ScrapIron Prime, on 22 March 2022 - 02:25 PM, said:
okay, just spent half an hour in testing grounds on this thing with a very jumpy assassin. I could not find any serious invisible walls, nor did I offhand find any location where I got stuck or somehow out of bounds when the map suggested otherwise. plus the trees are all destructible, so big improvement from Hellebore Springs.
As to the sniper ridges... I think the community is in panic mode about them. From both C3/C4 and F3/F4, you have about 600m of free fire distance to the rock ridges on either side of the center of the map. You do NOT have good overwatch on the center, as most locations and buildings there are behind rock walls. So folks in the center have quite a lot of cover from snipers on the edges. not foolproof, but enough that a dedicated ERLL build isn't going to run the place.
Conversely, a build with medium range weaponry can fire back at those ridges from cover at about 600m range. AC/10 builds of all kinds will be able to pin snipers down from there, and each of those sniper ridges has access points at either end, plus 6 JJ seems to be more than enough to just jump up onto them from anywhere. So anybody sniping is decidedly NOT safe from flankers, and the map is small enough that you don't have to run 140kph to get into position on someone there.
So far... I like it. I'll select it every chance I get for a while for some 12v12 testing.
If you think sitting in the center(of the mountain ridge) is the only place you can snipe on it, then you need to recheck the angles on it.
I also want to point out you said 6+ Jump Jets to get up there. in all of my games, teams that went up there were never alone, in fact, one team sat up there for the entire duration of the match and didn't move once, we had to push them and it was a painful clown match, so, naturally, when a viper or lynx decides to hop up there to attack, be it in a group or by themselves, the team will probably bonk them into oblivion.
Edited by Scout Derek, 22 March 2022 - 02:30 PM.