQC.
Hopefully my concern is unfounded.
#89
Posted 18 January 2022 - 06:36 AM
~D. V. "thinks LRM Missile 50% Screen Shake drop needs a Balance against Ballistic Weapons equally" Devnull
[Edit by the Post Author because of a formatting error during posting...]
Edited by D V Devnull, 18 January 2022 - 06:38 AM.
#90
Posted 18 January 2022 - 11:19 AM
D V Devnull, on 18 January 2022 - 06:36 AM, said:
~D. V. "thinks LRM Missile 50% Screen Shake drop needs a Balance against Ballistic Weapons equally" Devnull
[Edit by the Post Author because of a formatting error during posting...]
RACs had their impulse lowered 25% in April.
Other ACs could be looked at but in my experience it takes multiple mechs of them to be an issue. For example being hit by a macroed ac2 boat can be pretty shaky at first, but after a bit can kind of get used to it, then its more of a flashy issue. 0.0375 impulse for ac2, lrms 0.15 (down from 0.3), racs 0.03 (down from 0.04 in April).
Edited by dario03, 18 January 2022 - 11:33 AM.
#91
Posted 18 January 2022 - 11:32 AM
tha
#92
Posted 18 January 2022 - 11:59 AM
#93
Posted 18 January 2022 - 12:03 PM
#94
Posted 18 January 2022 - 02:52 PM
Coffeeghoul, on 18 January 2022 - 11:32 AM, said:
tha
This hapened to me as well. I closed the game and started and the patch went all the way through.
#95
Posted 18 January 2022 - 02:55 PM
#96
Posted 18 January 2022 - 03:10 PM
Edited by Koba666, 18 January 2022 - 03:11 PM.
#97
Posted 18 January 2022 - 03:39 PM
dario03, on 18 January 2022 - 11:19 AM, said:
Other ACs could be looked at but in my experience it takes multiple mechs of them to be an issue. For example being hit by a macroed ac2 boat can be pretty shaky at first, but after a bit can kind of get used to it, then its more of a flashy issue. 0.0375 impulse for ac2, lrms 0.15 (down from 0.3), racs 0.03 (down from 0.04 in April).
Due to curiosity, I have to ask... Do you run with Arms in a Locked or Unlocked state most of the time?
I personally have to run with the Y-axis inverted and Arms Locked except during rare circumstances, or I end up severely disoriented. (Got a history on that one, not allowed to say on these Forums due to Code Of Conduct... Sorry...) Happens without regard to what I try for avoiding the disorientation. When the Screen Shake starts happening due to incoming Ballistics fire, things get bad even with two Improved Gyros active, like terribad. Additional Nodes of Improved Gyros has been hard to get due to the costs involved, and usually can not be acquired without losing too much on Firepower or Survival sections. I suspect it might be more AC5/UAC5/RAC5 as the Screen Shake culprit here, unless there's something compounded by having a low-spec computer... possibly both...
~D. V. "trying to make sense of this mess with Ballistic Screen Shake via a question and some thoughts" Devnull
[Edit by the Post Author for a missed couple of words that slipped by...]
Edited by D V Devnull, 18 January 2022 - 03:40 PM.
#98
Posted 18 January 2022 - 04:10 PM
Krovakon, on 18 January 2022 - 02:55 PM, said:
Koba666, on 18 January 2022 - 03:10 PM, said:
Both of you, please go and use your MWO Repair Tool (or if on Steam, the Verify option) immediately in order to fix the issues which you are having. Make sure if the MWO Repair Tool that the Options have only the last two items checked, in order to avoid something unexpectedly getting messed up. That should get you running again without problems.
~D. V. "Pointing two people to something that can fix their MWO Game Clients" Devnull
#99
Posted 18 January 2022 - 05:00 PM
Edited by SockSlayer, 18 January 2022 - 05:00 PM.
#100
Posted 18 January 2022 - 05:14 PM
Its all just moving deck chairs on the Titanic -- or maybe the SS Minnow if it had deck chairs
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