Need To Do Something About Assaults
#41
Posted 01 February 2022 - 06:18 AM
Yes, light mechs are fast and annoying. But it's your fault if your lack of situational awareness gets you killed. Even against lights with ECM you have counterplay - popping a UAV, seismic sensor, heck you can even turn your ECM to distrupt of it's such a problem.
Yes, Assaults are big and stompy, and the most popular class. Yes they have the biggest guns. But still, there is always counter play. I find assault mechs often tunnel vision in whatever assault slug fest they're in. Use that to your advantage. Pop around a corner or ridge at and angle they're not looking towards. Flank around the assault blob and alpha strike one in the back - even if you don't kill one out right, that's one assault not in the fight trying to chase you instead. You can kite them like mad.
Against ER LL and LRMs, there is counterplay. Break sightlines, get into cover, reposition.
And I will point out that non of these strategies are full proof. None of them ever will be. There is no "press this button to win against the class I don't like." But the game has set out clear mechanics and counterplay options to you, and it's your fault for not making use of them.
#42
Posted 01 February 2022 - 07:05 AM
nvx 116, on 26 January 2022 - 10:13 PM, said:
That's not true. The direwolf, annihilator, fafnir, and company are all terrifying gunboats that can delete whatever they look at. The atlas is a tank. The victor and highlander are skirmishers/snipers. The marauder IIC is a fantastic brawler. There's as much diversity in the assault class as nearly any other, so simply boiling it down to "they must all facetank" betrays that you really have no clue what you're talking about, and you have no clue about having no clue about what you're talking about.
nvx 116, on 26 January 2022 - 10:13 PM, said:
Light mechs are thoroughly within 2 shot territory. Pretty much all of them. Don't lie.
nvx 116, on 26 January 2022 - 10:13 PM, said:
Assault Mechs are scary. If you are having issues with gameplay you should seek out resources that help you to improve your gameplay, rather than simply demanding that what you play gets buffed, and what they play gets nerfed.
nvx 116, on 26 January 2022 - 10:13 PM, said:
This is mechwarrior. This isn't battletech. This is a real time action sim set in the battletech universe. Letting you roleplay as Kai Allard Liao isn't a priority and it never will be. Battletech stats and values are heavy abstractions of what's actually "supposed" to happen, to the point where the values therein are virtually useless in balancing a real time shooter.
Aside from you nursing a ***** of an inferiority complex, even the older mechwarrior games didn't actually let you face tank as an assault for long. In mechwarrior 2, battletech TT damage values basically meant every mech was made of paper. Mechwarrior 3 was similar in that regard. In mechwarrior 4, the game that arguably let assaults stomp hardest, alphas were so high even the most well armoured assaults were basically 3 shots from death at any time as long as the person shooting had reasonably ok aim, and thats even with one shot kill protection.
MWO has some of the tankiest assaults ever.
The halcyon days of god mode ubertank assault mechs that never die didn't happen. Stop pretending it did, and stop pretending that demanding PGI harken back to those good old days that didnt happen is a remotely reasonable thing to ask for. It's not.
Nobody reasonable is asking for assaults to get nerfed, but every time any other class gets a buff, a tiny subset of assault pilots are the ones who scream about being nerfed.
Edited by pbiggz, 01 February 2022 - 07:09 AM.
#43
Posted 01 February 2022 - 01:30 PM
Sometimes my team has only 2 assaults and the enemy as 6. The firepower imbalance is huge
#44
Posted 01 February 2022 - 04:53 PM
NanoLeviathan, on 01 February 2022 - 01:30 PM, said:
Sometimes my team has only 2 assaults and the enemy as 6. The firepower imbalance is huge
Ya know?
It's funny.
This does occasionally happen. And when it "occasionally happens" on Conquest? The team with 'only' two assault 'mechs tends to win, because the game mode allows mobility to be useful. It's almost like a team with nothing but 20kph gunboats should have to work its *** off to compensate for having no mobility to speak of and allowing the game to become a comfortable Moron's Bumrush lemming run to the middle of the map isn't actually good for the game at all.
Everyone remember all the shrieking assault 'Mech jocks constantly throw out about Nascar and leaving them in the lurch to die? Man...what would you think those guys would say if moving as slowly as a Dire Whale moves was actually a detriment instead of just a flavor choice? What do you figure they'd say if having 'Mechs on your team capable of breaking a hundred KPH was as much of a 'requirement' for victory as having thirty autocannons' worth of Annihilators?
What if assault 'Mechs had to actually pay for all that good **** they get by needing to know where to go and what to do in a match because they're hopelessly outmaneuvered, they know it, and their lack of mobility is actually a problem for them?
Man...what an interesting game that would be...
#45
Posted 01 February 2022 - 06:43 PM
NanoLeviathan, on 01 February 2022 - 01:30 PM, said:
Sometimes my team has only 2 assaults and the enemy as 6. The firepower imbalance is huge
look in the Forum
Assaults easy prey for Lights and useless
nerf Weapon XYZ
-assaults to bad...all have problems with the builds ,Players ,or Teams and Groups ,and not seeing thats the most Problem is her Own playstyle.What Brings 2 Assaults when AFK or DLC, the Teams ignored her and make her own Thing or the Assualts in bad Hands ?im seeing Matchs who a assault lance is died in Seconds while walking in the Murderball of the Enemy or helpless against Long range Fire while only brawl Weapons.
It's not a problem of weapons or tonnage, it's the problem in every game with a long game history and a random system where people playing a game for the first time meet people who have been playing for 40 years and more, driving the most different vehicles and such sometimes also in reality and have the most different experiences and training, especially in a military game with a lot of real military experience and that all without a respawn and lobby system where you can choose with and against whom to play.
In Battlefield 2 the boys can howl...the others have too many jets, or use a jet themselves, or use an AA (bad for one's K/D) and most walked in Kharkand to the First Point Hotel in the MG and nadesspam over and over again... that's not the other team's fault and if you keep trying Nascar here and wondering why the assualts don't support you or you get rolled over from behind, it's not the other team's fault.
Man is capable of reason, but the least master this path.
Edited by MW Waldorf Statler, 01 February 2022 - 07:11 PM.
#46
Posted 01 February 2022 - 08:49 PM
1453 R, on 01 February 2022 - 04:53 PM, said:
It's funny.
This does occasionally happen. And when it "occasionally happens" on Conquest? The team with 'only' two assault 'mechs tends to win, because the game mode allows mobility to be useful. It's almost like a team with nothing but 20kph gunboats should have to work its *** off to compensate for having no mobility to speak of and allowing the game to become a comfortable Moron's Bumrush lemming run to the middle of the map isn't actually good for the game at all.
Everyone remember all the shrieking assault 'Mech jocks constantly throw out about Nascar and leaving them in the lurch to die? Man...what would you think those guys would say if moving as slowly as a Dire Whale moves was actually a detriment instead of just a flavor choice? What do you figure they'd say if having 'Mechs on your team capable of breaking a hundred KPH was as much of a 'requirement' for victory as having thirty autocannons' worth of Annihilators?
What if assault 'Mechs had to actually pay for all that good **** they get by needing to know where to go and what to do in a match because they're hopelessly outmaneuvered, they know it, and their lack of mobility is actually a problem for them?
Man...what an interesting game that would be...
#47
Posted 01 February 2022 - 09:08 PM
Edited by MW Waldorf Statler, 01 February 2022 - 09:15 PM.
#48
Posted 06 February 2022 - 06:56 PM
#49
Posted 06 February 2022 - 07:18 PM
Eider, on 06 February 2022 - 06:56 PM, said:
Which will make 22 February all that much more fun.
#51
Posted 06 February 2022 - 10:13 PM
pbiggz, on 06 February 2022 - 08:16 PM, said:
Just shoot the light dude
Im guessing you never play a light, you guys love to pretend they are hard to use.. they are not. They just arent popular because people like big heavy looking mechs thinking the will do fine only to be melted in seconds due to low TTK.. lol
#52
Posted 06 February 2022 - 10:31 PM
Eider, on 06 February 2022 - 06:56 PM, said:
No, if it's 2 Assaults vs 2 Lights, the Assaults can peel for each other, so none of the Light mechs' usual 1v1 tactics would be viable.
Same as in Vanilla World of Warcraft, Rogue vs Warrior. In a 1v1, the Rogue should successfully gank the Warrior almost every time, unless the Rogue player makes a mistake. Things change if it's multiple Rogues vs multiple Warriors. All of a sudden none of those 1v1 tricks like the 5-8 deadzone kite will work anymore. You can deadzone kite 1 Warrior, you can't deadzone multiple ones.
Edited by YueFei, 06 February 2022 - 10:31 PM.
#53
Posted 06 February 2022 - 11:59 PM
humans and animals have hollow skeletons who makes us lighter. we are tripped because we are not heavy enough.
starwars tripping AT-AT never happened without Hollywood Magic.
A 20ton mech would be instantly crunched by a single stomp since it's 5x times its own weight.
The game had knockdown in the past but Jenner's were used as Siege Ram to knock down assault.
Next time go outside and try to trip your house. You can't because the house is too big compared to your size and weight.
The assault are a lot bigger than they are animated in the videogame. A lot bigger.
#54
Posted 07 February 2022 - 04:00 AM
But sure, try as I might, I’ve never managed to catch my house behind the knee when it has one foot off the ground in the middle of taking a step.
#55
Posted 07 February 2022 - 04:41 AM
ScrapIron Prime, on 07 February 2022 - 04:00 AM, said:
But sure, try as I might, I’ve never managed to catch my house behind the knee when it has one foot off the ground in the middle of taking a step.
But if you would be a bit fatter and/or house a bit lighter to comparable weight 1:5 (20 tonner vs 100 tonner mechs comparison) it might be possible to trip your house. And if you managed to do it that would be pretty bad mess inside .
#56
Posted 07 February 2022 - 07:56 AM
Eider, on 06 February 2022 - 10:13 PM, said:
You know, in every online pvp game the majority of people flog to the characters/mechs/classes which are considered op. What is op? One of the aforementioned things which is easiest to use and most effective killing things. Bottom line: just look what is played most and you know what is op.
But of course in MW:O this doesn't apply because it is a special game. Yup, we got that. Right
Edited by Weeny Machine, 08 February 2022 - 06:40 AM.
#57
Posted 07 February 2022 - 08:51 AM
The case remain is that people see light mechs such a danger that they are prioritized.
Any mech can be destroyed in any order. But light mechs are prioritized 1st because you get points for killing mechs.
The ranking used to be based on only the killing of mechs and not the victories to diverse bad from good players. This didn't worked at all because bad players targeted light mechs to gain better score no matter if them won the game. This is why light mechs are the tanks in this game.
light mechs are such bullet magnets that they can make a whole team run around the map. but they also dies fast without mobility because they are always prio because of human error. This is why light mechs shouldn't provide any scores to kill, to keep the bad player at the bad bay.
#58
Posted 08 February 2022 - 07:13 AM
Eider, on 06 February 2022 - 10:13 PM, said:
I dont pilot a light because im terrible with them. My gunnery isn't good enough to move fast and still land shots reliably.
Eider, on 06 February 2022 - 10:13 PM, said:
lol prove it. I can say santa, the easter bunny and trickle down economics are real, doesn't mean im not just pulling it out of my ***, which you are. You cant just say "actually lights are easy to use" because you dont like them.
Eider, on 06 February 2022 - 10:13 PM, said:
Again, prove it. I know you wont. You cant. Which is why you shouldn't make this **** up.
Eider, on 06 February 2022 - 10:13 PM, said:
The Grimmechs Piranha has 22 points of armour on the CT, and 18 on the side torso. You tell me what melts in seconds.
#59
Posted 08 February 2022 - 09:24 AM
assault should absolutely be able to melt things.
#60
Posted 08 February 2022 - 10:59 AM
the assaults are the ones that survive less among the classes because the armor/size/speed puts them at great disadvantage in terms of tankyness compared to smaller chassis.
Feel free to join my channell, JGx D A T A on youtube if you want to learn how to pick a light mech and sh*t on the game with impunity with the skill requirements of a monkey
Edited by D A T A, 08 February 2022 - 11:11 AM.
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