I would personally like to see them fill the gaps for an heavy/heavy pack for both sides with ideal tonnages. For the clans, I would like to see a clan heavy battlemech and the first heavy omnimech with the new 3060 era tech. So here it is.
Starting with the new clan omnimech with the new 3060 tech, I would like to see the Nova Cat filled for the first slot.
http://www.sarna.net...a_Cat_(OmniMech)
http://battletech.rp...ctory_frame.php (Search Nova Cat Prime in the search engine for more detail)
So why the Nova Cat for the first clan omnimech with the new tech? While it is technically introduced in 3059 (and yes I know it says 3060+), this would be the safest option for PGI to slowly introduce the new tech options with the currently existing tech. At 70 tons, this would be a solid option to add with the current existing Timber Wolf and Night Gyr in game. It would also be a good break from clan assaults since we had so many recently added as well.
The second slot should be filled by, yes you guessed it by reading so many of my posts, the Rifleman IIC.
http://www.sarna.net/wiki/Rifleman_IIC
http://battletech.rp...playmech&id=626
(Search Rifleman IIC in the search engine if the link above doesn't work)
So why the Rifleman IIC for the first clan battlemech with the new tech? Well, we have all seen what happened to the Marauder IIC. However, with the new tech it expands a whole new horizon for more lore friendly IIC mechs. With the older tech, we were limited to the Rifleman IIC Prime and the 2nd variant. Now we have access to variants 1 through 4 (and possibly 5 if PGI ignores the tech entry level since it has all the current tech on that chassis).
This mech would be a solid option to add in game with the new 3060+ tech. It would help improve drop decks in FW (65 tons), houses jump jets, a BAP, and it's absolutely brutal as a clan battlemech. Players can swap between clan standard engines to XL for additional speed and DHS's to help with it's 3/5 movement speed (this would essentially bump it up to 64.2 kmph, or the same stock speed as IS rifleman mechs) or players can keep the standard engine for more durability.
For the IS:
Toyama
http://www.sarna.net...ama_(BattleMech)
http://bg.battletech...p?topic=32447.0
So you might have caught onto my affiliations of liking high mounted weapon battlemechs. So why the Toyama? While technically it's first appearance was in 3057, it was included in the 3060 TRO manual thus regarded as one. This beast can mount some very useful high weaponry. Mixing ballistics and lasers is the key. I think this would be a fair counterpart to the Rifleman IIC since the IS would have now 3 heavies that mount similar weapon profiles (Jagermech, Rifleman and the Toyama).
Argus
http://www.sarna.net/wiki/Argus
I was debating or not to have IS omnimechs in this post, but since the addition of new tech means the inevitability of the IS omnimech line. So why the hell not. So why the Argus? It would be an interesting design that will feature the first IS rotatory auto cannon to be implemented on a prime in game. Featuring speed (84 kmph), an IS beagle active probe, and MASC on one of the models (ASG-5D), it would be neat to see what IS players can do with this chassis and the first IS implemented omnipods.
TL:DR Clan Heavy Omnimech/Battlemech and IS Battlemech/1st Omnimech
Thoughts? Predictions? Post 'em down below.
Edited by Arnold The Governator, 19 January 2017 - 02:10 PM.