martian, on 13 April 2022 - 11:53 PM, said:
The problem is that what would start as the simple wish to give about four selected 'Mechs extraordinary quirks could turn into the game-wide matter (especially if other "weak" chassis would be included too). Change the quirks of the one selected variant and you would probably have to change the quirks of other variants, so they would not be left behind, then possibly adjust the quirks of other comparable IS 'Mechs, and then there is the problem of the IS/Clan balance, etc.
On top of that you would have the problem that for example three 'Mechs mentioned in the OP are Hero 'Mechs behind the paywall, so possibly there would be protests that MWO is turning into "Pay-to-win", since the paid 'Mechs would be better than C-Bills 'Mechs ...

What strawman arguments do you use here...
1. Paywall
The amount of MC you get through events is staggering. If you suck so much that you cannot get them and save them so that you can buy a hero...wow, just wow.
What comes next? You complain about the Crusader pack? I mean, it is behind a paywall...
And if someone is THAT casual as you claim that he cannot even get the MC from the events, then do you really think he has not enough non-MC mechs to choose from? And if he really wants them: heck, what is wrong to shell out some bucks to play a game which you like. I mean, something needs to keep the servers running.
2. Quirks
According to your "logic" because quirks are a "game wide matter" and you imply again that the hero mechs are op. Come on, tell us why they would be op. Give us arguments why these hyper-quirked mechs would be op because you imply it again and again and again.
So, your "logic" is that when you change quirks of basically obsolete mechs to make them playable again, this would lead to the case that this needs to be done for other variants as well?
Ok, what do you think is the reason for quirking? The reason is to have a kind of balance and make mechs playable - if possible all variants.
Now tell me what DO YOU think quirking is used for?
martian, on 14 April 2022 - 05:18 AM, said:
The IS/Clan balance is not too bad right now (or at least I have not noticed too many complaints during the last few weeks). It is the result of many months of quirk adjustment of the majority of 'Mechs in MWO. Another wave of quirk changes that would encompass a signidicant part of MWO 'Mechs would mess with that balance and I would not like to see one side or the other becoming too strong.
And again you imply these mechs would be op because you see the balance between IS and clans threatend. Also, brining up this matter makes you look really desperate. I guess you are arguing for arguing sake.
And I ask you again: explain to us why these mechs would be op.
And since you asked for some maths...
Take the Huginn as an example. With skills it would have a 50% cooldown quirk on SRM4s. Not on other missiles...just SRM4s. If you want, you can remove the MG and ammo quirks. The mech didn't have those in earlier times.
A SRM4 has a 3s cd, with the 50% quirk 1,5s
16 dmg in 1,5sec = 10,6 DPS
So, you argue a light mech with 10,6 DPS (you couldn't use MGs or your SRM4 ammo would be too low) which...
1. got larger during re-sizing and thus easier to hit
2. has only semi-pinpoint damage (a couple of SRMs always scatter)
3. needs uptime - a luxury in a sniper/huge alpha meta
4. needs close range - a luxury in a sniper/huge alpha meta
...would be an issue for global balance so that even the IS / Clan balance would be potentially threatened.
Ok, hazard a guess what I think about you and your way of "argumentation".
And if you think I would have cherry-picked one mech, then do the maths for the others but you won't find a single monster mech.
And I ask you a third time: explain to us why these mechs would be op.
Edited by Weeny Machine, 14 April 2022 - 08:58 AM.