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#21
Posted 28 January 2022 - 08:26 PM
-Detatch the side torso ballistics from the fixed jumpjets
-Bring the side torso energy hardpoints out from behind a paywall
-Mirror the Ballistic/Missile arm of the Prime to the opposite side
-Mirror the Energy/Missile arm of the -S to the opposite side.
I'm still curious why this was chosen over adding a missing variant of another 'mech, but that's what the 'mech does, in case anyone's wondering.
#22
Posted 28 January 2022 - 09:40 PM
C337Skymaster, on 28 January 2022 - 08:26 PM, said:
-Detatch the side torso ballistics from the fixed jumpjets
-Bring the side torso energy hardpoints out from behind a paywall
-Mirror the Ballistic/Missile arm of the Prime to the opposite side
-Mirror the Energy/Missile arm of the -S to the opposite side.
I'm still curious why this was chosen over adding a missing variant of another 'mech, but that's what the 'mech does, in case anyone's wondering.
The torso comes with energy and ballistic at the same time.
Should allow some strong brawler builds with lasers and machine guns.
#23
Posted 28 January 2022 - 09:51 PM
#24
Posted 28 January 2022 - 11:27 PM
The "Predator" pack was a huge miss for me, and this is a bonafide follow up to the Predator Pack's disappointing offerings. Now, if an Awesome-9Q and a King Crab-008 were packaged together, I'd be screaming "Take my money" like I did when you revealed the Warden Pack. This is so lackluster, the only attraction here is the side torso omnipods for the summoner, and that ain't worth 20 bucks, no matter how hard you try spin the nostalgia factor.
EDIT: one of the fun things about the KGC-008 was that it reportedly bore a more "streamlined" chassis, which made it much easier to distinguish from every other KGC chassis; which would make for some interesting artistic inspiration as far as exclusive bolt-ons are concerned.
Edited by Clay Endfield, 29 January 2022 - 12:40 AM.
#25
Posted 29 January 2022 - 12:44 AM
PLEASE put some decent bonus types on the CTs (NOT the S08 crap) this time around to rationalize their use vs existing CTs.
Last time I was concerned that hard points the CTs on the Pred pack mechs had nothing to offer vs mechs already in the game. What did the new mechs get? BA got a velocity boost (that's meh, ok), and ShadCat got a jumpjet cooling bonus.... along with every other single Shadcat in the game, ie 0 reason to use the new Shadcat CT unless you are using the exact new one entirely due to S08 stuff.
Yeah, I feel like I got a bit burned on the Pred Pack, and that's a shame because I know your art folks put in a good amount of effort for it. Please let us not have a repeat of the Pred Pack.
#26
Posted 29 January 2022 - 01:30 AM
IronWolfPack64, on 28 January 2022 - 03:43 PM, said:
30 tonner with 14-16 energy hardpoints ty.
Edited by Curccu, 29 January 2022 - 01:30 AM.
#28
Posted 29 January 2022 - 03:16 AM
Yes please!
If I only didn't lose my job due to economical and fiscal reasons...
#29
Posted 29 January 2022 - 04:17 AM
#30
Posted 29 January 2022 - 06:11 AM
B O O M E R A N G, on 29 January 2022 - 04:17 AM, said:
This one will be next to impossible to implement, lol.
Quote
#31
Posted 29 January 2022 - 06:16 AM
Edited by Nomad Tech, 29 January 2022 - 06:26 AM.
#33
Posted 29 January 2022 - 06:41 AM
Navid A1, on 28 January 2022 - 09:40 PM, said:
The torso comes with energy and ballistic at the same time.
Should allow some strong brawler builds with lasers and machine guns.
I mean, possibly. Those have been done before in other configurations, albeit to a lesser degree. Now you can do 5x MG, 4xE, or 4xMG, 6xE vs previously 4xMG, 4xE, but that may wind up too hot, or not enough ammo, or missing the mobility given by those two JJ, and not be that big a difference.
That still doesn't answer why, in the discussion of "which 'mechs should be next", the Kit Fox was selected over all other 'mechs... There are various missing versions of the Hellbringer, for example, which would have shown off the brotherhood between Thor and Loki. Or any number of other canon 'mechs that could have added a lot to their respective chassis. So I'm curious why they decided to invent a new Kit Fox over simply adding a missing variant from another chassis entirely.
#34
Posted 29 January 2022 - 06:44 AM
#35
Posted 29 January 2022 - 06:44 AM
Curccu, on 29 January 2022 - 01:35 AM, said:
Oh, I completely agree, and said as much in a Discord conversation I had a few minutes later. Heck, the pack is $20, but the hero Kit Fox is $10 on the web store. As a 50% MC sale item, it's probably $2 or $3 worth of MC, which is easily earned from events, these days. The "out from behind a paywall" thing isn't gonna happen until the CB drop three months after the pack release, and is really just a technicality in the present day.
#36
Posted 29 January 2022 - 06:48 AM
Roodkapje, on 29 January 2022 - 06:44 AM, said:
Nah, the Summoner design from PGI looks relatively consistent with the original artwork for the 'mech.
Edited by C337Skymaster, 29 January 2022 - 06:48 AM.
#38
Posted 29 January 2022 - 07:05 AM
Edited by Lepestok, 29 January 2022 - 07:13 AM.
#39
Posted 29 January 2022 - 07:38 AM
w0qj, on 29 January 2022 - 06:56 AM, said:
Please please please MWO, make this happen!!
Unfortunately, my understanding is this is already a hard "no" from PGI, probably due to the difficulty in aiming a third reticle. It's literally why we don't have the Crusader. Although for that matter, the MLX-G's two torso energy, and the CDA-3C's two torso MG's (bloated to 4) were supposed to be in the legs, as well. Such has been PGI's solution to leg-mounted weaponry.
#40
Posted 29 January 2022 - 08:18 AM
I am curious how difficult would it be to add new weapons that used in game models but has stats changed to act like HAGs for example.
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