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Mwo 2022 Roadmap Update
#121
Posted 28 February 2022 - 12:40 PM
Can you please comment on the MMMS (Make My Mech Special) idea a few people have been floating around? Obviously you guys have the ability to change chassis to allow them to be 30% bonus (i.e. the Platinum collections). I highly doubt it takes much programing. You are talking about a very minimal impact on your staff to do this and potentially a lot of money for the game to move things along. I bet you anything if you allowed a $20 for a pack of say 4 "unlocks" of "MMMS" you'd sell these like hotcakes. You'd literally have to do nothing but change some programming, no new mechs to design, just allowing us to take out our favorites with a 30% bonus. I've talked with the people I play with, we spent a good hour or two talking about this and everyone said they buy if it ever came up. I've mentioned in game QP plenty of times and most people loved the idea. I'm serious here, this could be a good money maker for you, take our money, please?!
#122
Posted 28 February 2022 - 01:25 PM
PeppaPig, on 27 February 2022 - 12:41 PM, said:
This type of generalization about localization with a political twist is just plain wrong.
![:(](https://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
There are a lot of Russian speaking users that don't live in those countries and most likely don't support what's happening, and now you would "punish" them just because of this?
Global services are not directed to a specific country unlike physical products. So don't mix politics and gaming. Let those idiots sort their own s*@t out.
#123
Posted 28 February 2022 - 01:55 PM
All Your Bases, on 28 February 2022 - 12:40 PM, said:
Can you please comment on the MMMS (Make My Mech Special) idea a few people have been floating around? Obviously you guys have the ability to change chassis to allow them to be 30% bonus (i.e. the Platinum collections). I highly doubt it takes much programing. You are talking about a very minimal impact on your staff to do this and potentially a lot of money for the game to move things along. I bet you anything if you allowed a $20 for a pack of say 4 "unlocks" of "MMMS" you'd sell these like hotcakes. You'd literally have to do nothing but change some programming, no new mechs to design, just allowing us to take out our favorites with a 30% bonus. I've talked with the people I play with, we spent a good hour or two talking about this and everyone said they buy if it ever came up. I've mentioned in game QP plenty of times and most people loved the idea. I'm serious here, this could be a good money maker for you, take our money, please?!
Love this idea!
#125
Posted 28 February 2022 - 03:10 PM
Matt Newman, on 25 February 2022 - 11:34 PM, said:
Anyways I want to say understand if you are not thrilled with the road map as it currently looks. Last year's roadmap certainly looked better to start. This year we are trying to MAKE SURE we can deliver what we commit to. Last year we over-committed and underdelivered, This year I would rather under-commit and over-deliver.
Maybe that is an overcorrection but I can tell you this if it shows up on the road map it's going in the flipping game.
I know you work hart, but players waiting for scouting and FP like it was or better. What is going on in FP ? Last year nothing ( sry, longer Conquest time ). What is the plan ? Is there a Plan ?
#126
Posted 28 February 2022 - 04:27 PM
#127
Posted 28 February 2022 - 04:47 PM
- when will the group and solo queues be separated in the quick play?
- when will the matchmaker appear in this game?
#129
Posted 28 February 2022 - 06:42 PM
John Bronco, on 26 February 2022 - 12:26 AM, said:
Any of that to make this game seem slightly less like a 10 year old hunk of junk would be great, because the combat is still quite good.
Got any suggestions that don't require rebuilding the game from the ground up?
Horseman, on 26 February 2022 - 01:07 AM, said:
![Posted Image](https://i.imgur.com/Sj0EOeg.png)
Looks like a phoenix hawk to me....
#130
Posted 28 February 2022 - 06:47 PM
http://mwomercs.com/forums/topic/282421-roadmap-2022-my-review-thoughts/page__st__20
Update on the discussions held:
1a. Map Rescaling, and mobility/speed/sensor/range tweaks for all mechs in the same proportion such that all mechs takes the same amount of time to travel from point A to point B, for both before and after Map Rescale? Weapon velocity needs tweaking too.
(Yes, this would take yet another round of Cauldron-style tweaks to make this happen)
1b. But this mobility/speed tweak must not exceed MWO server's capacity to handle Lights, say, going at 250 kph?
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
And What happens to server lag, if more and more player/mechs zips around the map at 100 kph on average?
2. Just give even more survivability to the mechs that would need to be scaled smaller.
#131
Posted 28 February 2022 - 08:41 PM
Also maybe it's a pretty big ask but maybe find some way to allow a community created game mode or content into the game just let the cauldron have access to a map/game mode design assets, vet the content and add it in?
#132
Posted 28 February 2022 - 10:19 PM
Matt Newman, on 25 February 2022 - 11:34 PM, said:
Mechs - We will be delivering more mechs/variants than are on the road map. However, I don't have exact delivery dates as of now. so they are not on the road map. The road map will be updated when I have delivery dates. Mark N and others are very busy and we want to continue to deliver mechs that you guys enjoy! (We also want to make sure the Annual Rewards Program returns to its former glory)
Maps - We are committing to delivering 4 "New" QP maps this year. the first one coming next month. We will be talking with Francois about which map will be next in our next Dev log. We will also be addressing issues with other maps in between the new maps. It's worth saying Mark N also help Francois with Maps!
Gameplay - We are continuing to work with the Cauldron on quirks and weapon tuning and more! Indy has been doing a great job getting those changes in! Please forgive the lack of Cauldron updates mentioned on the Road Map. We have no intention of stopping that I just don't have details on what is next.
Game Features - This is where the Flex team comes in. We have a few designs that we have been working on with the cauldron while going back and forth with engineers at Piranha Games. I haven't put any of that work on the road map as of yet and I won't until I can confirm I have the right design, with the right resources, for the right amount of time to get the job done. Most work requires multiple engineers of different specialties, UI, Back end, Gameplay, Networking ETC. Once I have the pieces in place we will let you know what it is we are working on.
Events and Sales - As you know I have been doing events and sales for a while now. This year won't be any different!
I only listed the "traditional" stuff here but there will be more events more free mechs!
For those of you who were upset, we posted the frenzy Sale before the roadmap the reason is we had the sale ready and waiting and we had been waiting for the road map to go up before the sale. however, since the sale had already started in a few areas we chose to post it first.
Anyways I want to say understand if you are not thrilled with the road map as it currently looks. Last year's roadmap certainly looked better to start. This year we are trying to MAKE SURE we can deliver what we commit to. Last year we over-committed and underdelivered, This year I would rather under-commit and over-deliver.
Maybe that is an overcorrection but I can tell you this if it shows up on the road map it's going in the flipping game.
So nothing worthwhile then?
The only "new" items on this list is your FP maps with quick play items slapped on them. Hardly new by any stretch of the word. Everything else is the same things you do every year. So what exactly is new then?
Talk about committing to nothing. Guess I'll check back in a year and see if anything worthwhile changes.
#133
Posted 01 March 2022 - 01:32 AM
Lionheart2012, on 28 February 2022 - 06:42 PM, said:
Between the two, Crusader designs tend to all have prominent chunky shins and forearms, moreso than the chunkiest version of PXH IIC. Also, the texture on the forearms indicates the presence of some greeble there, looking a lot like the Zeus' missile pods - which would fit the Reseen Crusaders, while PXH IIC's canon variants keep their missile launchers in torsos.
So yeah, my money is on the Crusader.
Edited by Horseman, 01 March 2022 - 01:34 AM.
#134
Posted 01 March 2022 - 01:48 AM
Horseman, on 01 March 2022 - 01:32 AM, said:
Between the two, Crusader designs tend to all have prominent chunky shins and forearms, moreso than the chunkiest version of PXH IIC. Also, the texture on the forearms indicates the presence of some greeble there, looking a lot like the Zeus' missile pods - which would fit the Reseen Crusaders, while PXH IIC's canon variants keep their missile launchers in torsos.
So yeah, my money is on the Crusader.
While still doubting this to be the case for various reasons (already allocated ressources to the Pixie-IIC as mentioned by Mark, cockpit-glass pattern etc.), I'd love, should you be right about it / prove me wrong in the end.
Edited by AnAnachronismAlive, 01 March 2022 - 01:50 AM.
#135
Posted 01 March 2022 - 03:30 AM
w0qj, on 28 February 2022 - 06:47 PM, said:
http://mwomercs.com/forums/topic/282421-roadmap-2022-my-review-thoughts/page__st__20
Update on the discussions held:
1a. Map Rescaling, and mobility/speed/sensor/range tweaks for all mechs in the same proportion such that all mechs takes the same amount of time to travel from point A to point B, for both before and after Map Rescale? Weapon velocity needs tweaking too.
(Yes, this would take yet another round of Cauldron-style tweaks to make this happen)
1b. But this mobility/speed tweak must not exceed MWO server's capacity to handle Lights, say, going at 250 kph?
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
And What happens to server lag, if more and more player/mechs zips around the map at 100 kph on average?
2. Just give even more survivability to the mechs that would need to be scaled smaller.
with the Cry 3 you cannot make a Map Rescaling , no tool for it , you can make the map bigger and generated empty mesh around the exist map.For a Biger scaled Map you must build the Map complete new, and scaling each single Asset new , from a Pebble to a Building.
Its not like many Strategical games who you have Files to make Units or Objects smaller or bigger( Galactic Civilization III for example)
if you could increase the size of the map in the entire mesh, there would also be problems with the heights of mountains and slopes because the climb system could no longer cope with them.
Animations would also have to be revised, since the real distances also increase with the larger buildings and an in-game meter is now longer by a factor, which the mech still has to cover at a certain speed in a specified time, so either increase the walking speed what to would result in a funny cartoon effect, or new running animations for all mechs
Edited by MW Waldorf Statler, 01 March 2022 - 04:23 AM.
#136
Posted 01 March 2022 - 03:39 AM
Mark Nicholson, on 31 December 2021 - 03:07 PM, said:
#137
Posted 01 March 2022 - 04:03 AM
Lionheart2012, on 28 February 2022 - 06:42 PM, said:
Got any suggestions that don't require rebuilding the game from the ground up?
Looks like a phoenix hawk to me....
looks similar to the Classic Crusader
![Posted Image](https://i.redd.it/x8np38zldfu31.jpg)
so, her is ingame
![:D](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
Edited by MW Waldorf Statler, 01 March 2022 - 04:04 AM.
#138
Posted 01 March 2022 - 05:37 AM
King Samu, on 28 February 2022 - 10:30 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Unfortunately, based on the way the game refuses to log in during updates when the servers go offline, I'm inclined to say that when PGI switches the lights off, that'll be it.
Araciel, on 28 February 2022 - 08:41 PM, said:
Also maybe it's a pretty big ask but maybe find some way to allow a community created game mode or content into the game just let the cauldron have access to a map/game mode design assets, vet the content and add it in?
Unfortunately, a MW4 style FFA is exactly what everyone expected out of Solaris, but for some reason "that can't be done in Cry3". Nobody's really given a great explanation why.
#139
Posted 01 March 2022 - 05:42 AM
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
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