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Pearl From Snipe Meta


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#1 Weeny Machine

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Posted 13 April 2022 - 07:43 AM

A gameplay pearl from the snipe meta. So fun... It ended in a draw. No one attacked, no one lost a mech.

Posted Image

Edited by Weeny Machine, 13 April 2022 - 07:43 AM.


#2 TheCaptainJZ

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Posted 13 April 2022 - 07:56 AM

I've literally never seen that happen in this game before. Did no one fire a shot for 15 minutes? What were you all doing?

#3 Weeny Machine

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Posted 13 April 2022 - 08:00 AM

View PostTheCaptainJZ, on 13 April 2022 - 07:56 AM, said:

I've literally never seen that happen in this game before. Did no one fire a shot for 15 minutes? What were you all doing?


They were sniping the whole time but no one died. Most mechs on both teams were snipers so whoever moved first would die - and even shooting was sporadic because of the amount of snipers. You know...put you head out too far and it gets blown off. I tried to do a bit of flanking but with an unskilled Treb-J I was rather careful. The rest of the team, even the 1 light mech we had, sat on the hill for 10 min. The other team mirrored that.

Edited by Weeny Machine, 13 April 2022 - 08:04 AM.


#4 KaptinOrk

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Posted 13 April 2022 - 08:06 AM

That might be the most miserable match I've ever seen.

Edited by KaptinOrk, 13 April 2022 - 08:07 AM.


#5 martian

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Posted 13 April 2022 - 08:09 AM

View PostWeeny Machine, on 13 April 2022 - 07:43 AM, said:

A gameplay pearl from the snipe meta. So fun... It ended in a draw. No one attacked, no one lost a mech.

Posted Image


View PostTheCaptainJZ, on 13 April 2022 - 07:56 AM, said:

I've literally never seen that happen in this game before. Did no one fire a shot for 15 minutes? What were you all doing?

It is quite logical, if you think about it: Nobody wants to be the first one who closes to the enemy, eats ranged fire from multiple enemy 'Mechs and dies. So the players of both teams stay hidden, trading some ranged shots that are damaging, but not lethal.

Some Alpine Peaks games can be like that, when there is no cover and the players can not step out in the open.

#6 feeWAIVER

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Posted 13 April 2022 - 08:09 AM

Lol gogo sniper meta.
I've seen similar.matches, but nothing that bad...
Someone usually would get frustrated and die within 8 minutes.

That's some real trigger discipline.

#7 martian

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Posted 13 April 2022 - 08:20 AM

View PostfeeWAIVER, on 13 April 2022 - 08:09 AM, said:

Lol gogo sniper meta.
I've seen similar.matches, but nothing that bad...
Someone usually would get frustrated and die within 8 minutes.

That's some real trigger discipline.

Check the health of those 'Mechs: 93%, 90%, 95%, 98% ... Posted Image

#8 Zeddicuus

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Posted 13 April 2022 - 08:38 AM

I have never seen a game go quite like that. I think I would have ended up rushing in after about 5-7 minutes just to get something happening. Sometimes all it takes is 1 idiot to create complete chaos.

#9 cazeral

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Posted 13 April 2022 - 08:52 AM

PGI: Game played as expected. Welcome to the sniper metaverse.

#10 Zeddicuus

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Posted 13 April 2022 - 09:08 AM

View Postcazeral, on 13 April 2022 - 08:52 AM, said:

PGI: Game played as expected. Welcome to the sniper metaverse.


C'mon now, join me in being the idiot and sowing Chaos. most likely dying, sure, but getting them to fire will, at the very least, give away their position for your teammates to poke.

Only way to break the sniper stalemate is to go over there and give'em Hell.

Edited by Zeddicuus, 13 April 2022 - 09:08 AM.


#11 Weeny Machine

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Posted 13 April 2022 - 09:21 AM

View PostZeddicuus, on 13 April 2022 - 09:08 AM, said:


C'mon now, join me in being the idiot and sowing Chaos. most likely dying, sure, but getting them to fire will, at the very least, give away their position for your teammates to poke.

Only way to break the sniper stalemate is to go over there and give'em Hell.


Believe me, alone you wouldn't have gotten far when half or more of the enemy consisted of snipers and you try to close alone

#12 Zeddicuus

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Posted 13 April 2022 - 09:24 AM

oh, I know that. They'd all be watching for someone trying that stunt. But they would give their positions away by opening fire at least.

Also, why didn't the lights try to flank them and shoot them in the back in that game? They were playing with sniper style as well?

#13 Curccu

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Posted 13 April 2022 - 09:39 AM

View PostTheCaptainJZ, on 13 April 2022 - 07:56 AM, said:

I've literally never seen that happen in this game before. Did no one fire a shot for 15 minutes? What were you all doing?


Oh you should have seen early days Comp matches in HPG where in draw situation team won who did most damage...
Both teams sat in their bases trying to scratch opponent with ERLL/ERPPC and if succesful then waited enemy team to push into their firing line.
When this was learned: No one peeked, no one shot, no one did any damage, draw.
For some reason after that Season of MRBC? For some reason future season didn't see skirmish game mode anymore.

#14 Weeny Machine

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Posted 13 April 2022 - 09:46 AM

View PostZeddicuus, on 13 April 2022 - 09:24 AM, said:

oh, I know that. They'd all be watching for someone trying that stunt. But they would give their positions away by opening fire at least.

Also, why didn't the lights try to flank them and shoot them in the back in that game? They were playing with sniper style as well?


As I said I was in my unskilled Treb-J and tried flanking carefully. The one light we had came with me. When a crapload of ppc and laser came our way when we just fired once the light ran back to the hill. I tried it a bit more and withdrew then as well

#15 martian

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Posted 13 April 2022 - 09:51 AM

15 minutes of boredom for non-sniping players.

#16 Zeddicuus

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Posted 13 April 2022 - 10:23 AM

View PostWeeny Machine, on 13 April 2022 - 09:46 AM, said:

As I said I was in my unskilled Treb-J and tried flanking carefully. The one light we had came with me. When a crapload of ppc and laser came our way when we just fired once the light ran back to the hill. I tried it a bit more and withdrew then as well


but theat would have given their positions away, surely your team started firing back?

#17 An6ryMan69

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Posted 13 April 2022 - 10:30 AM

I've never seen one go all the way like that. Had two on Frozen City that were going like that, ineffective sniping across the massive valley for 13 minutes and then a mad rush and slugfest in the end, with one side wiped out and only a battered handful of survivors on the winning side. While odd, those two matches were actually real nail-biters!

#18 pbiggz

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Posted 13 April 2022 - 10:31 AM

I've never seen that happen in any game i've been in. That sucks. There does have to be a certain degree of accountability on the team though. If they're just refusing to push, thats a problem.

#19 martian

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Posted 13 April 2022 - 10:32 AM

View PostZeddicuus, on 13 April 2022 - 09:08 AM, said:

C'mon now, join me in being the idiot and sowing Chaos. most likely dying, sure, but getting them to fire will, at the very least, give away their position for your teammates to poke.

View PostZeddicuus, on 13 April 2022 - 10:23 AM, said:

but theat would have given their positions away, surely your team started firing back?

The position of the enemy team is often quite well known, especially in the situation of this kind.


View PostZeddicuus, on 13 April 2022 - 09:08 AM, said:

C'mon now, join me in being the idiot and sowing Chaos. most likely dying, sure, but getting them to fire will, at the very least, give away their position for your teammates to poke.

Only way to break the sniper stalemate is to go over there and give'em Hell.

The problem is that charging the enemy team alone and dying often leads to the following result: The clock is ticking and your team is losing on kills and heading towards defeat. In the end, your team must attack the enemy firing line to defeat the enemy team or - at least - get one kill. Such charge can result in the massacre of the charging - and numerically inferior - team.

#20 Zeddicuus

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Posted 13 April 2022 - 10:49 AM

View Postmartian, on 13 April 2022 - 10:32 AM, said:

The position of the enemy team is often quite well known, especially in the situation of this kind.



The problem is that charging the enemy team alone and dying often leads to the following result: The clock is ticking and your team is losing on kills and heading towards defeat. In the end, your team must attack the enemy firing line to defeat the enemy team or - at least - get one kill. Such charge can result in the massacre of the charging - and numerically inferior - team.


But at least it breaks the 15 minutes of nothing at all happening. Would you rather not play the game for 15 minutes to make it a draw?





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