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Patch Notes - 1.4.250.0 - 18-January-2022


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#81 Sawk

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Posted 17 January 2022 - 05:06 PM

WOW now that is a guy you want listen to, plays a high speed computer, and knows the power they can bring, i like an artic cheeta with 3 med lazers and 6 guns, or ECM for clans
BUY the way, machine guns have the highest DAMAGE in the game, but its where you have the most fear, you can tell what shoes he wears.
THINK ABOUT THAT
SAWK

#82 PeteZonee

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Posted 17 January 2022 - 05:39 PM

  • I think the Nova will need a few more minor defensive quirks on top of what's given here. Giving it glass cannon quirks is not enough to make it playable imo.
  • Stalker 7D needs to be slightly nerfed. Too powerful when compared to the rest of the Stalker lineup and other laservom IS assaults.
  • Jagers need some of their small torso defensive quirks back. Way too squishy.

All in all a good patch. Looking forward to 5/7xJJ Blood Asp builds, the 6mpl Shadowcat, and melting dudes in the black knights.

#83 PocketYoda

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Posted 17 January 2022 - 08:04 PM

View PostAn6ryMan69, on 17 January 2022 - 11:43 AM, said:

The free mech is nice, as always.

The ongoing war against LRMs and C-LPLas is well past the point of being at all reasonable.

I had to laugh at the person who pointed out the "balancing" in the game where a piranha kills a kodiak. I've been saying this for a while. I was playing the other day in a mist lynx on polar highlands - I came around the corner and ran face to face into a fresh atlas and fresh awesome about 200 meters away, who had been just sniping our team, we all saw each other at the same time. I could have run - I jumped on the atlas and killed him right in front of the awesome (who was firing at me the whole time), then I killed the awesome, and kept on going, pretty sure I jumped on a jagermech and killed it about five seconds later. Amusing for me but....kind of a strange kind of "balance".

If I knew back then what I know now, the only mechs I would have paid actual money for would be a hero mist lynx, a hero piranha and a hero urbie and my money spending days on this game would have been done.


Shhhhh your not suppose to tell people that.. You suppose to say lights are weak and unbalanced..

Edited by Nomad Tech, 17 January 2022 - 08:05 PM.


#84 justcallme A S H

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Posted 17 January 2022 - 09:33 PM

View PostNomad Tech, on 17 January 2022 - 08:04 PM, said:

You suppose to say lights are weak and unbalanced..


As they are statistically proven to be the worst performing weight class in MWO.

What information can you provide that disproves the data?

#85 Meep Meep

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Posted 17 January 2022 - 09:42 PM

Lights got rekt after the cauldron changes. So much mega alpha pin point damage flying around if you get caught sitting still for just a moment you get cored. 70+ damage laser vomit is also at an all time high so even sweeping damage can wipe you out. It's much harder to get performance out of light mechs now than at any other time in the game.

On a personal note I'd love to see the entire spider line get a redo on their quirks to make their sparse hardpoints more useful particularly the 5d and the ammo quirks on the pir-a and b given to all pir.

#86 Raiyuken

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Posted 17 January 2022 - 11:53 PM

Just buff LPPC more so it totally overshadows other PPCs. We can do 6.0~6.5 dmg lets go! And make baseline HSL to be 4. Do it!

#87 AnAnachronismAlive

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Posted 18 January 2022 - 12:12 AM

Why do these threads always have to derail into some unreasonable slugfest when they could offer the potential to discuss current and/or upcoming changes on data / evidence for a progressive outcome.

Oh ye ... hip-shot opinions, I forgot. Posted Image

#88 Be Rough With Me Plz

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Posted 18 January 2022 - 03:52 AM

View PostNavid A1, on 15 January 2022 - 07:37 AM, said:


TLDR: less than 2% heat bar on every alpha hardy makes anything unplayable, especially at the current performance level of cSPLs.


As a player who pretty much plays exclusively as as a CQC Brawler [who relies heavily on C-SPL's to shave off (often fresh) armor], my initial reaction was "but y tho..." to the C-SPL change. However, as AnAnachronismAlive said, I'll wait until the patch goes live to see how the change affects actual gameplay before offering any sort of feedback.

My main concern/initial gut reaction is that the increase in heat (increase in dissipation time/fewer amounts of alphas) will result in an increase in the TTK against laser vomit/ballistic builds. Non-brawlers already have a significant advantage being able to deal damage at 3-4x the effective distance as a brawler and now, once the brawler gets into effective range, you're giving those ranged builds time to deal extra damage they normally wouldn't have been able to do previously during CQC.

Hopefully my concern is unfounded.

#89 D V Devnull

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Posted 18 January 2022 - 06:36 AM

Hmm... just some random thoughts on the initial impression....... the Screen Shake from any LRM Missiles striking gets 50% knocked down, but the Screen Shake from Ballistics like the RACs and/or mass-fired smaller-sized ACs/UACs does not get equally decreased... does not quite seem that fair when one generally can not get more than two nodes (and very rarely any more) of Improved Gyros to counter so that they are still partially able to aim... even looks like a bias toward helping All Ballistics and against LRM Missiles to many people, given that Teammate-assisted Lock Times & Angles have not been repaired yet... one's own Teammates can not wait that long to get rather weak indirect fire support... perhaps a Nerf to the Ballistic-caused Screen Shake is overdue, given that Ballistic Weapons in general have a whole bunch of Visual Occlusion to go with them which prevents return fire from the opponent? :(

~D. V. "thinks LRM Missile 50% Screen Shake drop needs a Balance against Ballistic Weapons equally" Devnull




[Edit by the Post Author because of a formatting error during posting...]

Edited by D V Devnull, 18 January 2022 - 06:38 AM.


#90 dario03

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Posted 18 January 2022 - 11:19 AM

View PostD V Devnull, on 18 January 2022 - 06:36 AM, said:

Hmm... just some random thoughts on the initial impression....... the Screen Shake from any LRM Missiles striking gets 50% knocked down, but the Screen Shake from Ballistics like the RACs and/or mass-fired smaller-sized ACs/UACs does not get equally decreased... does not quite seem that fair when one generally can not get more than two nodes (and very rarely any more) of Improved Gyros to counter so that they are still partially able to aim... even looks like a bias toward helping All Ballistics and against LRM Missiles to many people, given that Teammate-assisted Lock Times & Angles have not been repaired yet... one's own Teammates can not wait that long to get rather weak indirect fire support... perhaps a Nerf to the Ballistic-caused Screen Shake is overdue, given that Ballistic Weapons in general have a whole bunch of Visual Occlusion to go with them which prevents return fire from the opponent? Posted Image

~D. V. "thinks LRM Missile 50% Screen Shake drop needs a Balance against Ballistic Weapons equally" Devnull




[Edit by the Post Author because of a formatting error during posting...]


RACs had their impulse lowered 25% in April.
Other ACs could be looked at but in my experience it takes multiple mechs of them to be an issue. For example being hit by a macroed ac2 boat can be pretty shaky at first, but after a bit can kind of get used to it, then its more of a flashy issue. 0.0375 impulse for ac2, lrms 0.15 (down from 0.3), racs 0.03 (down from 0.04 in April).

Edited by dario03, 18 January 2022 - 11:33 AM.


#91 Coffeeghoul

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Posted 18 January 2022 - 11:32 AM

Hm, the patch isn't running. Stops halfway trough. Either with the MWO client or via direct download and than patching from local directory. First time I encounter this problem. :/

tha

#92 ManicWK9

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Posted 18 January 2022 - 11:59 AM

I think there is a typo in the Title you get with the new Predator Pack. The Title " Aggresor" is written with one "s".

#93 Kodan Black

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Posted 18 January 2022 - 12:03 PM

Friendly reminder: DO NOT SELL the normal version of the Predator Pack. There is almost certain to be an event that requires them. Wait until after that.

#94 WittyElephant

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Posted 18 January 2022 - 02:52 PM

View PostCoffeeghoul, on 18 January 2022 - 11:32 AM, said:

Hm, the patch isn't running. Stops halfway trough. Either with the MWO client or via direct download and than patching from local directory. First time I encounter this problem. :/

tha


This hapened to me as well. I closed the game and started and the patch went all the way through.

#95 Krovakon

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Posted 18 January 2022 - 02:55 PM

First match of the new patch and the game decides to crash 3 minutes into the round. That combined with the unfortunate design decision to make the jump jets not actually part of the blood asps legs so you can't put it on other variants has entirely killed my passion to play this week. I have no idea why they do this with the blood asp but force you to take all those extra heatsinks on a direwolf or all those forced engine heat sinks on a ice ferret.

#96 Koba666

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Posted 18 January 2022 - 03:10 PM

Yes, AMAZING patch. "Disconnect from server" error every second game, try to enter again - the map loads and again the same error. Some mech models have become FULLY white (something like missing textures). Great job, PGI, as always.

Edited by Koba666, 18 January 2022 - 03:11 PM.


#97 D V Devnull

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Posted 18 January 2022 - 03:39 PM

View Postdario03, on 18 January 2022 - 11:19 AM, said:

RACs had their impulse lowered 25% in April.
Other ACs could be looked at but in my experience it takes multiple mechs of them to be an issue. For example being hit by a macroed ac2 boat can be pretty shaky at first, but after a bit can kind of get used to it, then its more of a flashy issue. 0.0375 impulse for ac2, lrms 0.15 (down from 0.3), racs 0.03 (down from 0.04 in April).

Due to curiosity, I have to ask... Do you run with Arms in a Locked or Unlocked state most of the time? :o

I personally have to run with the Y-axis inverted and Arms Locked except during rare circumstances, or I end up severely disoriented. (Got a history on that one, not allowed to say on these Forums due to Code Of Conduct... Sorry...) Happens without regard to what I try for avoiding the disorientation. When the Screen Shake starts happening due to incoming Ballistics fire, things get bad even with two Improved Gyros active, like terribad. Additional Nodes of Improved Gyros has been hard to get due to the costs involved, and usually can not be acquired without losing too much on Firepower or Survival sections. I suspect it might be more AC5/UAC5/RAC5 as the Screen Shake culprit here, unless there's something compounded by having a low-spec computer... possibly both... :(

~D. V. "trying to make sense of this mess with Ballistic Screen Shake via a question and some thoughts" Devnull




[Edit by the Post Author for a missed couple of words that slipped by...]

Edited by D V Devnull, 18 January 2022 - 03:40 PM.


#98 D V Devnull

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Posted 18 January 2022 - 04:10 PM

View PostKrovakon, on 18 January 2022 - 02:55 PM, said:

First match of the new patch and the game decides to crash 3 minutes into the round. That combined with the unfortunate design decision to make the jump jets not actually part of the blood asps legs so you can't put it on other variants has entirely killed my passion to play this week. I have no idea why they do this with the blood asp but force you to take all those extra heatsinks on a direwolf or all those forced engine heat sinks on a ice ferret.

View PostKoba666, on 18 January 2022 - 03:10 PM, said:

Yes, AMAZING patch. "Disconnect from server" error every second game, try to enter again - the map loads and again the same error. Some mech models have become FULLY white (something like missing textures). Great job, PGI, as always.

Both of you, please go and use your MWO Repair Tool (or if on Steam, the Verify option) immediately in order to fix the issues which you are having. Make sure if the MWO Repair Tool that the Options have only the last two items checked, in order to avoid something unexpectedly getting messed up. That should get you running again without problems. :)

~D. V. "Pointing two people to something that can fix their MWO Game Clients" Devnull

#99 SockSlayer

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Posted 18 January 2022 - 05:00 PM

Hmm, Nova Prime got buffed, I kind of considered it more a glass cannon, but thanks Posted Image Nova Breaker double thanks.

Edited by SockSlayer, 18 January 2022 - 05:00 PM.


#100 Devil To Pay

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Posted 18 January 2022 - 05:14 PM

Has anyone considered that there are only about 10 people playing this game now and that most of them have at least some idea how to use the weapons? Just maybe that is why the weapons are are "doing better than any time since 2014"

Its all just moving deck chairs on the Titanic -- or maybe the SS Minnow if it had deck chairs





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