8 Vs 8 Quickplay Weekend
#501
Posted 20 March 2022 - 03:57 PM
#502
Posted 20 March 2022 - 05:42 PM
#503
Posted 20 March 2022 - 06:54 PM
Role based combat and varied builds and tactics - Gone. (Max Alpha Mechs all the time).
Objective based game play - Gone. Find and kill as quickly as possible, now all skirmish.
1-2 DCs/AFKs - game over.
1-2 team members make a poor placement decisions - game over.
Once one side is +3; game over. Yet to see a game where a team down 3 came back, usually because (since 3 people are dead) it ends up being a sweep of 4-6 enemy mechs vs 1-2 at a time which they can walk and quickly snowball. Spending more time sometimes waiting for a game than actually in one.
Too unforgiving and flat out unplayable with current MM (known bad PSR, Group, and weight balancing issues) - if QP was 8v8 all of the time it will not bring in new players, and will drive away players that lean towards strategic simulation vs players that really enjoy the MOBA style.
8v8 could work as solaris/limited event/separate queue with fixed type where all Mechs had the same weight class.
Edited by TheGreyWolfe, 20 March 2022 - 06:56 PM.
#504
Posted 20 March 2022 - 07:05 PM
#505
Posted 20 March 2022 - 10:06 PM
Better pacing and gameplay overall
#506
Posted 20 March 2022 - 10:35 PM
Edited by Saved By The Bell, 20 March 2022 - 10:35 PM.
#507
Posted 21 March 2022 - 02:11 AM
It has felt fresh. The fights are very brutal. Less long range poking / trading and a lot more pushing happening.
Organised groups can be deadly, more so than in 12v12. In general team cohesion wins games - not really a surprise here.
Extreme tonnage disparity happens more regularly (see below screenshot for my worst). This wouldn't be a problem if assaults / heavies weren't still overperforming lights / mediums. Time to buff lights some more?
I have encountered some stomps but no more than usual. A lot of very close matches too.
I play brawl so I've quite enjoyed this experiment but I can understand that people who prefer to sit in the back and fire LRMs or ERLL are unhappy.
I think it's an interesting experiment and very glad to see options being explored. I think it's a decent enough concept to explore further but would need more balancing to improve the lights mechs and long range builds.
#508
Posted 21 March 2022 - 03:10 AM
#509
Posted 21 March 2022 - 05:49 AM
Ronbo, on 19 March 2022 - 04:09 PM, said:
[color=#030303]I'm Tier4/5 after a year (because PSR is broke as well)... [/color]
But on this point I disagree. I started on february 22 a second account, for testing and an challenge: how fast can I go up playing only a Flea 17 (the first 4 matches in a trial Flea 17, the rest in my own Flea 17). 109 Matches in 5 days and I reached Tier 3. I don't see where the PSR is supposed to be broken and no, I'm not a top player.
Edited by N3WB1E, 21 March 2022 - 05:50 AM.
#510
Posted 21 March 2022 - 09:24 AM
#511
Posted 21 March 2022 - 09:37 AM
12v12 = Back to the way it was.
#512
Posted 21 March 2022 - 09:47 AM
#513
Posted 21 March 2022 - 10:09 AM
WEIGHT!!! PLEASE fix this.. how are 5 assaults in an 8 man deck possible while the other side has NONE. bit unbalanced.
but overall... liking the 8v8 a lot.
#514
Posted 21 March 2022 - 10:21 AM
Keep 8v8 please, 12v12 is no longer fun.
#515
Posted 21 March 2022 - 11:01 AM
#516
Posted 21 March 2022 - 11:09 AM
#517
Posted 21 March 2022 - 11:12 AM
#518
Posted 21 March 2022 - 11:17 AM
Adjustments to team composition & pre-made groups may need to be made, although I didn't really experience any kind of major imbalances.
#519
Posted 21 March 2022 - 11:44 AM
#520
Posted 21 March 2022 - 12:30 PM
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