DaZur, on 02 February 2022 - 07:46 AM, said:
I have essentially entry-level experience in game design and have provided both free and contracted 3-D asset development and physic modeling for a couple of flight simulations.
That as a preface, in particular my deep appreciation of simulation-level games, I've been putzing with a couple game development platforms and believe I could produce a simulation level game that would cater to mech-combat nerds (like me) that would lean into some pseudo-simulation aspects while still being "fun"...
Obviously, this is something I'd be doing for my own edification, don't have deep pockets and have no intentions of dabbling in any IPs so it'd a generic clone of sorts...
My caveat is, would any one actually play it or for that matter be interested in it?
Thoughts?
You can be on to something. People will still want to play a mach simulation game, and it does not necessarily have to be Mechwarrior.
Trip back into history. I am not sure how many people still remember this, but this mech game below happens to be Bioware's first ever game.