ShiverMeRivets, on 16 February 2022 - 08:30 AM, said:
@LordNothing,
Calculating UAC sustained dps is pointless - they are not used in this way, perhaps with the exception of boating UAC2s. For pure dakka dos RACs are far superior and a lot more predictable in their jamming.
UACs are about burst damage, where you double tap once or twice and retreat to cover. In case something jams you spend the recovery time behind cover. So, you effectively have 100% up time while shooting and the jam % just determines how much time you spend waiting behind cover for the jam to clear.
uac is not actually burst damage at the low end because:
1: boating. as you increase the pool of weapons individual jams become irrelevant. you simply fire until you overheat or lose too many guns to jams. that does not sound like a burst damage weapon.
2: really low cd values. a weapon with a cd of < 1s is a defacto dps weapon. the uac5 is close enough, especially if you have more than one.
the purpose of my post(s) was to propose an idea to rectify those. at the high end its role is significantly better defined, never been disappointed by the uac10, its strongly viable as a single gun as well as in small numbers. the 20 has other issues (max range buff required to make it usable, if not spectacular, in midrange skirmish situations), but i still find it a fun weapon to use.
under no situation should a 2 or 5 class out dps the equivalent rac. the dps numbers i posted probibly stole rac thunder, and the 4-burst uac2 steps on the lgauss's toes. its a case of something good in isolation that breaks the big picture. aiming for equivalent dps seemed a good place to start, but i agree its not.
the onus on me is to figure out how to make that not happen. the 3-burst i used for the cuac2 may actually be a bit better on the is side, and maybe the clan version would go to a 2-burst. but the dps numbers probibly need to change to reflect shoot and duck weapon system. the general idea is to cram 2-3 seconds of firing into a single burst with a longer than usual (for its size class) cooldown.
Edited by LordNothing, 16 February 2022 - 09:14 AM.